Aidan C. Brady
c85bdcd8ab
Entity Detection mode for Laser Amplifier
2015-03-30 20:18:08 -04:00
Aidan C. Brady
2546d9c28e
Bump version to 8.0.3
2015-03-26 18:08:56 -04:00
Aidan C. Brady
f83d481fd6
Rewrote multiblock data saving, changed simple side names
2015-03-25 21:49:07 -04:00
Aidan C. Brady
ca9ec78399
Make Laser Amplifier require an Advanced Induction Cell, fixed RF & EU display units
2015-03-24 08:46:41 -04:00
Aidan C. Brady
d2c6effabb
Bump version to 8.0.2
2015-03-22 21:57:28 -04:00
Ben Spiers
09617fdb4c
Gas Upgrade Recipe
2015-03-22 14:41:47 +00:00
Aidan C. Brady
2ebb4838e8
Waila integration - fixes issues with Induction Cells & Induction Providers, also fixed println
2015-03-22 01:33:17 -05:00
Aidan C. Brady
a31449c2d3
Fixed the crafting issue - it was fairly silly, actually
2015-03-21 00:50:19 -05:00
Aidan C. Brady
8173af50e0
Bump version to 8.0.1 - preparing to fix some bugs
2015-03-20 15:28:20 -04:00
Aidan C. Brady
a1929b1918
Added recipe to turn brine into salt
2015-03-19 17:44:27 -04:00
Aidan C. Brady
ad2a354f45
Refactored Dust items, removed Obsidian ore processing (doesn't have a use considering Obsidian is just about entirely renewable)
2015-03-17 19:16:36 -04:00
Aidan C. Brady
c991e12bea
Removed test recipe. IMC is done!
2015-03-17 10:50:45 -04:00
Aidan C. Brady
1071b57b7d
IMC API for machines!
2015-03-17 08:43:41 -04:00
Ben Spiers
71a9bfc4f9
Make the @Optional removals stricter.
...
Require IC2, BC or CoFHCore to be loaded in order to use their respective APIs. Remove all the individual mod deps to prevent us depending on mods that depend on us.
2015-03-16 15:48:19 +00:00
Aidan C. Brady
f51c528bbf
Added recipes for new v8 content
2015-03-15 17:57:15 -04:00
Aidan C. Brady
f9c10d9012
More work on teleporters, implemented chunkloading
2015-03-12 22:55:37 -05:00
Aidan C. Brady
cefd4ba107
Fixed another NBT issue
2015-03-12 01:18:21 -05:00
Aidan C. Brady
76b93bec65
More teleporter work. Getting pretty complicated, hopefully I can pull this off
2015-03-11 17:42:33 -05:00
Aidan C. Brady
5e5975bc58
Work on new teleporter system - still a lot to do
2015-03-11 10:58:15 -05:00
Aidan C. Brady
1f59f8ca1d
Finished implementation of sided energy configuration. Yay!
2015-03-08 00:59:39 -06:00
Aidan C. Brady
35518ad01f
Fixed some tooltips, Hohlraum now properly accepts D-T fuel, added Hohlraum recipe, added lithium to EIM recipes
2015-03-06 07:50:09 -05:00
Aidan C. Brady
c1fc1c7cfb
Added hohlraum, added D-T fuel recipe to Chemical Infuser, added a few missing tooltips
2015-03-05 22:53:07 -05:00
Aidan C. Brady
ff91bf72fe
Added new "machines" section to config - specifically enable or disable any core Mekanism machinery, including options to remove already-existing machinery from worlds
2015-03-05 13:48:01 -05:00
Aidan C. Brady
1237230637
Fixed PRC varying reaction time not being applied
2015-03-05 08:53:01 -05:00
Aidan C. Brady
abd581b2f1
Factory Installers are done!
2015-03-05 08:24:00 -05:00
Aidan C. Brady
420a04c361
Added recipes for Induction Casing and Induction Ports, better recipes for Dynamic Tank blocks, fixed a few other recipe bugs
2015-03-04 20:54:03 -05:00
Aidan C. Brady
bb718de14b
Induction Cell & Induction Provider recipes
2015-03-04 20:35:52 -05:00
Aidan C. Brady
978e0801fa
More work on EIM. Found some inconsistency/incomplete mechanics in the new multiblock system, no longer should be an issue
2015-03-03 00:15:18 -05:00
Aidan C. Brady
439a734ce0
Fixed up Solar Neutron Activator NEI handler, better DT fuel texture
2015-02-27 14:06:38 -05:00
Aidan C. Brady
dd254ef326
Better NEI integration, fixed a major issue with the Chemical Washer recipe handler, finished off Solar Neutron Activator
2015-02-27 13:42:38 -05:00
Aidan C. Brady
183da4ef75
Finished droppers!
