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MagicBees/magicbees_src/magicbees/client/gui/GUIEffectJar.java
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package magicbees.client.gui;
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import magicbees.main.CommonProxy;
import magicbees.tileentity.TileEntityEffectJar;
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import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
public class GUIEffectJar extends GuiContainer
{
public static final String BACKGROUND_FILE = "jarScreen.png";
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public static final ResourceLocation BACKGROUND_LOCATION = new ResourceLocation(CommonProxy.DOMAIN, CommonProxy.GUI_TEXTURE + "jarScreen.png");
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private static final int WIDTH = 176;
private static final int HEIGHT = 156;
private static final int SLOT_JAR_X = 80;
private static final int SLOT_JAR_Y = 22;
private static final int SLOT_INVENTORY_X = 8;
private static final int SLOT_INVENTORY_Y = 74;
private static final int BAR_DEST_X = 117;
private static final int BAR_DEST_Y = 10;
private static final int BAR_SRC_X = 176;
private static final int BAR_SRC_Y = 0;
private static final int BAR_WIDTH = 10;
private static final int BAR_HEIGHT = 40;
public GUIEffectJar(TileEntityEffectJar jar, EntityPlayer player)
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{
super(new ContainerEffectJar(jar, player));
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this.xSize = WIDTH;
this.ySize = HEIGHT;
}
@Override
protected void drawGuiContainerForegroundLayer(int par1, int par2)
{
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fontRenderer.drawString("Inventory", 9, 63, 0);
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}
@Override
protected void drawGuiContainerBackgroundLayer(float f, int i, int j)
{
GL11.glColor4f(1f, 1f, 1f, 1f);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_SRC_ALPHA);
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this.mc.getTextureManager().bindTexture(BACKGROUND_LOCATION);
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this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, xSize, ySize);
TileEntityEffectJar jar = ((ContainerEffectJar)this.inventorySlots).jar;
float r = ((jar.currentBeeColour >> 16) & 255) / 255f;
float g = ((jar.currentBeeColour >> 8) & 255) / 255f;
float b = (jar.currentBeeColour & 255) / 255f;
GL11.glColor3f(r, g, b);
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int value = BAR_HEIGHT - (jar.currentBeeHealth * BAR_HEIGHT) / 100;
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this.drawTexturedModalRect(this.guiLeft + BAR_DEST_X, this.guiTop + value + BAR_DEST_Y, BAR_SRC_X, BAR_SRC_Y, BAR_WIDTH, BAR_HEIGHT - value);
}
}