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https://github.com/Thorfusion/Mekanism-Community-Edition.git
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190 lines
8.7 KiB
Java
190 lines
8.7 KiB
Java
package mekanism.generators.common;
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import mekanism.api.MekanismConfig.generators;
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import mekanism.common.Mekanism;
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import mekanism.common.inventory.container.ContainerNull;
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import mekanism.common.tile.TileEntityContainerBlock;
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import mekanism.generators.common.inventory.container.ContainerBioGenerator;
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import mekanism.generators.common.inventory.container.ContainerGasGenerator;
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import mekanism.generators.common.inventory.container.ContainerHeatGenerator;
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import mekanism.generators.common.inventory.container.ContainerNeutronCapture;
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import mekanism.generators.common.inventory.container.ContainerReactorController;
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import mekanism.generators.common.inventory.container.ContainerSolarGenerator;
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import mekanism.generators.common.inventory.container.ContainerWindGenerator;
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import mekanism.generators.common.tile.TileEntityAdvancedSolarGenerator;
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import mekanism.generators.common.tile.TileEntityBioGenerator;
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import mekanism.generators.common.tile.TileEntityGasGenerator;
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import mekanism.generators.common.tile.TileEntityHeatGenerator;
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import mekanism.generators.common.tile.TileEntitySolarGenerator;
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import mekanism.generators.common.tile.TileEntityWindGenerator;
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import mekanism.generators.common.tile.reactor.TileEntityReactorController;
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import mekanism.generators.common.tile.reactor.TileEntityReactorFrame;
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import mekanism.generators.common.tile.reactor.TileEntityReactorGlass;
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import mekanism.generators.common.tile.reactor.TileEntityReactorLaserFocusMatrix;
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import mekanism.generators.common.tile.reactor.TileEntityReactorLogicAdapter;
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import mekanism.generators.common.tile.reactor.TileEntityReactorNeutronCapture;
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import mekanism.generators.common.tile.reactor.TileEntityReactorPort;
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import mekanism.generators.common.tile.turbine.TileEntityElectromagneticCoil;
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import mekanism.generators.common.tile.turbine.TileEntityPressureDisperser;
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import mekanism.generators.common.tile.turbine.TileEntityRotationalComplex;
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import mekanism.generators.common.tile.turbine.TileEntityTurbineCasing;
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import mekanism.generators.common.tile.turbine.TileEntityTurbineRotor;
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import mekanism.generators.common.tile.turbine.TileEntityTurbineValve;
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import mekanism.generators.common.tile.turbine.TileEntityTurbineVent;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import cpw.mods.fml.client.registry.RenderingRegistry;
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import cpw.mods.fml.common.registry.GameRegistry;
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/**
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* Common proxy for the Mekanism Generators module.
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* @author AidanBrady
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*
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*/
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public class GeneratorsCommonProxy
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{
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public static int GENERATOR_RENDER_ID = RenderingRegistry.getNextAvailableRenderId();
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/**
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* Register normal tile entities
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*/
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public void registerRegularTileEntities()
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{
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GameRegistry.registerTileEntity(TileEntityReactorFrame.class, "ReactorFrame");
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GameRegistry.registerTileEntity(TileEntityReactorGlass.class, "ReactorGlass");
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GameRegistry.registerTileEntity(TileEntityReactorLaserFocusMatrix.class, "ReactorLaserFocus");
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GameRegistry.registerTileEntity(TileEntityReactorNeutronCapture.class, "ReactorNeutronCapture");
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GameRegistry.registerTileEntity(TileEntityReactorPort.class, "ReactorPort");
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GameRegistry.registerTileEntity(TileEntityReactorLogicAdapter.class, "ReactorLogicAdapter");
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GameRegistry.registerTileEntity(TileEntityRotationalComplex.class, "RotationalComplex");
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GameRegistry.registerTileEntity(TileEntityPressureDisperser.class, "PressureDisperser");
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GameRegistry.registerTileEntity(TileEntityElectromagneticCoil.class, "ElectromagneticCoil");
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}
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/**
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* Register tile entities that have special models. Overwritten in client to register TESRs.
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*/
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public void registerSpecialTileEntities()
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{
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GameRegistry.registerTileEntity(TileEntityAdvancedSolarGenerator.class, "AdvancedSolarGenerator");
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GameRegistry.registerTileEntity(TileEntitySolarGenerator.class, "SolarGenerator");
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GameRegistry.registerTileEntity(TileEntityBioGenerator.class, "BioGenerator");
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GameRegistry.registerTileEntity(TileEntityHeatGenerator.class, "HeatGenerator");
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GameRegistry.registerTileEntity(TileEntityGasGenerator.class, "GasGenerator");
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GameRegistry.registerTileEntity(TileEntityWindGenerator.class, "WindTurbine");
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GameRegistry.registerTileEntity(TileEntityReactorController.class, "ReactorController");
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GameRegistry.registerTileEntity(TileEntityTurbineRotor.class, "TurbineRod");
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GameRegistry.registerTileEntity(TileEntityTurbineCasing.class, "TurbineCasing");
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GameRegistry.registerTileEntity(TileEntityTurbineValve.class, "TurbineValve");
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GameRegistry.registerTileEntity(TileEntityTurbineVent.class, "TurbineVent");
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}
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/**
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* Register and load client-only render information.
