mezz
fc289c16d4
Move arboriculture items into PluginApiculture.items
2015-11-19 01:04:32 -08:00
mezz
0fe87253d1
Move core items to PluginCore.items (first of item/block refactor)
2015-11-19 01:04:31 -08:00
mezz
4f19f95b71
Clean up packet registration code
2015-11-19 01:04:31 -08:00
mezz
d4cd0aaf7e
Fix #960 , Use itemDamage for wood items instead of NBT
2015-11-11 00:09:17 -08:00
mezz
56a9e84800
Fix Gui crash on server startup
2015-11-08 19:24:46 -08:00
mezz
411b4959f2
Move inventory code to their own files, refactor, cleanup.
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Register items and blocks before the rest of preInit.
2015-11-05 04:47:04 -08:00
mezz
c9b145817e
Add registration and retrieval of alleles by IChromosomeType in the API
2015-11-03 21:32:14 -08:00
mezz
6ed24c7c8c
Fix #930 Fireproof Wood doesn't work in regular wood recipes
2015-10-29 16:57:24 -07:00
mezz
a2aef025c1
Create ButterflyDefinition, organize alleles
2015-10-23 12:21:37 -07:00
mezz
9899687786
Split up Proxies.common code
2015-10-17 12:25:13 -07:00
mezz
614c13b4f3
Clean up network, clearly separate client and server packets
2015-10-15 15:57:17 -07:00
mezz
3f0dc9e74f
Fix #881 Update codebase to Java 7
2015-10-10 22:49:09 -07:00
mezz
8743f29613
Fix #851 Add a way to get wood items from the API
2015-09-27 19:35:46 -07:00
mezz
65f876cf4a
#806 Fix server crash from trying to load chest renderer
2015-09-25 15:30:25 -07:00
mezz
1e89bab556
Rename files to be more consistent. Add missing headers, tidy up Utils
2015-09-25 15:09:54 -07:00
ganymedes01
5cd2350c9b
Fix #806 Chests now render akin to the vanilla chests
2015-09-09 01:07:16 -07:00
Nirek-K
79e0fabacb
Make Chest Recipes oreDictionary aware with chestWood
2015-08-21 02:01:41 -05:00
Nirek-K
def51bada1
Make most recipes OreDictionary Aware.
2015-08-21 01:45:09 -05:00
mezz
4bf4c2a043
Fix #798 Add NEIIntegration (thanks @Tonius for original work)
2015-08-20 00:44:20 -07:00
mezz
2508343599
Fix slab recipe to output 6 slabs instead of 1
2015-08-09 20:46:54 -07:00
mezz
fdf3493ed0
Code cleanup and remove some unused code
2015-08-02 22:53:19 -07:00
mezz
3a5ccd87cd
Tree refactor. Breaks wooden logs and planks.
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Fix #758 Add fireproof versions of all Forestry wooden items
Fix #762 Forestry saplings are randomly invisible on place.
Fix #689 Remove old fence recipes
Fix #504 Make NaturalistEye pretty
Fix #778 Villager house roofs should be made of colorful Forestry wood stairs
2015-08-01 00:16:55 -07:00
mezz
f79a8b3896
Fix #738 plain leaf blocks accept fertilizer and fruit pods do not grow
2015-06-26 22:27:43 -07:00
mezz
3e9e4afbfd
Localize Configs #507
2015-06-21 23:18:39 -07:00
mezz
1a048c29ad
Fix #694 Fix #672 Fix #578 Add better Backpack config and smart defaults
2015-06-17 01:01:29 -07:00
mezz
19602bcd47
Fix #723 Alveary does not form using Oredictionary name slabWood
2015-06-13 16:45:50 -07:00
mezz
1249ccf983
Fix #701 Improve BeekeepingLogic and network performance.
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Improve rendering performance of saplings and butterflies too
2015-06-06 23:15:25 -07:00
mezz
0655ea235a
Merge pull request #686 from ganymedes01/patch-1
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Add fence recipes to match vanilla's style
2015-05-29 22:36:04 -07:00
mezz
9fccfd1198
#561 refactor networking
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Use more DataStreams and less NBT
Add packet for error states changing
Reduce network use by Clockwork Engine
2015-05-29 22:31:38 -07:00
ganymedes01
5294bfa44d
Change fence recipes to match vanilla's style
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I know forestry is not in 1.8 yet, but why not use it's recipe pattern for fences?
As seen here: http://minecraft.gamepedia.com/Fence
Fences in 1.8 are crafted with an specific type of wood and sticks in the middle, yielding 3 fences per recipe.
2015-05-27 11:08:18 -03:00
mezz
7f4a13aa23
Revert "Revert "Add factories for creating bee species and mutations""
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This reverts commit 0c12fdf730 .
2015-05-07 22:27:19 -07:00
mezz
0c12fdf730
Revert "Add factories for creating bee species and mutations"
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This reverts commit 6afee76bee .
2015-05-07 22:19:30 -07:00
mezz
6afee76bee
Add factories for creating bee species and mutations
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Remove strict bee biome check (it worked poorly with biome mods)
2015-05-07 22:14:52 -07:00
mezz
f7bc38c7e4
Fix #592 Some Crates are missing a recipe
2015-04-05 14:17:34 -07:00
mezz
298795690e
Fix #517 NPE crash when disabling the storage module
2015-02-18 00:03:56 -08:00
Nirek-K
8597d67416
Add missing crated honeycombs, fruit, nuts,vanilla saplings,wood,red sand and podzol
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Minor Cleanup
2015-01-29 23:28:38 -08:00
mezz
5b8b0c78b0
Close #477 Auto-Format code with new formatting settings
2015-01-26 22:26:21 -08:00
mezz
7ec3b8bf9b
#457 Add config option for village generation (forgot lumberjack)
2015-01-24 00:25:33 -08:00
mezz
6870dafe02
Add fuel handler info for Forestry wooden slabs #469
2015-01-21 23:59:38 -08:00
mezz
0fc61f46b0
Allow disabling Factory Module
2015-01-07 07:07:45 -08:00
mezz
7981288250
Fix #432 Client crash when crafting fence with new planks
2015-01-02 15:49:32 -08:00
mezz
f862485a05
Fix #298 . xupaosso - Add Ipe, Padauk, Cocobolo, and Zebrawood trees
2015-01-01 19:43:23 -08:00
mezz
9af62513e5
Add grammars for wood products, generalize for new trees
2015-01-01 19:41:07 -08:00
mezz
a4f7e4c583
rename Fluids.get() to Fluids.getFluid() in preparation for refactor
2014-12-24 00:43:22 -08:00
mezz
90f80da4da
Clean up pollination. Add pollination for vanilla Acacia and Dark Oak
2014-12-18 22:46:54 -08:00
CovertJaguar
c7d88d73d3
Clean imports
2014-12-15 08:15:21 -08:00
mezz
a68cbc54e7
Fix and migrate Tree commands to new format. Remove CommandMC
2014-12-13 23:38:36 -08:00
mezz
a8b7098f39
Implement spawn tree and spawn forest commands
2014-12-13 21:29:55 -08:00
mezz
9cbb6e390b
Cleanup, use Fluids enum
2014-12-13 18:58:49 -08:00
mezz
5ea4770a2d
Fix #364 . Cleanup of Liquid/Fluid handling, handle IFluidContainerItem
2014-12-13 01:42:52 -08:00