Spoilers
db80b77522
Add Fusion output config option
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Add config option to control how much power/steam the Fusion reactor produces
2024-11-25 09:02:50 -05:00
maggi373
3f495a5620
fix smaller cases in config
2023-02-21 01:53:46 +01:00
maggi373
4e1c9e3417
fix not saving config for extra mek settings
2023-02-21 01:20:36 +01:00
maggi373
e83c259336
finish mekce generation to new config file
2023-02-21 00:55:22 +01:00
maggi373
8e84116fc9
add mek:ce menu on generator module
2023-02-21 00:40:02 +01:00
DrParadox7
bde6e7a740
Biogas tweaks
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-Added compat to Forestry Biomass.
-Buffed longevity of biogas and biomass but reduced multiplier of ethanol (overall buff to ethanol still)
2022-12-24 20:58:32 +01:00
maggi373
0265aafa51
loool, fixed missing config retrival
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found this missing during checking the config setup of #48
2022-11-11 18:21:48 +01:00
DrParadox7
dc1f650c45
Bio-Generator Refactor
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Bio-Generator changes visual depending on fuel type.
Injection Chamber takes more sugar equivalent items based on oredict.
Changed names of Biofuel -> Biomass and Bio-Matter -> BioGas.
Increased saturation of the Ethanol texture.
Rebalanced values of recipes and energy generation.
2022-11-11 15:29:41 +01:00
DrParadox7
3017835a62
Convert Bio-Generator to gas based fuel
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Added Biofuel (now renamed into Bio-Matter) oxidization into gas.
Converted Bio-Generator into using gases.
Added Ethanol Multiplier.
Fixed Chemical Injection not showing sugar as a valid item.
2022-11-07 19:49:17 +01:00
maggi373
6c78a44b91
move generation config to generation config file
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aswell move recipes to recipes config file
2022-10-22 16:05:17 +02:00
maggi373
a447e71f00
cohesion with previus namin in config
2022-10-20 21:30:56 +02:00
maggi373
9425b97413
rename catogory config for generator recipes
2022-10-20 21:18:37 +02:00
maggi373
e12972da26
move config for recipes for generators to correct place
2022-10-20 19:57:13 +02:00
maggi373
91d6c0673c
add config option for enabling whitelist for windmills
2022-10-19 22:49:54 +02:00
maggi373
3c01fa072b
fix conversion from string to integer
2022-10-19 22:23:33 +02:00
maggi373
22d5679b45
println on dimid
2022-10-19 18:44:09 +02:00
maggi373
e0a72af56c
remove commented out dimid
2022-10-19 18:10:52 +02:00
maggi373
ec11b817c1
first push of windmill stuff
2022-09-11 19:49:04 +02:00
aidancbrady
38024f98ad
A few minor fixes, added Ultimate Tier Installer texture
2016-07-18 15:17:47 -04:00
aidancbrady
95c0ad4a73
Bump version to 9.1, add Laser Amplifier comparator support, add Saturating Condensers to recycle water from Industrial Turbines
2016-07-06 16:56:24 -04:00
aidancbrady
e208ddc82d
Fixed Turbine Stats crash
2016-05-21 14:01:34 -04:00
aidancbrady
cf3dc591e0
Fixed Turbine container crash
2016-05-21 13:58:09 -04:00
aidancbrady
1071f2fb4d
Adjusted numbers, everything is now nice and balanced
2016-02-29 00:31:19 -05:00
aidancbrady
87438dcc7f
Boiler work, added heat info tab, worked on polishing heat interactions among machines
2016-02-27 13:32:48 -05:00
aidancbrady
e23409e2a5
Move Pressure Disperser to main module; going to be shared by both turbine and boiler
2016-02-10 18:30:16 -05:00
aidancbrady
269cd2b406
Refactored Basic Block to use enum-based block types instead of the messy way things were done before
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Also:
- Worked on preliminary boiler code and assets
- Added tooltips to certain basic blocks
Todo: move pressure disperser from generators to main module
2016-02-09 00:28:52 -05:00
aidancbrady
7c52d03cb5
Remove some legacy config handling, make all turbine values configurable
2016-01-30 08:46:36 -07:00
aidancbrady
2984bf45a8
Loads of untested work on turbine interface
2016-01-25 00:13:42 -05:00
aidancbrady
afe8969c37
Added energy management to turbine and turbine valves
2016-01-23 00:40:30 -05:00
aidancbrady
8e1adc97ea
Turbine assets completed, added blocks in-game. Still need to add special effect rendering, but that will come later
2016-01-22 20:08:37 -05:00
aidancbrady
cfa2c1e4d9
Hopefully finalized multiblock form code, started on bringing the new blocks in-game
2016-01-22 17:46:04 -05:00
aidancbrady
8cab2ebe8c
Rename Turbine Rod to Turbine Rotor, work on multiblock form code
2016-01-22 17:22:20 -05:00
aidancbrady
bb9c203fae
After some very frustrating fixes, added Rotational Complex (with debug max rotation) and got turbines to properly rotate
2016-01-22 00:04:44 -05:00
aidancbrady
609ed4e3a1
Turbine Rods and Turbine Blades added in-game, multiblock functionality and interaction complete- still need to finish model and rendering stuff
2016-01-17 17:21:06 -05:00
aidancbrady
4c2b470213
Renamed Wind Turbine to Wind Generator, started work on turbine rods/blades for Industrial Turbine
2016-01-17 15:59:02 -05:00
Aidan C. Brady
9b1aa2099b
Started work on Reactor Logic Adapters
2015-03-29 12:50:15 -04:00
Ben Spiers
efeeb06b77
Move rendering IDs to Common Proxy classes to appease ExtraUtils.
