Move sources to /src/main/

This commit is contained in:
glowredman committed 2022-12-14 00:11:11 +01:00
1 parent 8ece61b4eb
commit 8f8dd89cf8
44 files changed

No files matched your search

@@ -0,0 +1,93 @@
/*
* Copyright (c) 2014.
* Created by MrTJP.
* All rights reserved.
*/
package mrtjp.relocation.api;
import net.minecraft.world.World;
/**
* Central API class for Relocation.
* If Relocation is installed, the appropriate field will contain an
* implementor of these methods.
* <br><br>
* It is recommended that mods access this class within a soft dependency class.
*/
public abstract class RelocationAPI
{
/**
* This field will contain an implementor of this API if Relocation is installed.
*/
public static RelocationAPI instance;
/**
* Used to register a {@link ITileMover} class that manages the movement of certain tiles.
* This method must be called during FML pre-initialization.
*
* @param name The name of the mover that will be used to assign blocks to it.
* @param desc The description of what this mover is used for or why it is included.
* @param mover The {@link ITileMover} to register.
*/
public abstract void registerTileMover(String name, String desc, ITileMover mover);
/**
* Used to register an in-game block to a specific {@link ITileMover} which are registered
* with the method above. This method adds the key-value pairs similar to the config,
* but their assignments can be changed from the config file if you would like.
* This method must be called during FML pre-initialization.
*
* @param key The mod or block key regex. This works the same way it does from the
* config file:
* Possible keys:
* default - to assign default mover
* mod:<modID> - to assign every block from a mod
* <modID>:<blockname> - to assign block from a mod for every meta
* <modID>:<blockname>m<meta> - to assign block from mod for specific meta
*
* @param value The name of the mover to assign this block. A list of all available
* movers will show up in the configs.
*/
public abstract void registerPreferredMover(String key, String value);
/**
* Used to register an in-game block to a specific {@link ITileMover} which are registered
* with the method above. This method adds the key-value pairs similar to the config. These
* assignments are manatory, and blocks that are registered will be locked to the specified
* mover, and it cannot be changed from the config.
* This method must be called during FML pre-initialization.
*
* @param key The mod or block key regex. This works the same way it does from the
* config file:
* Possible keys:
* default - to assign default mover
* mod:<modID> - to assign every block from a mod
* <modID>:<blockname> - to assign block from a mod for every meta
* <modID>:<blockname>m<meta> - to assign block from mod for specific meta
*
* @param value The name of the mover to assign this block. A list of all available
* movers will show up in the configs.
*/
public abstract void registerMandatoryMover(String key, String value);
/**
* Getter for the global Relocator object which is what is used
* to actually initiate movements.
*
* @return The Relocator object
*/
public abstract Relocator getRelocator();
/**
* Used to check if the given block is currently moving. This method is
* client and server safe.
*
* @param world The world the block is in.
* @param x The x coordinate of the block.
* @param y The y coordinate of the block.
* @param z The z coordinate of the block.
*
* @return True if the block is currently moving.
*/
public abstract boolean isMoving(World world, int x, int y, int z);
}