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Flames now render how I want them to! Tomorrow I add logic, such as the burning of entities and the smelting of blocks.
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@@ -361,8 +361,6 @@ public class ClientTickHandler
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if(isFlamethrowerOn(mc.thePlayer) != Mekanism.flamethrowerActive.contains(mc.thePlayer.getCommandSenderName()))
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{
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ItemFlamethrower flamethrower = (ItemFlamethrower)mc.thePlayer.getCurrentEquippedItem().getItem();
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if(isFlamethrowerOn(mc.thePlayer))
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{
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Mekanism.flamethrowerActive.add(mc.thePlayer.getCommandSenderName());
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