Fixed smoke particles on redstone torches (bugged in vanilla)
Added functions for world and coordinates on parts to clean code
Added more placement and world interaction events
Properly distinguished converted tiles
Fixed tick scheduler to remain in better sync with vanilla
Sends a compressed packet containing the description of all tiles on chunk load. Uses position in chunk as an integer rather than world coords.
Combines and compresses all updates packets (change, add, remove) for each player at the end of tick.