package magicbees.bees; import java.util.List; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.AxisAlignedBB; import forestry.api.apiculture.IAlleleBeeEffect; import forestry.api.apiculture.IBeeGenome; import forestry.api.apiculture.IBeeHousing; import forestry.api.genetics.IEffectData; public abstract class AlleleEffect extends Allele implements IAlleleBeeEffect { protected int throttle; public AlleleEffect(String id, boolean isDominant, int timeout) { super("effect" + id, isDominant); this.throttle = timeout; } @Override public boolean isCombinable() { return false; } @Override public abstract IEffectData validateStorage(IEffectData storedData); @Override public final IEffectData doEffect(IBeeGenome genome, IEffectData storedData, IBeeHousing housing) { int count = storedData.getInteger(0); if (count >= this.throttle) { storedData = this.doEffectThrottled(genome, storedData, housing); } else { storedData.setInteger(0, count + 1); } return storedData; } /** * @param genome * @param storedData * @param housing * @return */ protected abstract IEffectData doEffectThrottled(IBeeGenome genome, IEffectData storedData, IBeeHousing housing); @Override public IEffectData doFX(IBeeGenome genome, IEffectData storedData, IBeeHousing housing) { return Allele.forestryBaseEffect.doFX(genome, storedData, housing); } @SuppressWarnings("unchecked") protected List getEntitiesWithinRange(IBeeGenome genome, IBeeHousing housing) { // Get the size of the affected area int[] area = genome.getTerritory(); // Calculate offset int[] min = new int[3]; int[] max = new int[3]; min[0] = housing.getXCoord() - area[0] / 2; max[0] = housing.getXCoord() + area[0] / 2; min[1] = housing.getYCoord() - area[1] / 2; max[1] = housing.getYCoord() + area[1] / 2; min[2] = housing.getZCoord() - area[2] / 2; max[2] = housing.getZCoord() + area[2] / 2; AxisAlignedBB bounds = AxisAlignedBB.getBoundingBox(min[0], min[1], min[2], max[0], max[1], max[2]); return (List)housing.getWorld().getEntitiesWithinAABB(EntityPlayer.class, bounds); } }