Commit Graph
68 Commits
Author SHA1 Message Date
mezz d4cd0aaf7e Fix #960, Use itemDamage for wood items instead of NBT 2015-11-11 00:09:17 -08:00
mezz 56a9e84800 Fix Gui crash on server startup 2015-11-08 19:24:46 -08:00
mezz 411b4959f2 Move inventory code to their own files, refactor, cleanup.
Register items and blocks before the rest of preInit.
2015-11-05 04:47:04 -08:00
mezz c9b145817e Add registration and retrieval of alleles by IChromosomeType in the API 2015-11-03 21:32:14 -08:00
mezz 6ed24c7c8c Fix #930 Fireproof Wood doesn't work in regular wood recipes 2015-10-29 16:57:24 -07:00
mezz a2aef025c1 Create ButterflyDefinition, organize alleles 2015-10-23 12:21:37 -07:00
mezz 9899687786 Split up Proxies.common code 2015-10-17 12:25:13 -07:00
mezz 614c13b4f3 Clean up network, clearly separate client and server packets 2015-10-15 15:57:17 -07:00
mezz 3f0dc9e74f Fix #881 Update codebase to Java 7 2015-10-10 22:49:09 -07:00
mezz 8743f29613 Fix #851 Add a way to get wood items from the API 2015-09-27 19:35:46 -07:00
mezz 65f876cf4a #806 Fix server crash from trying to load chest renderer 2015-09-25 15:30:25 -07:00
mezz 1e89bab556 Rename files to be more consistent. Add missing headers, tidy up Utils 2015-09-25 15:09:54 -07:00
ganymedes01 5cd2350c9b Fix #806 Chests now render akin to the vanilla chests 2015-09-09 01:07:16 -07:00
Nirek-K 79e0fabacb Make Chest Recipes oreDictionary aware with chestWood 2015-08-21 02:01:41 -05:00
Nirek-K def51bada1 Make most recipes OreDictionary Aware. 2015-08-21 01:45:09 -05:00
mezz 4bf4c2a043 Fix #798 Add NEIIntegration (thanks @Tonius for original work) 2015-08-20 00:44:20 -07:00
mezz 2508343599 Fix slab recipe to output 6 slabs instead of 1 2015-08-09 20:46:54 -07:00
mezz fdf3493ed0 Code cleanup and remove some unused code 2015-08-02 22:53:19 -07:00
mezz 3a5ccd87cd Tree refactor. Breaks wooden logs and planks.
Fix #758 Add fireproof versions of all Forestry wooden items
Fix #762 Forestry saplings are randomly invisible on place.
Fix #689 Remove old fence recipes
Fix #504 Make NaturalistEye pretty
Fix #778 Villager house roofs should be made of colorful Forestry wood stairs
2015-08-01 00:16:55 -07:00
mezz f79a8b3896 Fix #738 plain leaf blocks accept fertilizer and fruit pods do not grow 2015-06-26 22:27:43 -07:00
mezz 3e9e4afbfd Localize Configs #507 2015-06-21 23:18:39 -07:00
mezz 1a048c29ad Fix #694 Fix #672 Fix #578 Add better Backpack config and smart defaults 2015-06-17 01:01:29 -07:00
mezz 19602bcd47 Fix #723 Alveary does not form using Oredictionary name slabWood 2015-06-13 16:45:50 -07:00
mezz 1249ccf983 Fix #701 Improve BeekeepingLogic and network performance.
Improve rendering performance of saplings and butterflies too
2015-06-06 23:15:25 -07:00
mezz 0655ea235a Merge pull request #686 from ganymedes01/patch-1
Add fence recipes to match vanilla's style
2015-05-29 22:36:04 -07:00
mezz 9fccfd1198 #561 refactor networking
Use more DataStreams and less NBT
Add packet for error states changing
Reduce network use by Clockwork Engine
2015-05-29 22:31:38 -07:00
ganymedes01 5294bfa44d Change fence recipes to match vanilla's style
I know forestry is not in 1.8 yet, but why not use it's recipe pattern for fences?

As seen here: http://minecraft.gamepedia.com/Fence
Fences in 1.8 are crafted with an specific type of wood and sticks in the middle, yielding 3 fences per recipe.
2015-05-27 11:08:18 -03:00
mezz 7f4a13aa23 Revert "Revert "Add factories for creating bee species and mutations""
This reverts commit 0c12fdf730.
2015-05-07 22:27:19 -07:00
mezz 0c12fdf730 Revert "Add factories for creating bee species and mutations"
This reverts commit 6afee76bee.
2015-05-07 22:19:30 -07:00
mezz 6afee76bee Add factories for creating bee species and mutations
Remove strict bee biome check (it worked poorly with biome mods)
2015-05-07 22:14:52 -07:00
mezz f7bc38c7e4 Fix #592 Some Crates are missing a recipe 2015-04-05 14:17:34 -07:00
mezz 298795690e Fix #517 NPE crash when disabling the storage module 2015-02-18 00:03:56 -08:00
Nirek-K 8597d67416 Add missing crated honeycombs, fruit, nuts,vanilla saplings,wood,red sand and podzol
Minor Cleanup
2015-01-29 23:28:38 -08:00
mezz 5b8b0c78b0 Close #477 Auto-Format code with new formatting settings 2015-01-26 22:26:21 -08:00
mezz 7ec3b8bf9b #457 Add config option for village generation (forgot lumberjack) 2015-01-24 00:25:33 -08:00
mezz 6870dafe02 Add fuel handler info for Forestry wooden slabs #469 2015-01-21 23:59:38 -08:00
mezz 0fc61f46b0 Allow disabling Factory Module 2015-01-07 07:07:45 -08:00
mezz 7981288250 Fix #432 Client crash when crafting fence with new planks 2015-01-02 15:49:32 -08:00
mezz f862485a05 Fix #298. xupaosso - Add Ipe, Padauk, Cocobolo, and Zebrawood trees 2015-01-01 19:43:23 -08:00
mezz 9af62513e5 Add grammars for wood products, generalize for new trees 2015-01-01 19:41:07 -08:00
mezz a4f7e4c583 rename Fluids.get() to Fluids.getFluid() in preparation for refactor 2014-12-24 00:43:22 -08:00
mezz 90f80da4da Clean up pollination. Add pollination for vanilla Acacia and Dark Oak 2014-12-18 22:46:54 -08:00
CovertJaguar c7d88d73d3 Clean imports 2014-12-15 08:15:21 -08:00
mezz a68cbc54e7 Fix and migrate Tree commands to new format. Remove CommandMC 2014-12-13 23:38:36 -08:00
mezz a8b7098f39 Implement spawn tree and spawn forest commands 2014-12-13 21:29:55 -08:00
mezz 9cbb6e390b Cleanup, use Fluids enum 2014-12-13 18:58:49 -08:00
mezz 5ea4770a2d Fix #364. Cleanup of Liquid/Fluid handling, handle IFluidContainerItem 2014-12-13 01:42:52 -08:00
mezz c17a6af267 Fix trees growing with wrong wood. relates to #344 2014-11-30 14:44:53 -08:00
mezz 3884fecf77 Minor Cleanup
Fix up some null checks

Clean up redundant array creation to varargs parameter

Remove redundant type casts

Simplify arithmetic

Use foreach loops

Remove unused code

Minor cleanup
2014-11-29 23:49:47 -08:00
mezz 328b9e8356 Fix #344 Teak Trees have Lime wood 2014-11-27 11:41:41 -08:00