Boiler work, added heat info tab, worked on polishing heat interactions among machines

This commit is contained in:
aidancbrady committed 2016-02-27 13:32:48 -05:00
1 parent 9b9ed0a4c0
commit 87438dcc7f
396 files changed
+1014 -950

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@@ -1,20 +1,28 @@
package mekanism.client;
import com.mojang.authlib.minecraft.MinecraftProfileTexture;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.TickEvent.ClientTickEvent;
import cpw.mods.fml.common.gameevent.TickEvent.Phase;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import static mekanism.client.sound.SoundHandler.Channel.FLAMETHROWER;
import static mekanism.client.sound.SoundHandler.Channel.GASMASK;
import static mekanism.client.sound.SoundHandler.Channel.JETPACK;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Set;
import mekanism.api.IClientTicker;
import mekanism.api.MekanismConfig.client;
import mekanism.api.gas.GasStack;
import mekanism.client.sound.SoundHandler;
import mekanism.common.KeySync;
import mekanism.common.Mekanism;
import mekanism.common.item.*;
import mekanism.common.item.ItemFlamethrower;
import mekanism.common.item.ItemFreeRunners;
import mekanism.common.item.ItemGasMask;
import mekanism.common.item.ItemJetpack;
import mekanism.common.item.ItemJetpack.JetpackMode;
import mekanism.common.item.ItemScubaTank;
import mekanism.common.network.PacketFlamethrowerData;
import mekanism.common.network.PacketFlamethrowerData.FlamethrowerDataMessage;
import mekanism.common.network.PacketJetpackData.JetpackDataMessage;
@@ -28,9 +36,14 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.StringUtils;
import java.util.*;
import com.mojang.authlib.minecraft.MinecraftProfileTexture;
import static mekanism.client.sound.SoundHandler.Channel.*;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.TickEvent.ClientTickEvent;
import cpw.mods.fml.common.gameevent.TickEvent.Phase;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* Client-side tick handler for Mekanism. Used mainly for the update check upon startup.