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Vis aura provider rendering!
Rename EfectJarRenderer to RendererEffectJar.
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@@ -50,7 +50,8 @@ public class TileEntityMagicApiary extends TileEntity implements ISidedInventory
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private static final int SLOT_PRODUCTS_COUNT = 7;
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private static final int AURAPROVIDER_SEARCH_RADIUS = 6;
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private static int CHARGE_TIME_MUTATION = 1200;
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private static int MAX_BLOCKS_SEARCH_PER_CHECK = (AURAPROVIDER_SEARCH_RADIUS * 2 + 1) * 8;
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private static int CHARGE_TIME_MUTATION = 850;
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private static int CHARGE_TIME_DEATH = 400;
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private static int CHARGE_TIME_PRODUCTION = 300;
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@@ -698,7 +699,6 @@ public class TileEntityMagicApiary extends TileEntity implements ISidedInventory
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}
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}
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private static int MAX_BLOCKS_SEARCH_PER_CHECK = (AURAPROVIDER_SEARCH_RADIUS * 2 + 1) * 12;
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private void findAuraProvider() {
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if (worldObj.getTotalWorldTime() % 10 != 0) {
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return;
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