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Update Lang, organize error codes
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@@ -17,47 +17,68 @@ import forestry.core.config.Constants;
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public enum EnumErrorCode implements IErrorState {
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UNKNOWN("unknown"),
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INVALIDBIOME("invalidBiome"),
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ISRAINING("isRaining"),
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NOTRAINING("notRaining"),
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NOFUEL("noFuel"), // Biogas & Peat-fired
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NOHEAT("noHeat"), // Biogas engine
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NODISPOSAL("noDisposal"),
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NORESOURCE("noResource"),
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NOTGLOOMY("notGloomy"),
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NOTLUCID("notLucid"),
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NOTDAY("notDay"),
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NOTNIGHT("notNight"),
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NOFLOWER("noFlower"),
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NOQUEEN("noQueen"),
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NODRONE("noDrone"),
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NOSKY("noSky"),
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NOSPACE("noSpace"),
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NOSPACETANK("noSpaceTank", "noLiquid"),
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NORECIPE("noRecipe"),
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NOENERGYNET("noEnergyNet"),
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NOTHINGANALYZE("noSpecimen"),
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FORCEDCOOLDOWN("forcedCooldown"),
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NOHONEY("noHoney"),
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NOTPOSTPAID("notPostpaid", "noStamps"),
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NORECIPIENT("noRecipient"),
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NOTALPHANUMERIC("notAlphaNumeric"),
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NOTUNIQUE("notUnique"),
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NOSTAMPS("noStamps"),
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NOCIRCUITBOARD("noCircuitBoard"),
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NOCIRCUITLAYOUT("noCircuitLayout"),
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WRONGSTACKSIZE("wrongStacksize"),
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@Deprecated
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UNKNOWN("unknown"), // Congratulations, you found a glitch.
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@Deprecated
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WRONGSTACKSIZE("wrongStacksize"), // Only single items can be used here.
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@Deprecated
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NODISPOSAL("noDisposal"), // Insufficient space to dispose of waste products.
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// Bees
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INVALIDBIOME("invalidBiome"), // Machine or inhabitants cannot work in this biome.
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ISRAINING("isRaining"), // Operation is only possible when it is not raining.
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NOTRAINING("notRaining"), // Operation is only possible when it is raining.
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NOTGLOOMY("notGloomy"), // A lower light level is required for operation.
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NOTLUCID("notLucid"), // A higher light level is required for operation
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NOTDAY("notDay"), // Operation is only possible during the day.
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NOTNIGHT("notNight"), // Operation is only possible during the night.
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NOFLOWER("noFlower"), // Hive members are not finding the right flowers.
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NOQUEEN("noQueen"), // Supply this hive with a queen or a princess and a drone.
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NODRONE("noDrone"), // Mating requires a drone present.
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NOSKY("noSky"), // Clear the area above the machine.
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// Machines
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NORESOURCE("noResource"), // More resources need to be supplied for operation.
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NORECIPE("noRecipe"), // No matching recipe was found for the supplied resources.
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NOSPACE("noSpace"), // Empty this machine's inventory.
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NOSPACETANK("noSpaceTank", "noLiquid"), // Empty this machine's liquid tank.
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// Alyzer
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NOHONEY("noHoney"), // This gadget requires honey drops or honeydew for operation.
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NOTHINGANALYZE("noSpecimen"), // Supply specimen to analyze.
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// Engines
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FORCEDCOOLDOWN("forcedCooldown"), // Engine has overheated and is forced into cooldown.
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NOFUEL("noFuel"), // (Biogas & Peat-fired) Replenish this machine's fuel supplies.
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NOHEAT("noHeat"), // (Biogas engine) Refill the heating tank.
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NOENERGYNET("noEnergyNet"), // Your world is barren of any electricity. (Install IndustrialCraft\u00b2.)
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// Trade Station
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NOSTAMPS("noStamps"), // The trade station requires more stamps to pay postage.
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NOPAPER("noPaper"), // The trade station requires more paper to send letters.
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NOSUPPLIES("noSupplies", "noResource"), // The trade station requires more supplies to send.
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NOTRADE("noTrade", "noResource"), // The trade station requires items to Send and Receive.
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// Trade Station naming
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NOTALPHANUMERIC("notAlphaNumeric"), // Given string must consist of letters and numbers only.
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NOTUNIQUE("notUnique"), // Given string must be unique in this world. Choose a different one.
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// Letters
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NOTPOSTPAID("notPostpaid", "noStamps"), // Apply more stamps to pay the postal service.
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NORECIPIENT("noRecipient"), // You need to address your letter to a recipient to send it.
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// Circuit Boards
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NOCIRCUITBOARD("noCircuitBoard"), // Insert a circuit board to solder the selected tubes onto it.
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NOCIRCUITLAYOUT("noCircuitLayout"), // No layouts available due to the current game settings.
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CIRCUITMISMATCH("circuitMismatch"), // Amount of tubes does not match size of circuit board.
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NOFERTILIZER("noFertilizer"),
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NOFARMLAND("noFarmland"),
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CIRCUITMISMATCH("circuitMismatch"),
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NOLIQUID("noLiquid"),
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NOPAPER("noPaper"),
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NOSUPPLIES("noSupplies", "noResource"),
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NOTRADE("noTrade", "noResource"),
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NOPOWER("noPower"),
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NOREDSTONE("noRedstone", "disabled"), // needs redstone signal
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DISABLED("disabledRedstone", "disabled") // disabled by redstone signal
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NOPOWER("noPower"), // This machine requires RF power to do work.
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NOREDSTONE("noRedstone", "disabled"), // This machine requires a redstone signal to activate it.
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DISABLED("disabledRedstone", "disabled") // This machine is being disabled by a redstone signal.
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;
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private final String name;
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