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MinecraftForge/src/main/java/net/minecraftforge/fluids/UniversalBucket.java
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2016-01-02 14:38:18 +01:00
package net.minecraftforge.fluids;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.stats.StatList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.StatCollector;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.player.FillBucketEvent;
import net.minecraftforge.fml.common.eventhandler.Event;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraftforge.items.ItemHandlerHelper;
import java.util.List;
/**
* A universal bucket that can hold any liquid
*/
public class UniversalBucket extends Item implements IFluidContainerItem
{
public final int capacity; // how much the bucket holds
public final ItemStack empty; // empty item to return and recognize when filling
public final boolean nbtSensitive;
public UniversalBucket()
{
this(FluidContainerRegistry.BUCKET_VOLUME, FluidContainerRegistry.EMPTY_BUCKET, false);
}
/**
* @param capacity Capacity of the container
* @param empty Item used for filling with the bucket event and returned when emptied
* @param nbtSensitive Whether the empty item is NBT sensitive (usually true if empty and full are the same items)
*/
public UniversalBucket(int capacity, ItemStack empty, boolean nbtSensitive)
{
this.capacity = capacity;
this.empty = empty;
this.nbtSensitive = nbtSensitive;
this.setMaxStackSize(1);
this.setCreativeTab(CreativeTabs.tabMisc);
}
@SideOnly(Side.CLIENT)
@Override
public void getSubItems(Item itemIn, CreativeTabs tab, List<ItemStack> subItems)
{
for (Fluid fluid : FluidRegistry.getRegisteredFluids().values())
{
// add all fluids that the bucket can be filled with
FluidStack fs = new FluidStack(fluid, capacity);
ItemStack stack = new ItemStack(this);
if (fill(stack, fs, true) == fs.amount)
{
subItems.add(stack);
}
}
}
@Override
public String getItemStackDisplayName(ItemStack stack)
{
FluidStack fluidStack = getFluid(stack);
if (fluidStack == null)
{
if(empty != null)
{
return empty.getDisplayName();
}
return super.getItemStackDisplayName(stack);
}
String unloc = this.getUnlocalizedNameInefficiently(stack);
if (StatCollector.canTranslate(unloc + "." + fluidStack.getFluid().getName()))
{
return StatCollector.translateToLocal(unloc + "." + fluidStack.getFluid().getName());
2016-01-02 14:38:18 +01:00
}
return StatCollector.translateToLocalFormatted(unloc + ".name", fluidStack.getLocalizedName());
}
@Override
public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer player)
{
FluidStack fluidStack = getFluid(itemstack);
// empty bucket shouldn't exist, do nothing since it should be handled by the bucket event
if (fluidStack == null)
{
return itemstack;
}
// clicked on a block?
MovingObjectPosition mop = this.getMovingObjectPositionFromPlayer(world, player, false);
if (mop != null && mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
{
BlockPos clickPos = mop.getBlockPos();
// can we place liquid there?
if (world.isBlockModifiable(player, clickPos))
{
// the block adjacent to the side we clicked on
BlockPos targetPos = clickPos.offset(mop.sideHit);
// can the player place there?
if (player.canPlayerEdit(targetPos, mop.sideHit, itemstack))
{
// try placing liquid
if (this.tryPlaceFluid(fluidStack.getFluid().getBlock(), world, targetPos)
&& !player.capabilities.isCreativeMode)
{
// success!
player.triggerAchievement(StatList.objectUseStats[Item.getIdFromItem(this)]);
itemstack.stackSize--;
ItemStack emptyStack = empty != null ? empty.copy() : new ItemStack(this);
// check whether we replace the item or add the empty one to the inventory
if (itemstack.stackSize <= 0)
{
return emptyStack;
}
else
{
// add empty bucket to player inventory
ItemHandlerHelper.giveItemToPlayer(player, emptyStack);
return itemstack;
}
}
}
}
}
// couldn't place liquid there2
return itemstack;
}
public boolean tryPlaceFluid(Block block, World worldIn, BlockPos pos)
{
if (block == null)
{
return false;
}
Material material = worldIn.getBlockState(pos).getBlock().getMaterial();
boolean isSolid = material.isSolid();
// can only place in air or non-solid blocks
if (!worldIn.isAirBlock(pos) && isSolid)
{
return false;
}
// water goes poof?
