package me.towdium.jecalculation.network; import cpw.mods.fml.common.event.*; public class CommonProxy { // preInit "Run before anything else. Read your config, create blocks, items, // etc, and register them with the GameRegistry." public void preInit(FMLPreInitializationEvent event) {} // load "Do your mod setup. Build whatever data structures you care about. Register recipes." public void init(FMLInitializationEvent event) {} // postInit "Handle interaction with other mods, complete your setup based on this." public void postInit(FMLPostInitializationEvent event) {} public void serverAboutToStart(FMLServerAboutToStartEvent event) {} // register server commands in this event handler public void serverStarting(FMLServerStartingEvent event) {} public void serverStarted(FMLServerStartedEvent event) {} public void serverStopping(FMLServerStoppingEvent event) {} public void serverStopped(FMLServerStoppedEvent event) {} }