Commit Graph
73 Commits
Author SHA1 Message Date
mezz 358522b2af Move tree blocks to PluginArboriculture.blocks 2015-11-19 01:04:36 -08:00
mezz ade9bb6940 Move core blocks to PluginCore.blocks 2015-11-19 01:04:36 -08:00
mezz fc289c16d4 Move arboriculture items into PluginApiculture.items 2015-11-19 01:04:32 -08:00
mezz 0fe87253d1 Move core items to PluginCore.items (first of item/block refactor) 2015-11-19 01:04:31 -08:00
mezz 4f19f95b71 Clean up packet registration code 2015-11-19 01:04:31 -08:00
mezz d4cd0aaf7e Fix #960, Use itemDamage for wood items instead of NBT 2015-11-11 00:09:17 -08:00
mezz 56a9e84800 Fix Gui crash on server startup 2015-11-08 19:24:46 -08:00
mezz 411b4959f2 Move inventory code to their own files, refactor, cleanup.
Register items and blocks before the rest of preInit.
2015-11-05 04:47:04 -08:00
mezz c9b145817e Add registration and retrieval of alleles by IChromosomeType in the API 2015-11-03 21:32:14 -08:00
mezz 6ed24c7c8c Fix #930 Fireproof Wood doesn't work in regular wood recipes 2015-10-29 16:57:24 -07:00
mezz a2aef025c1 Create ButterflyDefinition, organize alleles 2015-10-23 12:21:37 -07:00
mezz 9899687786 Split up Proxies.common code 2015-10-17 12:25:13 -07:00
mezz 614c13b4f3 Clean up network, clearly separate client and server packets 2015-10-15 15:57:17 -07:00
mezz 3f0dc9e74f Fix #881 Update codebase to Java 7 2015-10-10 22:49:09 -07:00
mezz 8743f29613 Fix #851 Add a way to get wood items from the API 2015-09-27 19:35:46 -07:00
mezz 65f876cf4a #806 Fix server crash from trying to load chest renderer 2015-09-25 15:30:25 -07:00
mezz 1e89bab556 Rename files to be more consistent. Add missing headers, tidy up Utils 2015-09-25 15:09:54 -07:00
ganymedes01 5cd2350c9b Fix #806 Chests now render akin to the vanilla chests 2015-09-09 01:07:16 -07:00
Nirek-K 79e0fabacb Make Chest Recipes oreDictionary aware with chestWood 2015-08-21 02:01:41 -05:00
Nirek-K def51bada1 Make most recipes OreDictionary Aware. 2015-08-21 01:45:09 -05:00
mezz 4bf4c2a043 Fix #798 Add NEIIntegration (thanks @Tonius for original work) 2015-08-20 00:44:20 -07:00
mezz 2508343599 Fix slab recipe to output 6 slabs instead of 1 2015-08-09 20:46:54 -07:00
mezz fdf3493ed0 Code cleanup and remove some unused code 2015-08-02 22:53:19 -07:00
mezz 3a5ccd87cd Tree refactor. Breaks wooden logs and planks.
Fix #758 Add fireproof versions of all Forestry wooden items
Fix #762 Forestry saplings are randomly invisible on place.
Fix #689 Remove old fence recipes
Fix #504 Make NaturalistEye pretty
Fix #778 Villager house roofs should be made of colorful Forestry wood stairs
2015-08-01 00:16:55 -07:00
mezz f79a8b3896 Fix #738 plain leaf blocks accept fertilizer and fruit pods do not grow 2015-06-26 22:27:43 -07:00
mezz 3e9e4afbfd Localize Configs #507 2015-06-21 23:18:39 -07:00
mezz 1a048c29ad Fix #694 Fix #672 Fix #578 Add better Backpack config and smart defaults 2015-06-17 01:01:29 -07:00
mezz 19602bcd47 Fix #723 Alveary does not form using Oredictionary name slabWood 2015-06-13 16:45:50 -07:00
mezz 1249ccf983 Fix #701 Improve BeekeepingLogic and network performance.
Improve rendering performance of saplings and butterflies too
2015-06-06 23:15:25 -07:00
mezz 0655ea235a Merge pull request #686 from ganymedes01/patch-1
Add fence recipes to match vanilla's style
2015-05-29 22:36:04 -07:00
mezz 9fccfd1198 #561 refactor networking
Use more DataStreams and less NBT
Add packet for error states changing
Reduce network use by Clockwork Engine
2015-05-29 22:31:38 -07:00
ganymedes01 5294bfa44d Change fence recipes to match vanilla's style
I know forestry is not in 1.8 yet, but why not use it's recipe pattern for fences?

As seen here: http://minecraft.gamepedia.com/Fence
Fences in 1.8 are crafted with an specific type of wood and sticks in the middle, yielding 3 fences per recipe.
2015-05-27 11:08:18 -03:00
mezz 7f4a13aa23 Revert "Revert "Add factories for creating bee species and mutations""
This reverts commit 0c12fdf730.
2015-05-07 22:27:19 -07:00
mezz 0c12fdf730 Revert "Add factories for creating bee species and mutations"
This reverts commit 6afee76bee.
2015-05-07 22:19:30 -07:00
mezz 6afee76bee Add factories for creating bee species and mutations
Remove strict bee biome check (it worked poorly with biome mods)
2015-05-07 22:14:52 -07:00
mezz f7bc38c7e4 Fix #592 Some Crates are missing a recipe 2015-04-05 14:17:34 -07:00
mezz 298795690e Fix #517 NPE crash when disabling the storage module 2015-02-18 00:03:56 -08:00
Nirek-K 8597d67416 Add missing crated honeycombs, fruit, nuts,vanilla saplings,wood,red sand and podzol
Minor Cleanup
2015-01-29 23:28:38 -08:00
mezz 5b8b0c78b0 Close #477 Auto-Format code with new formatting settings 2015-01-26 22:26:21 -08:00
mezz 7ec3b8bf9b #457 Add config option for village generation (forgot lumberjack) 2015-01-24 00:25:33 -08:00
mezz 6870dafe02 Add fuel handler info for Forestry wooden slabs #469 2015-01-21 23:59:38 -08:00
mezz 0fc61f46b0 Allow disabling Factory Module 2015-01-07 07:07:45 -08:00
mezz 7981288250 Fix #432 Client crash when crafting fence with new planks 2015-01-02 15:49:32 -08:00
mezz f862485a05 Fix #298. xupaosso - Add Ipe, Padauk, Cocobolo, and Zebrawood trees 2015-01-01 19:43:23 -08:00
mezz 9af62513e5 Add grammars for wood products, generalize for new trees 2015-01-01 19:41:07 -08:00
mezz a4f7e4c583 rename Fluids.get() to Fluids.getFluid() in preparation for refactor 2014-12-24 00:43:22 -08:00
mezz 90f80da4da Clean up pollination. Add pollination for vanilla Acacia and Dark Oak 2014-12-18 22:46:54 -08:00
CovertJaguar c7d88d73d3 Clean imports 2014-12-15 08:15:21 -08:00
mezz a68cbc54e7 Fix and migrate Tree commands to new format. Remove CommandMC 2014-12-13 23:38:36 -08:00
mezz a8b7098f39 Implement spawn tree and spawn forest commands 2014-12-13 21:29:55 -08:00