if (worldIn.provider.doesWaterVaporize() && (block == Blocks.flowing_water || block == Blocks.water))
{
int i = pos.getX();
int j = pos.getY();
int k = pos.getZ();
worldIn.playSoundEffect((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k
+ 0.5F), "random.fizz", 0.5F,
2.6F + (worldIn.rand.nextFloat() - worldIn.rand.nextFloat()) * 0.8F);
for (int l = 0; l < 8; ++l)
{
worldIn.spawnParticle(EnumParticleTypes.SMOKE_LARGE,
(double) i + Math.random(),
(double) j + Math.random(), (double) k + Math.random(), 0.0D, 0.0D, 0.0D);
}
}
else
{
if (!worldIn.isRemote && !isSolid && !material.isLiquid())
{
worldIn.destroyBlock(pos, true);
}
worldIn.setBlockState(pos, block.getDefaultState(), 3);
}
return true;
}
@SubscribeEvent(priority = EventPriority.LOW) // low priority so other mods can handle their stuff first
public void onFillBucket(FillBucketEvent event)
{
if (event.getResult() != Event.Result.DEFAULT)
{
// event was already handled
return;
}
// not for us to handle
if (event.current == null ||
!event.current.isItemEqual(empty) ||
(nbtSensitive && ItemStack.areItemStackTagsEqual(event.current, empty)))
{
return;
}
// needs to target a block
if (event.target == null || event.target.typeOfHit != MovingObjectPosition.MovingObjectType.BLOCK)
{
return;
}
World world = event.world;
BlockPos pos = event.target.getBlockPos();
IBlockState state = world.getBlockState(pos);
// Note that water and lava are NOT an instance of IFluidBlock! They are therefore not handled by this code!
if (state.getBlock() instanceof IFluidBlock)
{
IFluidBlock fluidBlock = (IFluidBlock) state.getBlock();
if (fluidBlock.canDrain(world, pos))
{
FluidStack drained = fluidBlock.drain(world, pos, false);
// check if it fits exactly
if (drained != null && drained.amount == capacity)
{
// check if the container accepts it
ItemStack filledBucket = new ItemStack(this);
int filled = this.fill(filledBucket, drained, false);
if (filled == drained.amount)
{
// actually transfer the fluid
drained = fluidBlock.drain(world, pos, true);
this.fill(filledBucket, drained, true);
// set it as the result
event.setResult(Event.Result.ALLOW);
event.result = filledBucket;
}
else
{
// cancel event, otherwise the vanilla minecraft ItemBucket would
// convert it into a water/lava bucket depending on the blocks material
event.setCanceled(true);
}
}
}
}
}
public static ItemStack getFilledBucket(UniversalBucket item, Fluid fluid)
{
ItemStack stack = new ItemStack(item);
item.fill(stack, new FluidStack(fluid, item.capacity), true);
return stack;
}
/* FluidContainer Management */
@Override
public FluidStack getFluid(ItemStack container)
{
return FluidStack.loadFluidStackFromNBT(container.getTagCompound());
}
@Override
public int getCapacity(ItemStack container)
{
return capacity;
}
@Override
public int fill(ItemStack container, FluidStack resource, boolean doFill)
{
// has to be exactly 1, must be handled from the caller
if (container.stackSize != 1)
{
return 0;
}
// can only fill exact capacity
if (resource == null || resource.amount != capacity)
{
return 0;
}
// registered in the registry?
if (!FluidRegistry.getBucketFluids().contains(resource.getFluid()))
{
return 0;
}
// fill the container
if (doFill)
{
NBTTagCompound tag = container.getTagCompound();
if (tag == null)
{
tag = new NBTTagCompound();
}
resource.writeToNBT(tag);
container.setTagCompound(tag);
}
return capacity;
}
@Override
public FluidStack drain(ItemStack container, int maxDrain, boolean doDrain)
{
// can only drain everything at once
if (maxDrain < capacity)
{
return null;
}
FluidStack fluidStack = getFluid(container);
if (doDrain && fluidStack != null)
{
if(empty != null)
{
container.setItem(empty.getItem());
container.setTagCompound(empty.getTagCompound());
container.setItemDamage(empty.getItemDamage());
}
else {
container.stackSize = 0;
}
}
return fluidStack;
}
}