Commit Graph
181 Commits
Author SHA1 Message Date
Aidan C. Brady cfeb08a8ee Fixed Gas Mask OP-ness, added config option to let creative mode override the Electric Chest, fixed Gas Generator crash 2014-07-16 23:53:00 -04:00
Aidan C. Brady de1e264c68 Merge branch 'master' into development 2014-07-14 17:15:11 -04:00
Aidan C. Brady 146d974479 Fixed Teleporter localization, fixed balloons placing on non-solid sides, added AE processing recipes, improve tele porter efficiency 2014-07-14 17:14:32 -04:00
Ben Spiers c009940140 Fix Railcraft Dependency
This is such a pain.
2014-07-14 20:47:45 +01:00
Aidan C. Brady a24bd2e7ad A bit of work on teleporter localization. There's something weird going on, though. 2014-07-14 12:57:57 -04:00
Ben Spiers 8d36e9a152 Fix a bizarre bug I introduced ages ago. 2014-07-14 16:23:03 +01:00
Aidan C. Brady 1094475344 Fixed teleporter crash, fixed asset issue 2014-07-13 23:52:17 -04:00
Aidan C. Brady 17f8fa11da Implemented robit crash fix 2014-07-13 23:34:01 -04:00
Ben Spiers c560bdc2e1 Fix a different, unrelated OreDict issue. 2014-07-13 19:53:41 +01:00
Ben Spiers 3e3bf2c25c Fix Iron Dust smelting issue. Close #1478 2014-07-13 19:53:41 +01:00
Ben Spiers 4bea4c62fd Remove stray @Method
Should fix #1500
2014-07-13 05:06:57 +01:00
Aidan C. Brady c223eabb95 Fixed Combiner NEI texture, fixed Cardboard Box not working 2014-07-12 22:52:13 -04:00
Aidan C. Brady cfdaf37e4b Moved MFR back into api package. 2014-07-12 16:10:10 -04:00
Ben Spiers 0758ad752b Fix un-checked MFR API usage 2014-07-12 21:04:33 +01:00
Aidan C. Brady 79f27e9d11 Merge branch 'master' of https://github.com/aidancbrady/Mekanism 2014-07-12 16:02:32 -04:00
Aidan C. Brady 369eb012af Fixed Portable Tank transfer issue, fixed inventories not being sustained, fixed Logistical Transporter crash 2014-07-12 16:02:21 -04:00
Ben Spiers a8bfe29c8e Depend on EnderIO and ExtraUtilities
If this doesn't fix it I don't know what will
2014-07-12 19:03:17 +01:00
Ben Spiers f095cbd3fd Fix the BuildCraft API dependency
Hopefully fix some issues.
2014-07-12 18:46:43 +01:00
Aidan C. Brady 390f0b06bc Force Mekanism to load after FMP 2014-07-12 12:59:44 -04:00
Aidan C. Brady 5bc7288bc2 Mekanism v7...official release. 2014-07-12 00:05:19 -04:00
Aidan C. Brady 6095f6e062 Fixed the evil mac sound bug by increasing the sampling rate and doubling the buffer size to two bytes. Also removed printlns. 2014-07-11 16:07:58 -04:00
Aidan C. Brady 177372e9fe Rewrote idle path calculations of Logistical Transporters!
Firstly, stacks will no longer will remember their home locations after a single failed home routing calculation.  More importantly, instead of recursively pathfinding the furthest transporter from a stack's current location, the stack will randomly select a direction to start traveling. Once it reaches the end of a line of transporters, it will attempt to recalculate a path to an inventory.  If it is unsuccessful, it will simply pick another direction to start traveling and the process will repeat.  This keeps the previous behavior, but does it much less CPU-intensively.
