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ForgeRelocation/src/main/scala/mrtjp/mcframes/api/MCFramesAPI.java
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2.7 KiB
Java

/*
* Copyright (c) 2015. Created by MrTJP. All rights reserved.
*/
package mrtjp.mcframes.api;
import net.minecraft.block.Block;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
/**
* API class for MCFrames. <br>
* <br>
* It is recommended that mods access this class within a soft dependency class.
*/
public abstract class MCFramesAPI {
/**
* This field will contain an implementor of this API if Relocation is installed.
*/
public static MCFramesAPI instance;
/**
* Used to register a custom placment that can define how a frame is placed. This is useful for cases such as if the
* frame is placed on a Multipart from the Forge Multipart API, this placement property can perform special actions
* that would add the frame to the multipart tile.
*
* @param placement The custom frame placement to register.
*/
public abstract void registerFramePlacement(IFramePlacement placement);
/**
* Used to register a {@link IFrameInteraction}, which is a class that can be used to add frame-like properties to
* any block.
*
* @param interaction The interaction to register.
*/
public abstract void registerFrameInteraction(IFrameInteraction interaction);
/**
* Getter for the optional StickResolver object which can be used to quicky resolve a structure based on default
* Relocation frame blocks and stick rules.
*
* @return The StickResolver object
*/
public abstract StickResolver getStickResolver();
/**
* Getter for the instance variable of the Frame block. Used if external implementations need the block. (i.e.
* registration purposes)
*
* @return The frame block.
*/
public abstract Block getFrameBlock();
/**
* Tessellates the frame model at the given coordinates. Useful for making your block look like the default frame
* block.
*
* @param x The x coordinate.
* @param y The y coordinate.
* @param z The z coordinate.
* @param mask The mask of sides not to render.
*/
public abstract void renderFrame(double x, double y, double z, int mask);
/**
* Raytrace a frame block at the given world coords with start and end points of a ray.
*
* @param x The x coordinate.
* @param y The y coordinate.
* @param z The z coordinate.
* @param mask The side mask for the model.
* @param start The start point of the ray.
* @param end The end point of the ray.
* @return The object position if anything from the frame model was hit.
*/
public abstract MovingObjectPosition raytraceFrame(double x, double y, double z, int mask, Vec3 start, Vec3 end);
}