Fixed blood magic oblivion-like frames to actually prevent production

This commit is contained in:
Gabriel Eiseman committed 2023-07-14 17:55:48 -04:00
1 parent e56e056c5d
commit befd485d39
2 files changed
+2 -2

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@@ -44,7 +44,7 @@ public class ItemBloodFrame extends EnergyItems implements IHiveFrame {
@Override
public float getProductionModifier(IBeeGenome genome, float currentModifier) {
return 0;
return -9001f;
}
@Override
@@ -44,7 +44,7 @@ public class ItemFrenziedFrame extends EnergyItems implements IHiveFrame {
@Override
public float getProductionModifier(IBeeGenome genome, float currentModifier) {
return 0;
return -9001f;
}
@Override