remove unused methods

This commit is contained in:
Quantumlyy committed 2023-12-07 18:00:36 +01:00
1 parent 481c22a19d
commit 5e912b69bd
1 file changed
+6 -17
@@ -6,9 +6,7 @@ import java.util.Collections;
import java.util.List;
import java.util.Map;
import forestry.apiculture.ApiaryBeeListener;
import forestry.apiculture.IApiary;
import forestry.apiculture.inventory.IApiaryInventory;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ICrafting;
@@ -43,6 +41,9 @@ import forestry.api.core.EnumHumidity;
import forestry.api.core.EnumTemperature;
import forestry.api.core.ForestryAPI;
import forestry.api.core.IErrorLogic;
import forestry.apiculture.ApiaryBeeListener;
import forestry.apiculture.IApiary;
import forestry.apiculture.inventory.IApiaryInventory;
import magicbees.api.bees.IMagicApiaryAuraProvider;
import magicbees.bees.AuraCharge;
import magicbees.bees.BeeManager;
@@ -111,10 +112,6 @@ public class TileEntityMagicApiary extends TileEntity implements ISidedInventory
return beeLogic;
}
public void setOwner(EntityPlayer player) {
this.ownerProfile = player.getGameProfile();
}
@Override
public IErrorLogic getErrorLogic() {
return errorLogic;
@@ -242,14 +239,6 @@ public class TileEntityMagicApiary extends TileEntity implements ISidedInventory
return (breedingProgressPercent * i) / 100;
}
public int getTemperatureScaled(int i) {
return Math.round(i * (getExactTemperature() / 2));
}
public int getHumidityScaled(int i) {
return Math.round(i * getExactHumidity());
}
/* Saving and loading */
@Override
public void writeToNBT(NBTTagCompound compound) {
@@ -606,12 +595,12 @@ public class TileEntityMagicApiary extends TileEntity implements ISidedInventory
return hiveFrames;
}
public void wearOutFrames(IBeeHousing beeHousing,int amount) {
public void wearOutFrames(IBeeHousing beeHousing, int amount) {
IBeekeepingMode beekeepingMode = BeeManager.beeRoot.getBeekeepingMode(magicApiary.getWorldObj());
int wear = Math.round(amount * beekeepingMode.getWearModifier());
for (int i = MagicApiaryInventory.SLOT_FRAME_START; i
< MagicApiaryInventory.SLOT_FRAME_START + MagicApiaryInventory.SLOT_FRAME_COUNT; i++) {
< MagicApiaryInventory.SLOT_FRAME_START + MagicApiaryInventory.SLOT_FRAME_COUNT; i++) {
ItemStack hiveFrameStack = magicApiary.getStackInSlot(i);
if (hiveFrameStack == null) {
continue;