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[ci skip] spotlessApply with the new settings
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@@ -1,90 +1,78 @@
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/*
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* Copyright (c) 2014.
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* Created by MrTJP.
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* All rights reserved.
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* Copyright (c) 2014. Created by MrTJP. All rights reserved.
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*/
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package mrtjp.relocation.api;
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import net.minecraft.world.World;
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/**
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* Central API class for Relocation.
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* If Relocation is installed, the appropriate field will contain an
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* implementor of these methods.
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* <br><br>
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* Central API class for Relocation. If Relocation is installed, the appropriate field will contain an implementor of
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* these methods. <br>
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* <br>
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* It is recommended that mods access this class within a soft dependency class.
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*/
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public abstract class RelocationAPI {
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/**
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* This field will contain an implementor of this API if Relocation is installed.
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*/
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public static RelocationAPI instance;
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/**
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* Used to register a {@link ITileMover} class that manages the movement of certain tiles.
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* This method must be called during FML pre-initialization.
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* Used to register a {@link ITileMover} class that manages the movement of certain tiles. This method must be
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* called during FML pre-initialization.
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*
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* @param name The name of the mover that will be used to assign blocks to it.
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* @param desc The description of what this mover is used for or why it is included.
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* @param name The name of the mover that will be used to assign blocks to it.
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* @param desc The description of what this mover is used for or why it is included.
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* @param mover The {@link ITileMover} to register.
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*/
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public abstract void registerTileMover(String name, String desc, ITileMover mover);
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/**
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* Used to register an in-game block to a specific {@link ITileMover} which are registered
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* with the method above. This method adds the key-value pairs similar to the config,
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* but their assignments can be changed from the config file if you would like.
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* This method must be called during FML pre-initialization.
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* Used to register an in-game block to a specific {@link ITileMover} which are registered with the method above.
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* This method adds the key-value pairs similar to the config, but their assignments can be changed from the config
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* file if you would like. This method must be called during FML pre-initialization.
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*
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* @param key The mod or block key regex. This works the same way it does from the
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* config file:
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* Possible keys:
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* default - to assign default mover
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* mod:<modID> - to assign every block from a mod
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* <modID>:<blockname> - to assign block from a mod for every meta
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* <modID>:<blockname>m<meta> - to assign block from mod for specific meta
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* @param key The mod or block key regex. This works the same way it does from the config file: Possible keys:
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* default - to assign default mover mod:<modID> - to assign every block from a mod <modID>:<blockname>
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* - to assign block from a mod for every meta <modID>:<blockname>m<meta> - to assign block from mod
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* for specific meta
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*
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* @param value The name of the mover to assign this block. A list of all available
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* movers will show up in the configs.
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* @param value The name of the mover to assign this block. A list of all available movers will show up in the
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* configs.
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*/
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public abstract void registerPreferredMover(String key, String value);
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/**
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* Used to register an in-game block to a specific {@link ITileMover} which are registered
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* with the method above. This method adds the key-value pairs similar to the config. These
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* assignments are manatory, and blocks that are registered will be locked to the specified
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* mover, and it cannot be changed from the config.
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* This method must be called during FML pre-initialization.
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* Used to register an in-game block to a specific {@link ITileMover} which are registered with the method above.
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* This method adds the key-value pairs similar to the config. These assignments are manatory, and blocks that are
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* registered will be locked to the specified mover, and it cannot be changed from the config. This method must be
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* called during FML pre-initialization.
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*
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* @param key The mod or block key regex. This works the same way it does from the
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* config file:
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* Possible keys:
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* default - to assign default mover
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* mod:<modID> - to assign every block from a mod
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* <modID>:<blockname> - to assign block from a mod for every meta
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* <modID>:<blockname>m<meta> - to assign block from mod for specific meta
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* @param key The mod or block key regex. This works the same way it does from the config file: Possible keys:
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* default - to assign default mover mod:<modID> - to assign every block from a mod <modID>:<blockname>
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* - to assign block from a mod for every meta <modID>:<blockname>m<meta> - to assign block from mod
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* for specific meta
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*
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* @param value The name of the mover to assign this block. A list of all available
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* movers will show up in the configs.
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* @param value The name of the mover to assign this block. A list of all available movers will show up in the
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* configs.
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*/
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public abstract void registerMandatoryMover(String key, String value);
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/**
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* Getter for the global Relocator object which is what is used
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* to actually initiate movements.
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* Getter for the global Relocator object which is what is used to actually initiate movements.
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*
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* @return The Relocator object
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*/
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public abstract Relocator getRelocator();
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/**
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* Used to check if the given block is currently moving. This method is
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* client and server safe.
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* Used to check if the given block is currently moving. This method is client and server safe.
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*
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* @param world The world the block is in.
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* @param x The x coordinate of the block.
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* @param y The y coordinate of the block.
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* @param z The z coordinate of the block.
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* @param x The x coordinate of the block.
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* @param y The y coordinate of the block.
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* @param z The z coordinate of the block.
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*
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* @return True if the block is currently moving.
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*/
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