2015-02-26 21:09:04 -05:00
Aidan C. Brady
7a1085d38d
More work
2015-02-26 17:36:24 -05:00
Aidan C. Brady
3ba4c738a8
Item reorganization, lithium creation
2015-02-25 09:03:14 -05:00
Aidan C. Brady
955160ff45
Lithium!
2015-02-25 08:44:24 -05:00
Aidan C. Brady
62791baec7
Solar Evaporation Plant fixes
2015-02-24 14:11:26 -05:00
Aidan C. Brady
888d1bdad8
Deuterium production is complete - use heavy water electrolysis instead of centrifuge recipe
2015-02-24 10:59:03 -05:00
Aidan C. Brady
29e50a34fa
Merge branch 'master' into development
...
Conflicts:
src/main/java/mekanism/common/Mekanism.java
src/main/java/mekanism/common/item/ItemBlockMachine.java
src/main/java/mekanism/generators/common/MekanismGenerators.java
2015-02-24 10:42:55 -05:00
Aidan C. Brady
d2f941e630
Recipe fixes, fixed Portable Tank filling
2015-02-24 10:32:41 -05:00
Aidan C. Brady
98d1a647cb
Rename Salination Plant to Solar Evaporation Plant
2015-02-23 08:08:54 -05:00
Aidan C. Brady
25df777b84
Work on fusion fuel creation mechanics, allowed Chemical Washer to accept upgrades
2015-02-17 21:27:35 -05:00
Ben Spiers
0cef749249
Actually increment the Mod classes' versions
2015-02-13 14:40:14 +00:00
Ben Spiers
1f9185dd01
Make the gas mask and jetpack maps synchronized
2015-01-10 18:17:17 +00:00
Ben Spiers
b8b49db104
It seems the Heat Transfer equations I'm using are a bit stiff.
...
Adjust some paramaters some to improve how well we deal with this.
2015-01-09 02:50:18 +00:00
Ben Spiers
385a1d29f6
Make a start on the boiler.
...
It's currently causing odd issues with the heat simulator and has various issues such as balance not existing yet.
Also improve the specification of a load of the multiblock generics to reduce needless casting.
2015-01-08 05:26:53 +00:00
Ben Spiers
41cf1a2437
Move a bunch of registrations to PreInit.
...
I believe they should be happening there in the first place.
2015-01-07 23:13:45 +00:00
Ben Spiers
b5f3d77b83
Making a start on Gas Centrifuge.
2014-12-19 02:23:42 +00:00
Ben Spiers
4d1c1285b2
Update lots of APIs, most notably BC and an actual 1.7 version of CC
2014-11-10 21:51:37 +00:00
Aidan C. Brady
60bf7f5f3d
Merge branch 'development' into 1.8 (gosh darn conflicts)
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Conflicts:
src/api/java/ic2/api/Direction.java
src/api/java/ic2/api/energy/NodeStats.java
src/main/java/mekanism/common/Mekanism.java
src/main/java/mekanism/common/block/BlockMachine.java
src/main/java/mekanism/common/tile/TileEntityElectricBlock.java
src/main/java/mekanism/common/util/MekanismUtils.java
src/main/java/mekanism/generators/common/block/BlockGenerator.java
2014-10-17 12:00:39 -04:00
Ben Spiers
3c715d906b
Shuffle up EnergyNet support a bit.
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Remove the ENet's TileEntity instead of the world's one, and remove the existing one if one exists when adding the current one. Also move registration to on first tick to hopefully avoid adding too early issues. This is when IC2's delegates register so should be relatively foolproof.
Conflicts:
src/main/java/mekanism/common/tile/TileEntityElectricBlock.java
2014-10-02 18:54:30 +01:00
Ben Spiers
5d08726880
Add config options to blacklist the different power systems.
...
This should help people avoid IC2 problems with console spam, but such a "solution" only relieves the most obvious symptom of chunk-thrashing, it doesn't stop the thrashing itself.
2014-09-30 20:40:18 +01:00