2015-03-18 21:39:01 +00:00
Aidan C. Brady
50f7df5f98
Merge branch 'development' into v8
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Conflicts:
build.properties
src/main/java/mekanism/api/gas/GasNetwork.java
src/main/java/mekanism/api/transmitters/DynamicNetwork.java
src/main/java/mekanism/client/ClientTickHandler.java
src/main/java/mekanism/common/EnergyNetwork.java
src/main/java/mekanism/common/FluidNetwork.java
src/main/java/mekanism/common/Mekanism.java
src/main/java/mekanism/common/recipe/RecipeHandler.java
src/main/java/mekanism/generators/common/GeneratorsCommonProxy.java
src/main/java/mekanism/generators/common/MekanismGenerators.java
src/main/java/mekanism/generators/common/block/BlockGenerator.java
2015-02-10 18:39:15 -05:00
Ben Spiers
2ced2e3860
Fix the bad implementation of the ambient lighting toggle
2015-01-19 12:07:54 +00:00
Ben Spiers
5b4f154040
Giant optimise imports.
2014-11-10 21:53:29 +00:00
Ben Spiers
fab95e8900
Re-organise imports.
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I went for what seemed like a good level of organisation:
Java
__________
Mekanism
__________
Minecraft
Forge
FML
__________
Netty
LWJGL
__________
Other APIs
__________
Static Imports.
2014-09-03 19:00:03 +01:00
Aidan C. Brady
69874de9d2
Merge branch 'development' into 1.8
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Conflicts:
src/main/java/mekanism/generators/client/gui/GuiWindTurbine.java
src/main/java/mekanism/generators/common/GeneratorsCommonProxy.java
src/main/java/mekanism/generators/common/MekanismGenerators.java
src/main/java/mekanism/generators/common/tile/TileEntityHeatGenerator.java
src/main/java/mekanism/generators/common/tile/TileEntityWindTurbine.java
2014-08-05 17:06:29 -04:00
Aidan C. Brady
873af4be2e
Cleanup
2014-08-05 16:55:55 -04:00
Ben Spiers
dffee5a8e3
Add Statistics tab to Reactor
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Some more stats could be displayed here, regarding energy generation.
2014-08-05 01:39:17 +01:00
Byron Shelden
020d347ee3
Added additional power generation configuration ( #1164 )
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* Can now configure heat generator power from adjacent lava
* Can now configure heat generator power from the nether
* Wind power is now configured by specifying minimal and maximal Y levels and generation values.
* Defaults to 60J/t at Y 24 and 480J/t at Y 255
2014-08-02 12:56:41 -07:00
Ben Spiers
725b7463f0
Make the mod classes significantly less godlike.
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Move Config variables into their own class, (in api because other stuff in API references config, may make sense to move it back to common later), and move Blocks and Items into final variables in their own classes. It looks a lot cleaner this way and my OCD can finally rest now.
2014-08-01 01:35:06 +01:00
Ben Spiers
a6ff4750e4
Fusion reactor NBT save/load, and a first attempt at plasma render. Fusion reactor is basically finished at this point.
2014-07-31 22:57:30 +01:00
Ben Spiers
e2913e2520
Work on reactor GUI.
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Three different screens now because there's so much information. Still need an option on the fuel screen to set the injection rate and a proper button to form the multiblock.
2014-07-28 04:24:56 +01:00
Ben Spiers
2e7d3a1945
Work on making it work Client-side.
2014-07-19 03:23:11 +01:00
Ben Spiers
cb2188580e
More Laser and Reactor work. Lasers work now, and Heat Generators generate energy from incident lasers, in order to test lasers. This is probably only temporary.
2014-07-16 02:54:13 +01:00