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revert slot move
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@@ -21,9 +21,9 @@ public class MagicApiaryInventory implements IApiaryInventory {
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public static final int SLOT_QUEEN = 0;
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public static final int SLOT_DRONE = 1;
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public static final int SLOT_FRAME_START = 9;
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public static final int SLOT_FRAME_START = 2;
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public static final int SLOT_FRAME_COUNT = 3;
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public static final int SLOT_PRODUCTS_START = 2;
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public static final int SLOT_PRODUCTS_START = 5;
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public static final int SLOT_PRODUCTS_COUNT = 7;
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private final TileEntityMagicApiary magicApiary;
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@@ -19,9 +19,9 @@ public class ContainerMagicApiary extends ContainerMB {
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// Constants
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private static final int SLOT_QUEEN = 0;
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private static final int SLOT_DRONE = 1;
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private static final int SLOT_FRAME_START = 9;
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private static final int SLOT_FRAME_START = 2;
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private static final int SLOT_INVENTORY_START = 2;
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private static final int SLOT_FRAME_COUNT = 3;
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private static final int SLOT_FRAME_COUNT = 5;
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private static final int SLOT_INVENTORY_COUNT = 7;
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public ContainerMagicApiary(InventoryPlayer inventoryPlayer, TileEntityMagicApiary thaumicApiary) {
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