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After some very frustrating fixes, added Rotational Complex (with debug max rotation) and got turbines to properly rotate
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@@ -24,6 +24,7 @@ import mekanism.generators.common.tile.reactor.TileEntityReactorLaserFocusMatrix
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import mekanism.generators.common.tile.reactor.TileEntityReactorLogicAdapter;
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import mekanism.generators.common.tile.reactor.TileEntityReactorNeutronCapture;
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import mekanism.generators.common.tile.reactor.TileEntityReactorPort;
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import mekanism.generators.common.tile.turbine.TileEntityRotationalComplex;
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import mekanism.generators.common.tile.turbine.TileEntityTurbineRod;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.Container;
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@@ -52,6 +53,7 @@ public class GeneratorsCommonProxy
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GameRegistry.registerTileEntity(TileEntityReactorNeutronCapture.class, "ReactorNeutronCapture");
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GameRegistry.registerTileEntity(TileEntityReactorPort.class, "ReactorPort");
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GameRegistry.registerTileEntity(TileEntityReactorLogicAdapter.class, "ReactorLogicAdapter");
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GameRegistry.registerTileEntity(TileEntityRotationalComplex.class, "RotationalComplex");
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}
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/**
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