Commit Graph
56 Commits
Author SHA1 Message Date
Spoilers db80b77522 Add Fusion output config option
Add config option to control how much power/steam the Fusion reactor produces
2024-11-25 09:02:50 -05:00
maggi373 3f495a5620 fix smaller cases in config 2023-02-21 01:53:46 +01:00
maggi373 4e1c9e3417 fix not saving config for extra mek settings 2023-02-21 01:20:36 +01:00
maggi373 e83c259336 finish mekce generation to new config file 2023-02-21 00:55:22 +01:00
maggi373 8e84116fc9 add mek:ce menu on generator module 2023-02-21 00:40:02 +01:00
DrParadox7 bde6e7a740 Biogas tweaks
-Added compat to Forestry Biomass.
-Buffed longevity of biogas and biomass but reduced multiplier of ethanol (overall buff to ethanol still)
2022-12-24 20:58:32 +01:00
maggi373 0265aafa51 loool, fixed missing config retrival
found this missing during checking the config setup of #48
2022-11-11 18:21:48 +01:00
DrParadox7 dc1f650c45 Bio-Generator Refactor
Bio-Generator changes visual depending on fuel type.
Injection Chamber takes more sugar equivalent items based on oredict.
Changed names of Biofuel -> Biomass and Bio-Matter -> BioGas.
Increased saturation of the Ethanol texture.

Rebalanced values of recipes and energy generation.
2022-11-11 15:29:41 +01:00
DrParadox7 3017835a62 Convert Bio-Generator to gas based fuel
Added Biofuel (now renamed into Bio-Matter) oxidization into gas.
Converted Bio-Generator into using gases.
Added Ethanol Multiplier.
Fixed Chemical Injection not showing sugar as a valid item.
2022-11-07 19:49:17 +01:00
maggi373 6c78a44b91 move generation config to generation config file
aswell move recipes to recipes config file
2022-10-22 16:05:17 +02:00
maggi373 a447e71f00 cohesion with previus namin in config 2022-10-20 21:30:56 +02:00
maggi373 9425b97413 rename catogory config for generator recipes 2022-10-20 21:18:37 +02:00
maggi373 e12972da26 move config for recipes for generators to correct place 2022-10-20 19:57:13 +02:00
maggi373 91d6c0673c add config option for enabling whitelist for windmills 2022-10-19 22:49:54 +02:00
maggi373 3c01fa072b fix conversion from string to integer 2022-10-19 22:23:33 +02:00
maggi373 22d5679b45 println on dimid 2022-10-19 18:44:09 +02:00
maggi373 e0a72af56c remove commented out dimid 2022-10-19 18:10:52 +02:00
maggi373 ec11b817c1 first push of windmill stuff 2022-09-11 19:49:04 +02:00
aidancbrady 38024f98ad A few minor fixes, added Ultimate Tier Installer texture 2016-07-18 15:17:47 -04:00
aidancbrady 95c0ad4a73 Bump version to 9.1, add Laser Amplifier comparator support, add Saturating Condensers to recycle water from Industrial Turbines 2016-07-06 16:56:24 -04:00
aidancbrady e208ddc82d Fixed Turbine Stats crash 2016-05-21 14:01:34 -04:00
aidancbrady cf3dc591e0 Fixed Turbine container crash 2016-05-21 13:58:09 -04:00
aidancbrady 1071f2fb4d Adjusted numbers, everything is now nice and balanced 2016-02-29 00:31:19 -05:00
aidancbrady 87438dcc7f Boiler work, added heat info tab, worked on polishing heat interactions among machines 2016-02-27 13:32:48 -05:00
aidancbrady e23409e2a5 Move Pressure Disperser to main module; going to be shared by both turbine and boiler 2016-02-10 18:30:16 -05:00
aidancbrady 269cd2b406 Refactored Basic Block to use enum-based block types instead of the messy way things were done before
Also:
- Worked on preliminary boiler code and assets
- Added tooltips to certain basic blocks
Todo: move pressure disperser from generators to main module
2016-02-09 00:28:52 -05:00
aidancbrady 7c52d03cb5 Remove some legacy config handling, make all turbine values configurable 2016-01-30 08:46:36 -07:00
aidancbrady 2984bf45a8 Loads of untested work on turbine interface 2016-01-25 00:13:42 -05:00
aidancbrady afe8969c37 Added energy management to turbine and turbine valves 2016-01-23 00:40:30 -05:00
aidancbrady 8e1adc97ea Turbine assets completed, added blocks in-game. Still need to add special effect rendering, but that will come later 2016-01-22 20:08:37 -05:00
aidancbrady cfa2c1e4d9 Hopefully finalized multiblock form code, started on bringing the new blocks in-game 2016-01-22 17:46:04 -05:00
