package codechicken.microblock import codechicken.lib.vec.Cuboid6 import net.minecraft.world.World /** * Wrapper class blocks/tiles/parts wanting to use the micro material system to render part of their models. */ trait IMicroMaterialRender { /** * May be null for inventory rendering. */ def world():World def x():Int def y():Int def z():Int /** * Return the bounds of the part for texture mapping side decals like grass */ def getRenderBounds():Cuboid6 }