mirror of
https://github.com/xfl03/MCCustomSkinLoader.git
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61 lines
2.2 KiB
Java
61 lines
2.2 KiB
Java
package customskinloader.fake;
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import java.util.UUID;
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import com.mojang.authlib.GameProfile;
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import com.mojang.authlib.minecraft.MinecraftProfileTexture;
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import com.mojang.authlib.minecraft.MinecraftProfileTexture.Type;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.ThreadDownloadImageData;
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import net.minecraft.client.renderer.texture.ITextureObject;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.client.resources.SkinManager;
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import net.minecraft.client.resources.SkinManager.SkinAvailableCallback;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.ResourceLocation;
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public class FakeClientPlayer {
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//For Legacy Skin
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public static ThreadDownloadImageData getDownloadImageSkin(ResourceLocation resourceLocationIn, String username)
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{
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TextureManager textman = Minecraft.getMinecraft().getTextureManager();
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ITextureObject ito = textman.getTexture(resourceLocationIn);
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if (ito == null)
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{
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//if Legacy Skin for username not loaded yet
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SkinManager skinman = Minecraft.getMinecraft().getSkinManager();
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UUID offlineUUID=EntityPlayer.getOfflineUUID(username);
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GameProfile offlineProfile=new GameProfile(offlineUUID,username);
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skinman.loadProfileTextures(offlineProfile, new LegacyBuffer(resourceLocationIn), false);
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}
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return (ThreadDownloadImageData)ito;
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}
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public static ResourceLocation getLocationSkin(String username)
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{
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return new ResourceLocation("skins/" + username);
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}
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private static class LegacyBuffer implements SkinAvailableCallback{
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ResourceLocation resourceLocationIn;
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public LegacyBuffer(ResourceLocation resourceLocationIn) {
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this.resourceLocationIn=resourceLocationIn;
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}
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@Override
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public void skinAvailable(Type typeIn, ResourceLocation location, MinecraftProfileTexture profileTexture) {
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if(typeIn!=Type.SKIN)
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return;
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TextureManager textman = Minecraft.getMinecraft().getTextureManager();
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ITextureObject ito = textman.getTexture(location);
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textman.loadTexture(resourceLocationIn, ito);
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}
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}
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}
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