Change jetpack check method for parity

Change the way the mod checks if a jetpack is equipped after isJetpackOn is called in the ClientTickHander to be equivalent to the check in isJetpackOn to maintain logical parity.
Closes #220
This commit is contained in:
Spoilers committed 2025-07-18 20:12:52 -04:00
1 parent 9d57030236
commit 5fdfbec2d7
1 file changed
+1 -1
@@ -309,7 +309,7 @@ public class ClientTickHandler
return Mekanism.jetpackOn.contains(player.getCommandSenderName());
}
ItemStack stack = player.inventory.armorInventory[2];
ItemStack stack = player.getEquipmentInSlot(3);
if(stack != null && !player.capabilities.isCreativeMode)
{