Chicken Bones
c5168ff047
Fixed torch part placement on fences
2013-08-01 23:54:25 +10:00
Chicken Bones
e7b307763f
CodeChickenCore -> CodeChickenLib refactoring.
2013-07-24 15:32:46 +10:00
Chicken Bones
62457e8155
Renamed TileMultipartObj to TileMultipart as TileMultipart is now class instead of trait
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Fixed hollow occlusion
Fixed hollow redstone conduction
Added MultiPart item base class
2013-06-27 15:07:27 +10:00
Chicken Bones
1b97e22aba
Added ASMExtensionFactory, to be replaced by a mixin implementation with trait support to handle inner classes generated by scala
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Renamed onNeighbourChanged to onNeighborChanged because mcp is american
Added multipass to renderDynamic
2013-06-26 16:48:47 +10:00
Chicken Bones
16a3ea3875
Added some more redstone utilities and made sure masks line up
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Fixed smoke particles on redstone torches (bugged in vanilla)
Added functions for world and coordinates on parts to clean code
Added more placement and world interaction events
Properly distinguished converted tiles
Fixed tick scheduler to remain in better sync with vanilla
2013-06-06 17:25:24 +10:00
Chicken Bones
5032937cfb
Redstone torch parts
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Improved tick scheduler, added random update ticks
2013-06-04 01:47:51 +10:00
Chicken Bones
931da01077
Started work on Levers
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Made part conversion send the desc packet to the client rather than do a local conversion
2013-06-02 13:38:59 +10:00