Nirek-K
def51bada1
Make most recipes OreDictionary Aware.
2015-08-21 01:45:09 -05:00
mezz
4bf4c2a043
Fix #798 Add NEIIntegration (thanks @Tonius for original work)
2015-08-20 00:44:20 -07:00
mezz
2508343599
Fix slab recipe to output 6 slabs instead of 1
2015-08-09 20:46:54 -07:00
mezz
fdf3493ed0
Code cleanup and remove some unused code
2015-08-02 22:53:19 -07:00
mezz
3a5ccd87cd
Tree refactor. Breaks wooden logs and planks.
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Fix #758 Add fireproof versions of all Forestry wooden items
Fix #762 Forestry saplings are randomly invisible on place.
Fix #689 Remove old fence recipes
Fix #504 Make NaturalistEye pretty
Fix #778 Villager house roofs should be made of colorful Forestry wood stairs
2015-08-01 00:16:55 -07:00
mezz
f79a8b3896
Fix #738 plain leaf blocks accept fertilizer and fruit pods do not grow
2015-06-26 22:27:43 -07:00
mezz
3e9e4afbfd
Localize Configs #507
2015-06-21 23:18:39 -07:00
mezz
1a048c29ad
Fix #694 Fix #672 Fix #578 Add better Backpack config and smart defaults
2015-06-17 01:01:29 -07:00
mezz
19602bcd47
Fix #723 Alveary does not form using Oredictionary name slabWood
2015-06-13 16:45:50 -07:00
mezz
1249ccf983
Fix #701 Improve BeekeepingLogic and network performance.
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Improve rendering performance of saplings and butterflies too
2015-06-06 23:15:25 -07:00
mezz
0655ea235a
Merge pull request #686 from ganymedes01/patch-1
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Add fence recipes to match vanilla's style
2015-05-29 22:36:04 -07:00
mezz
9fccfd1198
#561 refactor networking
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Use more DataStreams and less NBT
Add packet for error states changing
Reduce network use by Clockwork Engine
2015-05-29 22:31:38 -07:00
ganymedes01
5294bfa44d
Change fence recipes to match vanilla's style
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I know forestry is not in 1.8 yet, but why not use it's recipe pattern for fences?
As seen here: http://minecraft.gamepedia.com/Fence
Fences in 1.8 are crafted with an specific type of wood and sticks in the middle, yielding 3 fences per recipe.
2015-05-27 11:08:18 -03:00
mezz
7f4a13aa23
Revert "Revert "Add factories for creating bee species and mutations""
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This reverts commit 0c12fdf730 .
2015-05-07 22:27:19 -07:00
mezz
0c12fdf730
Revert "Add factories for creating bee species and mutations"
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This reverts commit 6afee76bee .
2015-05-07 22:19:30 -07:00
mezz
6afee76bee
Add factories for creating bee species and mutations
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Remove strict bee biome check (it worked poorly with biome mods)
2015-05-07 22:14:52 -07:00
mezz
f7bc38c7e4
Fix #592 Some Crates are missing a recipe
2015-04-05 14:17:34 -07:00
mezz
298795690e
Fix #517 NPE crash when disabling the storage module
2015-02-18 00:03:56 -08:00
Nirek-K
8597d67416
Add missing crated honeycombs, fruit, nuts,vanilla saplings,wood,red sand and podzol
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Minor Cleanup
2015-01-29 23:28:38 -08:00
mezz
5b8b0c78b0
Close #477 Auto-Format code with new formatting settings
2015-01-26 22:26:21 -08:00
mezz
7ec3b8bf9b
#457 Add config option for village generation (forgot lumberjack)
2015-01-24 00:25:33 -08:00
mezz
6870dafe02
Add fuel handler info for Forestry wooden slabs #469
2015-01-21 23:59:38 -08:00
mezz
0fc61f46b0
Allow disabling Factory Module
2015-01-07 07:07:45 -08:00
mezz
7981288250
Fix #432 Client crash when crafting fence with new planks
2015-01-02 15:49:32 -08:00
mezz
f862485a05
Fix #298 . xupaosso - Add Ipe, Padauk, Cocobolo, and Zebrawood trees
2015-01-01 19:43:23 -08:00
mezz
9af62513e5
Add grammars for wood products, generalize for new trees
2015-01-01 19:41:07 -08:00
mezz
a4f7e4c583
rename Fluids.get() to Fluids.getFluid() in preparation for refactor
2014-12-24 00:43:22 -08:00
mezz
90f80da4da
Clean up pollination. Add pollination for vanilla Acacia and Dark Oak
2014-12-18 22:46:54 -08:00
CovertJaguar
c7d88d73d3
Clean imports
2014-12-15 08:15:21 -08:00
mezz
a68cbc54e7
Fix and migrate Tree commands to new format. Remove CommandMC
2014-12-13 23:38:36 -08:00
mezz
a8b7098f39
Implement spawn tree and spawn forest commands
2014-12-13 21:29:55 -08:00
mezz
9cbb6e390b
Cleanup, use Fluids enum
2014-12-13 18:58:49 -08:00
mezz
5ea4770a2d
Fix #364 . Cleanup of Liquid/Fluid handling, handle IFluidContainerItem
2014-12-13 01:42:52 -08:00
mezz
c17a6af267
Fix trees growing with wrong wood. relates to #344
2014-11-30 14:44:53 -08:00
mezz
3884fecf77
Minor Cleanup
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Fix up some null checks
Clean up redundant array creation to varargs parameter
Remove redundant type casts
Simplify arithmetic
Use foreach loops
Remove unused code
Minor cleanup
2014-11-29 23:49:47 -08:00
mezz
328b9e8356
Fix #344 Teak Trees have Lime wood
2014-11-27 11:41:41 -08:00
mezz
6927c4d5fb
Add wildcard for OreDictionary where appropriate
2014-11-20 19:10:10 -08:00
mezz
5487aba3a2
Close #287 . Add fireproof logs and planks, and recipes
2014-11-03 00:30:19 -08:00
CovertJaguar
7ae094ab72
There is a function for that.
2014-10-06 15:14:14 -07:00
mezz
911aa8ca5c
Fix #272 . Allow every kind of log to be smelted into charcoal
2014-10-06 14:18:46 -07:00
mezz
f8ff6f9ea4
Fix crashes when disabling apiculture module
2014-10-01 22:28:21 -07:00
mezz
ccd91f91d5
Fix #245 : Localize plugin descriptions
2014-09-27 12:46:54 -07:00
mezz
05abf550b9
#216 added leaves to ore dictionary
2014-09-25 22:41:19 -07:00
mezz
711b11f61e
Fix #234 Backpacks not picking up ore dictionary items
2014-09-25 18:08:36 -07:00
mezz
23c30c7745
#216 Make Forestry Leaves inherit from and rely on Vanilla Leaves
2014-09-24 04:50:04 -07:00
CovertJaguar
23ae1abb06
Vanilla species shouldn't be secret
2014-09-22 20:30:53 -07:00
mezz
308a1ea027
Cleanup. Moved log smelting recipe to registerRecipes
2014-09-21 16:41:26 -07:00
mezz
b5e8d37281
Fix #207 : Crash on load with IC2 or Factorization (bad smelting recipe)
2014-09-21 16:16:20 -07:00
mezz
73c4754a17
Closes #137 . Removed @Deprecated
2014-09-21 01:53:48 -07:00
CovertJaguar
7cc3668a70
General clean up and improvement of internal plugin system
2014-09-20 22:43:13 -07:00