2014-07-11 14:52:55 -04:00
Aidan C. Brady 4ba9afb369 Updated recipes to be more consistent. This was about all I wanted to accomplish for v7...either I make Gas Cells tomorrow or I push the release. 2014-07-11 01:45:44 -04:00
Aidan C. Brady ee00c5a22b Chemical Dissolution Chamber now can accept upgrades 2014-07-11 00:42:06 -04:00
Aidan C. Brady 60b226600f Fixes galore! 2014-07-11 00:34:05 -04:00
Aidan C. Brady eda233f1cf More GUI bugs! 2014-07-10 23:12:19 -04:00
Aidan C. Brady 77d3469f61 Fix a few GUI bugs 2014-07-10 23:06:35 -04:00
Aidan C. Brady 171c9767e0 Chemical Crystallizer now accepts upgrades 2014-07-10 22:40:20 -04:00
Aidan C. Brady 65a8633441 Gave Chemical Oxidizer and PRC upgrade systems, fixed Chemical Oxidizer and Electrolytic Separator NEI modules 2014-07-10 22:28:04 -04:00
Aidan C. Brady 7198704363 Fixed a crash! 2014-07-10 18:13:56 -04:00
Aidan C. Brady fc878661d5 Implemented new container edit modes in Portable Tank and Dynamic Tank, still need to set up IFluidContainerItem integration with the Dynamic Tank 2014-07-10 18:08:53 -04:00
Aidan C. Brady 12f3ef8665 Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload. 2014-07-10 17:51:26 -04:00
Aidan C. Brady 16c5f7cdb3 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-07-10 16:25:04 -04:00
Aidan C. Brady 1f9782d1c7 Added logic to allow fluid-accepting machines to use IFluidContainerItem fluids 2014-07-10 16:24:55 -04:00
Ben Spiers 55b178b907 Revert "Start on Fusion Reactor logic and infrastructure. Currently experimenting with parameters for balance."
This reverts commit 7394ceda8f.
2014-07-10 19:22:54 +01:00
Aidan C. Brady 95b6ac8be1 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-07-10 13:35:37 -04:00
Aidan C. Brady fc138c57c2 Portable Tank now serves as a FluidContainerItem, now I just need to get fluid-accepting machines to recognize them 2014-07-10 13:30:58 -04:00
Ben Spiers 7394ceda8f Start on Fusion Reactor logic and infrastructure. Currently experimenting with parameters for balance. 2014-07-10 16:53:01 +01:00
Ben Spiers cd10bc88c8 Updates for changed IC2 API. Not sure if I'll be able to use @Optional with the new non-legacy BC MJ API as it uses Annotations instead of interfaces. 2014-07-10 16:53:01 +01:00
Aidan C. Brady 9dc1c1d1c6 Work on a more consistent tier system. Added Reinforced Alloy, renamed Atomic Core to Atomic Alloy, and changed the recipe of the Atomic Alloy to use multiple levels of Metallurgic Infuser processing. The Reinforced Alloy is in between. 2014-07-09 23:52:01 -04:00
Aidan C. Brady 23adf9ad24 Added Salt Blocks - generates similarly to clay. Added tooltips for config GUI. Added option to regenerate ores, as this is now a thing. Also...began implementing different tiers of control circuits. 2014-07-09 22:06:36 -04:00
Aidan C. Brady 63970a29ea Upgraded gas item recipe integration greatly, should make things much smoother. 2014-07-09 17:05:33 -04:00
Aidan C. Brady 377fff30ca We don't really need getLocation(), instead using Coord4D.get() with the getTile() method. 2014-07-09 15:37:43 -04:00
Aidan C. Brady ee87d8cef5 Transmitter code cleanup - killed the now-unused merge() method and separated data handlers from ITransmitterNetwork itself. Also added new pipe textures. 2014-07-09 15:31:57 -04:00
Aidan C. Brady f405a9e2f0 Fixed transmitter recipes to more reasonable options. 2014-07-09 02:15:28 -04:00
Aidan C. Brady df31833cb6 Tiny cleanup 2014-07-08 14:13:29 -04:00
Ben Spiers 4e32a77ac8 Fix Client/Server issues. 2014-07-07 23:33:48 +01:00
Aidan C. Brady 83ff761ec4 Fix a bug with takeTopItem() inventory management. This fixed it, @ErogenousBeef! 2014-07-07 18:21:22 -04:00
Ben Spiers df58560729 Clean up configs a lot; Fix Config GUIs. This will require people to sort out their configs on their own, as things have moved. 2014-07-07 21:23:04 +01:00
Aidan C. Brady f67be01658 Tank-based fluid container interaction fixes. Can't figure out the data request issue. 2014-07-07 15:54:26 -04:00