After some very frustrating fixes, added Rotational Complex (with debug max rotation) and got turbines to properly rotate

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aidancbrady committed 2016-01-22 00:04:44 -05:00
1 parent 6e9ee32df1
commit bb9c203fae
8 files changed
+219 -22

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@@ -24,6 +24,7 @@ import mekanism.generators.common.tile.reactor.TileEntityReactorLaserFocusMatrix
import mekanism.generators.common.tile.reactor.TileEntityReactorLogicAdapter;
import mekanism.generators.common.tile.reactor.TileEntityReactorNeutronCapture;
import mekanism.generators.common.tile.reactor.TileEntityReactorPort;
import mekanism.generators.common.tile.turbine.TileEntityRotationalComplex;
import mekanism.generators.common.tile.turbine.TileEntityTurbineRod;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
@@ -52,6 +53,7 @@ public class GeneratorsCommonProxy
GameRegistry.registerTileEntity(TileEntityReactorNeutronCapture.class, "ReactorNeutronCapture");
GameRegistry.registerTileEntity(TileEntityReactorPort.class, "ReactorPort");
GameRegistry.registerTileEntity(TileEntityReactorLogicAdapter.class, "ReactorLogicAdapter");
GameRegistry.registerTileEntity(TileEntityRotationalComplex.class, "RotationalComplex");
}
/**