package mekanism.api; import mekanism.api.util.EnergyUtils.EnergyType; public class MekanismConfig { public static class general { public static boolean updateNotifications = true; public static boolean controlCircuitOreDict = true; public static boolean logPackets = false; public static boolean dynamicTankEasterEgg = false; public static boolean voiceServerEnabled = true; public static boolean cardboardSpawners = true; public static boolean machineEffects = true; public static boolean enableWorldRegeneration = true; public static boolean creativeOverrideElectricChest = true; public static boolean spawnBabySkeletons = true; public static int obsidianTNTBlastRadius = 12; public static int osmiumPerChunk = 12; public static int copperPerChunk = 16; public static int tinPerChunk = 14; public static int saltPerChunk = 2; public static int obsidianTNTDelay = 100; public static int UPDATE_DELAY = 10; public static int VOICE_PORT = 36123; public static int maxUpgradeMultiplier = 10; public static int userWorldGenVersion = 0; public static double ENERGY_PER_REDSTONE = 10000; public static EnergyType activeType = EnergyType.J; public static double TO_IC2; public static double TO_BC; public static double TO_TE; public static double FROM_H2; public static double FROM_IC2; public static double FROM_BC; public static double FROM_TE; public static int laserRange = 100; } public static class usage { public static double enrichmentChamberUsage; public static double osmiumCompressorUsage; public static double combinerUsage; public static double crusherUsage; public static double factoryUsage; public static double metallurgicInfuserUsage; public static double purificationChamberUsage; public static double energizedSmelterUsage; public static double digitalMinerUsage; public static double electricPumpUsage; public static double rotaryCondensentratorUsage; public static double oxidationChamberUsage; public static double chemicalInfuserUsage; public static double chemicalInjectionChamberUsage; public static double precisionSawmillUsage; public static double chemicalDissolutionChamberUsage; public static double chemicalWasherUsage; public static double chemicalCrystallizerUsage; public static double seismicVibratorUsage; public static double pressurizedReactionBaseUsage; public static double fluidicPlenisherUsage; public static double laserUsage; } public static class generators { public static double advancedSolarGeneration; public static double bioGeneration; public static double heatGeneration; public static double heatGenerationLava; public static double heatGenerationNether; public static double solarGeneration; public static double windGenerationMin; public static double windGenerationMax; public static int windGenerationMinY; public static int windGenerationMaxY; } public static class tools { public static double armorSpawnRate; } }