aidancbrady 8cab2ebe8c Rename Turbine Rod to Turbine Rotor, work on multiblock form code 2016-01-22 17:22:20 -05:00
aidancbrady bb9c203fae After some very frustrating fixes, added Rotational Complex (with debug max rotation) and got turbines to properly rotate 2016-01-22 00:04:44 -05:00
aidancbrady 609ed4e3a1 Turbine Rods and Turbine Blades added in-game, multiblock functionality and interaction complete- still need to finish model and rendering stuff 2016-01-17 17:21:06 -05:00
aidancbrady 4c2b470213 Renamed Wind Turbine to Wind Generator, started work on turbine rods/blades for Industrial Turbine 2016-01-17 15:59:02 -05:00
Aidan C. Brady 9b1aa2099b Started work on Reactor Logic Adapters 2015-03-29 12:50:15 -04:00
Ben Spiers efeeb06b77 Move rendering IDs to Common Proxy classes to appease ExtraUtils. 2015-03-18 21:39:01 +00:00
Aidan C. Brady 50f7df5f98 Merge branch 'development' into v8
Conflicts:
	build.properties
	src/main/java/mekanism/api/gas/GasNetwork.java
	src/main/java/mekanism/api/transmitters/DynamicNetwork.java
	src/main/java/mekanism/client/ClientTickHandler.java
	src/main/java/mekanism/common/EnergyNetwork.java
	src/main/java/mekanism/common/FluidNetwork.java
	src/main/java/mekanism/common/Mekanism.java
	src/main/java/mekanism/common/recipe/RecipeHandler.java
	src/main/java/mekanism/generators/common/GeneratorsCommonProxy.java
	src/main/java/mekanism/generators/common/MekanismGenerators.java
	src/main/java/mekanism/generators/common/block/BlockGenerator.java
2015-02-10 18:39:15 -05:00
Ben Spiers 2ced2e3860 Fix the bad implementation of the ambient lighting toggle 2015-01-19 12:07:54 +00:00
Ben Spiers 5b4f154040 Giant optimise imports. 2014-11-10 21:53:29 +00:00
Ben Spiers fab95e8900 Re-organise imports.
I went for what seemed like a good level of organisation:

Java
__________
Mekanism
__________
Minecraft
Forge
FML
__________
Netty
LWJGL
__________
Other APIs
__________
Static Imports.
2014-09-03 19:00:03 +01:00
Aidan C. Brady 69874de9d2 Merge branch 'development' into 1.8
Conflicts:
	src/main/java/mekanism/generators/client/gui/GuiWindTurbine.java
	src/main/java/mekanism/generators/common/GeneratorsCommonProxy.java
	src/main/java/mekanism/generators/common/MekanismGenerators.java
	src/main/java/mekanism/generators/common/tile/TileEntityHeatGenerator.java
	src/main/java/mekanism/generators/common/tile/TileEntityWindTurbine.java
2014-08-05 17:06:29 -04:00
Aidan C. Brady 873af4be2e Cleanup 2014-08-05 16:55:55 -04:00
Ben Spiers dffee5a8e3 Add Statistics tab to Reactor
Some more stats could be displayed here, regarding energy generation.
2014-08-05 01:39:17 +01:00
Byron Shelden 020d347ee3 Added additional power generation configuration (#1164)
* Can now configure heat generator power from adjacent lava
 * Can now configure heat generator power from the nether
 * Wind power is now configured by specifying minimal and maximal Y levels and generation values.
    * Defaults to 60J/t at Y 24 and 480J/t at Y 255
2014-08-02 12:56:41 -07:00
Ben Spiers 725b7463f0 Make the mod classes significantly less godlike.
Move Config variables into their own class, (in api because other stuff in API references config, may make sense to move it back to common later), and move Blocks and Items into final variables in their own classes. It looks a lot cleaner this way and my OCD can finally rest now.
2014-08-01 01:35:06 +01:00
Ben Spiers a6ff4750e4 Fusion reactor NBT save/load, and a first attempt at plasma render. Fusion reactor is basically finished at this point. 2014-07-31 22:57:30 +01:00
Ben Spiers e2913e2520 Work on reactor GUI.
Three different screens now because there's so much information. Still need an option on the fuel screen to set the injection rate and a proper button to form the multiblock.
2014-07-28 04:24:56 +01:00
Ben Spiers 2e7d3a1945 Work on making it work Client-side. 2014-07-19 03:23:11 +01:00
Ben Spiers cb2188580e More Laser and Reactor work. Lasers work now, and Heat Generators generate energy from incident lasers, in order to test lasers. This is probably only temporary. 2014-07-16 02:54:13 +01:00