Turbine Rods and Turbine Blades added in-game, multiblock functionality and interaction complete- still need to finish model and rendering stuff

This commit is contained in:
aidancbrady committed 2016-01-17 17:21:06 -05:00
1 parent 4c2b470213
commit 609ed4e3a1
9 files changed
+240 -52

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@@ -24,6 +24,7 @@ import mekanism.generators.common.tile.reactor.TileEntityReactorLaserFocusMatrix
import mekanism.generators.common.tile.reactor.TileEntityReactorLogicAdapter;
import mekanism.generators.common.tile.reactor.TileEntityReactorNeutronCapture;
import mekanism.generators.common.tile.reactor.TileEntityReactorPort;
import mekanism.generators.common.tile.turbine.TileEntityTurbineRod;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.tileentity.TileEntity;
@@ -65,6 +66,7 @@ public class GeneratorsCommonProxy
GameRegistry.registerTileEntity(TileEntityGasGenerator.class, "GasGenerator");
GameRegistry.registerTileEntity(TileEntityWindGenerator.class, "WindTurbine");
GameRegistry.registerTileEntity(TileEntityReactorController.class, "ReactorController");
GameRegistry.registerTileEntity(TileEntityTurbineRod.class, "TurbineRod");
}
/**