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*/
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public void registerRenderInformation() {}
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/**
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* Set and load the mod's common configuration properties.
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*/
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public void loadConfiguration()
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{
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generators.advancedSolarGeneration = Mekanism.configuration.get("generation", "AdvancedSolarGeneration", 300D).getDouble(300D);
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generators.bioGeneration = Mekanism.configuration.get("generation", "BioGeneration", 350D).getDouble(350D);
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generators.heatGeneration = Mekanism.configuration.get("generation", "HeatGeneration", 150D).getDouble(150D);
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generators.heatGenerationLava = Mekanism.configuration.get("generation", "HeatGenerationLava", 5D).getDouble(5D);
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generators.heatGenerationNether = Mekanism.configuration.get("generation", "HeatGenerationNether", 100D).getDouble(100D);
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generators.solarGeneration = Mekanism.configuration.get("generation", "SolarGeneration", 50D).getDouble(50D);
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loadWindConfiguration();
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if(Mekanism.configuration.hasChanged())
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{
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Mekanism.configuration.save();
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}
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}
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private void loadWindConfiguration()
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{
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if(Mekanism.configuration.hasKey("generation", "WindGeneration"))
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{
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//Migrate the old wind generation config
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final double legacyWindGeneration = Mekanism.configuration.get("generation", "WindGeneration", 60D).getDouble(60D);
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final double windGenerationMax = legacyWindGeneration * 8D;
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Mekanism.configuration.getCategory("generation").remove("WindGeneration");
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generators.windGenerationMin = Mekanism.configuration.get("generation", "WindGenerationMin", legacyWindGeneration).getDouble(legacyWindGeneration);
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generators.windGenerationMax = Mekanism.configuration.get("generation", "WindGenerationMax", windGenerationMax).getDouble(windGenerationMax);
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}
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else {
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generators.windGenerationMin = Mekanism.configuration.get("generation", "WindGenerationMin", 60D).getDouble(60D);
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generators.windGenerationMax = Mekanism.configuration.get("generation", "WindGenerationMax", 480D).getDouble(480D);
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}
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//Ensure max > min to avoid division by zero later
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final int minY = Mekanism.configuration.get("generation", "WindGenerationMinY", 24).getInt(24);
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final int maxY = Mekanism.configuration.get("generation", "WindGenerationMaxY", 255).getInt(255);
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generators.windGenerationMinY = minY;
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generators.windGenerationMaxY = Math.max(minY + 1, maxY);
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}
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/**
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* Get the actual interface for a GUI. Client-only.
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* @param ID - gui ID
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* @param player - player that opened the GUI
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* @param world - world the GUI was opened in
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* @param x - gui's x position
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* @param y - gui's y position
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* @param z - gui's z position
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* @return the GuiScreen of the GUI
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*/
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public Object getClientGui(int ID, EntityPlayer player, World world, int x, int y, int z)
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{
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return null;
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}
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/**
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* Get the container for a GUI. Common.
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* @param ID - gui ID
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* @param player - player that opened the GUI
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* @param world - world the GUI was opened in
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* @param x - gui's x position
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* @param y - gui's y position
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* @param z - gui's z position
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* @return the Container of the GUI
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*/
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public Container getServerGui(int ID, EntityPlayer player, World world, int x, int y, int z)
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{
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TileEntity tileEntity = world.getTileEntity(x, y, z);
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switch(ID)
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{
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case 0:
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return new ContainerHeatGenerator(player.inventory, (TileEntityHeatGenerator)tileEntity);
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case 1:
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return new ContainerSolarGenerator(player.inventory, (TileEntitySolarGenerator)tileEntity);
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case 3:
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return new ContainerGasGenerator(player.inventory, (TileEntityGasGenerator)tileEntity);
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case 4:
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return new ContainerBioGenerator(player.inventory, (TileEntityBioGenerator)tileEntity);
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case 5:
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return new ContainerWindGenerator(player.inventory, (TileEntityWindGenerator)tileEntity);
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case 10:
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return new ContainerReactorController(player.inventory, (TileEntityReactorController)tileEntity);
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case 11:
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case 12:
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case 13:
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return new ContainerNull(player, (TileEntityContainerBlock)tileEntity);
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case 14:
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return new ContainerNeutronCapture(player.inventory, (TileEntityReactorNeutronCapture)tileEntity);
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case 15:
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return new ContainerNull(player, (TileEntityContainerBlock)tileEntity);
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}
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return null;
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}
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}
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