Jason Mitchell
f1069a91f1
[ci skip] spotlessApply with the new settings
2023-01-29 10:24:49 -08:00
kuba6000
14a712260b
Spotless
2022-10-12 21:09:45 +02:00
ScriptedPiky
1359133050
20% instead of 0.00001% (lmao)
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Why was this even a thing is beyond me
Fixes: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10225
2022-04-27 13:12:54 -07:00
KryptonCaptain
afee91a925
quick fixes 2
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Added TE signalum and lumium bees
Investigating why Amped/Rocking spawn Blizz instead of respective TE mobs
2017-09-20 13:54:41 +10:00
KryptonCaptain
9196bee240
quick fixes 1
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Fix for Brainy producing a deprecated Thaumcraft item
2017-09-15 22:53:42 +10:00
Robin Munn
155d638647
Fix frequency of rare bee products ( #18 )
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Due to a bug from 2015, many bee products with production chances under
10% were produced 10 times as often as they should have been. For
example, diamond shards were supposed to have a rarity of 6%, but the
bug caused them to have a rarity of 60% instead. This fixes that bug.
2017-07-13 21:04:50 -07:00
MysteriousAges
1e082e087f
Removing Blood Magic hooks
2016-01-23 17:40:37 -06:00
mezz
ab5b7c7532
Use new bee API for species and mutations. For Forestry 4.2.1 (future)
2015-11-22 09:15:51 -08:00
MysteriousAges
8569a43f87
Added new bees. What is wrong with me.
2015-09-26 19:13:54 -07:00
MysteriousAges
4d2ea94b76
Refactored mod helper handling to use an interface and automatically grab all of them after registration.
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Added placeholder effect allele so if any 'oddness' happens when mods are added/removed or compat switched on/off bees won't lose their effects or crash the world.
Removed classes no longer used (BlockPlanks, BlockSlab). cya cya cya
Added alleles for Blitz & Basalz spawning in anticipation of the relevant bees.
2015-09-26 02:23:02 -07:00
MysteriousAges
8d65e675d1
Collapsing TE & TF helpers into ThermalModsHelper.
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Moving Thermal * item refs from Config into helper.
2015-09-26 00:48:19 -07:00
MysteriousAges
8beb50fcf8
Adding regular product for Void bee.
2015-09-24 18:14:58 -07:00
MysteriousAges
800799e85c
Reset version to 2.3.6 (never actually released, herpderp.)
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Added Void metal bee.
Moved EffectData into effect package.
Changed Aura Node flower provider to correctly identify all varities of node.
2015-09-24 18:04:12 -07:00
MysteriousAges
0bdbcdb2f8
Adding products & mutations for TC4 high end bees.
2015-09-04 17:47:12 -07:00
MysteriousAges
354f2ef71b
Adding node effect bees.
2015-09-04 15:40:00 -07:00
MysteriousAges
4c93eb6bf4
Update to forestry 3.6 API.
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Adds Aura node Recharge effect.
2015-09-03 16:17:05 -07:00
MysteriousAges
03068d7ddb
Moving to Forestry 3.6; updating deprecated methods to new versions.
2015-08-25 17:31:25 -07:00
MysteriousAges
651aa82045
Tweak to floral bees' production rates. Moar flowers plz
2015-07-09 16:38:37 -07:00
MysteriousAges
e87af0d409
Fixing Blood Magic bees for products & mutations.
2015-07-08 19:32:42 -07:00
MysteriousAges
fa5c8aa264
Adding bees for AE2 materials. Closes #72
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You're welcome, @FireBall1725 =D
2015-07-03 19:03:13 -07:00
MysteriousAges
3fad743f61
Some work on AE2 bees.
2015-07-03 12:38:31 -07:00
MysteriousAges
be652f2fd8
Tweaking Thaumcraft bee species products again. Closes #67 .
2015-06-21 22:29:57 -07:00
MysteriousAges
a0cf62c2a0
Tweak to Doctoral Bees sprite.
2015-06-19 23:48:59 -07:00
MysteriousAges
8e7767d4ba
Adding Osmium bees using Ore Dictionary queries for products.
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Add compatability for non-TCons Cobalt to Cobalt bee.
2015-06-19 14:02:44 -07:00
MysteriousAges
707266cad7
Moving some helper block & item grabbing to postInit; GameRegistry seems more reliable there. Should close #58 #64
2015-05-20 00:27:58 -07:00
MysteriousAges
090a6a2fc3
Fix NPE in SpeciesRecipeManaInfusion - outputCache not properly initalized the first time. :| Closes #50
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Adding products to Big Bad Bee.
2015-04-26 14:06:20 -07:00
MysteriousAges
546ad5fc00
Breaking bee product setup out into separate file.
2015-04-24 18:37:11 -07:00