More Laser and Reactor work. Lasers work now, and Heat Generators generate energy from incident lasers, in order to test lasers. This is probably only temporary.

This commit is contained in:
Ben Spiers committed 2014-07-16 02:54:13 +01:00
1 parent cdeb25803c
commit cb2188580e
15 files changed
+202 -7

No files matched your search

@@ -12,6 +12,13 @@ import mekanism.generators.common.tile.TileEntityHeatGenerator;
import mekanism.generators.common.tile.TileEntityGasGenerator;
import mekanism.generators.common.tile.TileEntitySolarGenerator;
import mekanism.generators.common.tile.TileEntityWindTurbine;
import mekanism.generators.common.tile.reactor.TileEntityReactorController;
import mekanism.generators.common.tile.reactor.TileEntityReactorFrame;
import mekanism.generators.common.tile.reactor.TileEntityReactorGlass;
import mekanism.generators.common.tile.reactor.TileEntityReactorLaserFocusMatrix;
import mekanism.generators.common.tile.reactor.TileEntityReactorNeutronCapture;
import mekanism.generators.common.tile.reactor.TileEntityReactorPort;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.tileentity.TileEntity;
@@ -25,6 +32,19 @@ import cpw.mods.fml.common.registry.GameRegistry;
*/
public class GeneratorsCommonProxy
{
/**
* Register normal tile entities
*/
public void registerRegularTileEntities()
{
GameRegistry.registerTileEntity(TileEntityReactorController.class, "ReactorController");
GameRegistry.registerTileEntity(TileEntityReactorFrame.class, "ReactorFrame");
GameRegistry.registerTileEntity(TileEntityReactorGlass.class, "ReactorGlass");
GameRegistry.registerTileEntity(TileEntityReactorLaserFocusMatrix.class, "ReactorLaserFocus");
GameRegistry.registerTileEntity(TileEntityReactorNeutronCapture.class, "ReactorNeutronCapture");
GameRegistry.registerTileEntity(TileEntityReactorPort.class, "ReactorPort");
}
/**
* Register tile entities that have special models. Overwritten in client to register TESRs.
*/