Fixed localization of circuit names and descriptions

This commit is contained in:
mezz committed 2014-09-19 21:00:21 -07:00
1 parent 1bc5833e32
commit 48f8244dd1
10 files changed
+44 -41

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@@ -171,24 +171,24 @@ public class PluginFarming extends NativePlugin {
GameRegistry.registerTileEntity(TileValve.class, "forestry.FarmValve");
GameRegistry.registerTileEntity(TileControl.class, "forestry.FarmControl");
Circuit.farmArborealManaged = new CircuitFarmLogic("managedArboreal", FarmLogicArboreal.class, new String[]{"Arboreal Plants"});
Circuit.farmShroomManaged = new CircuitFarmLogic("managedShroom", FarmLogicShroom.class, new String[]{"Mushrooms"});
Circuit.farmPeatManaged = new CircuitFarmLogic("managedPeat", FarmLogicPeat.class, new String[]{"Peat Bog"});
Circuit.farmCerealManaged = new CircuitFarmLogic("managedCereal", FarmLogicCereal.class, new String[]{"Crops"});
Circuit.farmVegetableManaged = new CircuitFarmLogic("managedVegetable", FarmLogicVegetable.class, new String[]{"Vegetables"});
Circuit.farmInfernalManaged = new CircuitFarmLogic("managedInfernal", FarmLogicInfernal.class, new String[]{"Infernal Crops"});
Circuit.farmArborealManaged = new CircuitFarmLogic("managedArboreal", FarmLogicArboreal.class);
Circuit.farmShroomManaged = new CircuitFarmLogic("managedShroom", FarmLogicShroom.class);
Circuit.farmPeatManaged = new CircuitFarmLogic("managedPeat", FarmLogicPeat.class);
Circuit.farmCerealManaged = new CircuitFarmLogic("managedCereal", FarmLogicCereal.class);
Circuit.farmVegetableManaged = new CircuitFarmLogic("managedVegetable", FarmLogicVegetable.class);
Circuit.farmInfernalManaged = new CircuitFarmLogic("managedInfernal", FarmLogicInfernal.class);
Circuit.farmPeatManual = new CircuitFarmLogic("manualPeat", FarmLogicPeat.class, new String[]{"Peat Bog"}).setManual();
Circuit.farmShroomManual = new CircuitFarmLogic("manualShroom", FarmLogicShroom.class, new String[]{"Mushrooms"}).setManual();
Circuit.farmCerealManual = new CircuitFarmLogic("manualCereal", FarmLogicCereal.class, new String[]{"Crops"}).setManual();
Circuit.farmVegetableManual = new CircuitFarmLogic("manualVegetable", FarmLogicVegetable.class, new String[]{"Vegetables"}).setManual();
Circuit.farmSucculentManual = new CircuitFarmLogic("manualSucculent", FarmLogicSucculent.class, new String[]{"Succulents"}).setManual();
Circuit.farmPoalesManual = new CircuitFarmLogic("manualPoales", FarmLogicPoale.class, new String[]{"Reeds"}).setManual();
Circuit.farmGourdManual = new CircuitFarmLogic("manualGourd", FarmLogicGourd.class, new String[]{"Gourds"}).setManual();
Circuit.farmCocoaManual = new CircuitFarmLogic("manualCocoa", FarmLogicCocoa.class, new String[]{"Cocoa Plantation"}).setManual();
Circuit.farmPeatManual = new CircuitFarmLogic("manualPeat", FarmLogicPeat.class).setManual();
Circuit.farmShroomManual = new CircuitFarmLogic("manualShroom", FarmLogicShroom.class).setManual();
Circuit.farmCerealManual = new CircuitFarmLogic("manualCereal", FarmLogicCereal.class).setManual();
Circuit.farmVegetableManual = new CircuitFarmLogic("manualVegetable", FarmLogicVegetable.class).setManual();
Circuit.farmSucculentManual = new CircuitFarmLogic("manualSucculent", FarmLogicSucculent.class).setManual();
Circuit.farmPoalesManual = new CircuitFarmLogic("manualPoales", FarmLogicPoale.class).setManual();
Circuit.farmGourdManual = new CircuitFarmLogic("manualGourd", FarmLogicGourd.class).setManual();
Circuit.farmCocoaManual = new CircuitFarmLogic("manualCocoa", FarmLogicCocoa.class).setManual();
Circuit.farmOrchardManual = new CircuitFarmLogic("manualOrchard", FarmLogicOrchard.class, new String[]{"Orchard"});
Circuit.farmRubberManual = new CircuitFarmLogic("manualRubber", FarmLogicRubber.class, new String[]{"Rubber Plantation"});
Circuit.farmOrchardManual = new CircuitFarmLogic("manualOrchard", FarmLogicOrchard.class);
Circuit.farmRubberManual = new CircuitFarmLogic("manualRubber", FarmLogicRubber.class);
MinecraftForge.EVENT_BUS.register(new EventHandlerFarming());
}