2021-01-07 21:24:40 +01:00
/*
* Minecraft Forge
2021-03-10 23:05:53 +01:00
* Copyright (c) 2016-2021.
2021-01-07 21:24:40 +01:00
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.client ;
import net.minecraft.client.Minecraft ;
import net.minecraft.client.renderer.ActiveRenderInfo ;
import net.minecraft.client.world.ClientWorld ;
/**
* Call {@link net.minecraft.client.world.DimensionRenderInfo#setWeatherParticleRenderHandler(net.minecraftforge.client.IWeatherParticleRenderHandler)}, obtained from a {@link ClientWorld} with an implementation of this to override all weather particle rendering with your own.
* This handles ground particles that can be seen when it's raining (splash/smoke particles).
* This also includes playing rain sounds.
*/
@FunctionalInterface
public interface IWeatherParticleRenderHandler {
void render ( int ticks , ClientWorld world , Minecraft mc , ActiveRenderInfo activeRenderInfoIn );
}