More work - SoundHandler now uses a channel-based system for sounds.

This commit is contained in:
Aidan C. Brady committed 2014-07-16 17:07:54 -04:00
1 parent be7ea115b6
commit 4309a7d7b1
3 files changed
+38 -16

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@@ -391,7 +391,7 @@ public class ClientTickHandler
if(player != null)
{
if(MekanismClient.audioHandler.getMap(player) == null)
if(MekanismClient.audioHandler.getSound(player, SoundHandler.CHANNEL_JETPACK) == null)
{
new JetpackSound(MekanismClient.audioHandler.getIdentifier(player), player);
}
@@ -404,7 +404,7 @@ public class ClientTickHandler
if(player != null)
{
if(MekanismClient.audioHandler.getMap(player) == null)
if(MekanismClient.audioHandler.getSound(player, SoundHandler.CHANNEL_GASMASK) == null)
{
new GasMaskSound(MekanismClient.audioHandler.getIdentifier(player), player);
}
@@ -415,7 +415,7 @@ public class ClientTickHandler
{
if(hasFlamethrower(player))
{
if(MekanismClient.audioHandler.getMap(player) == null)
if(MekanismClient.audioHandler.getSound(player, SoundHandler.CHANNEL_FLAMETHROWER) == null)
{
new FlamethrowerSound(MekanismClient.audioHandler.getIdentifier(player), player);
}