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ForestryMC/src/main/java/forestry/food/gui/ContainerInfuser.java
T

60 lines
2.0 KiB
Java
Executable File

/*******************************************************************************
* Copyright (c) 2011-2014 SirSengir.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Various Contributors including, but not limited to:
* SirSengir (original work), CovertJaguar, Player, Binnie, MysteriousAges
******************************************************************************/
package forestry.food.gui;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.item.ItemStack;
import forestry.core.gui.ContainerItemInventory;
import forestry.core.gui.slots.SlotFiltered;
import forestry.core.gui.slots.SlotOutput;
import forestry.core.proxy.Proxies;
import forestry.food.items.ItemInfuser.InfuserInventory;
public class ContainerInfuser extends ContainerItemInventory<InfuserInventory> {
public ContainerInfuser(InventoryPlayer inventoryplayer, InfuserInventory inventory) {
super(inventory, inventoryplayer, 8, 103);
// Input
this.addSlotToContainer(new SlotFiltered(inventory, 0, 152, 12));
// Output
this.addSlotToContainer(new SlotOutput(inventory, 1, 152, 72));
// Ingredients
this.addSlotToContainer(new SlotFiltered(inventory, 2, 12, 12));
this.addSlotToContainer(new SlotFiltered(inventory, 3, 12, 32));
this.addSlotToContainer(new SlotFiltered(inventory, 4, 12, 52));
this.addSlotToContainer(new SlotFiltered(inventory, 5, 12, 72));
}
@Override
public void onContainerClosed(EntityPlayer entityplayer) {
if (entityplayer.worldObj.isRemote) {
return;
}
// Drop everything still in there.
for (int i = 0; i < inventory.getSizeInventory(); i++) {
ItemStack stack = inventory.getStackInSlot(i);
if (stack == null) {
continue;
}
Proxies.common.dropItemPlayer(entityplayer, stack);
inventory.setInventorySlotContents(i, null);
}
}
}