package com.falsepattern.lib.compat;
import com.falsepattern.lib.StableAPI;
import com.google.common.collect.AbstractIterator;
import com.google.common.collect.Lists;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.Entity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import javax.annotation.concurrent.Immutable;
import java.util.Iterator;
import java.util.List;
@Immutable
@StableAPI(since = "0.6.0")
public class BlockPos extends Vec3i {
/**
* An immutable block pos with zero as all coordinates.
*/
public static final BlockPos ORIGIN = new BlockPos(0, 0, 0);
private static final Logger LOGGER = LogManager.getLogger();
private static final int NUM_X_BITS = 1 + MathHelper.calculateLogBaseTwo(MathHelper.roundUpToPowerOfTwo(30000000));
private static final int NUM_Z_BITS = NUM_X_BITS;
private static final int NUM_Y_BITS = 64 - NUM_X_BITS - NUM_Z_BITS;
private static final long Y_MASK = (1L << NUM_Y_BITS) - 1L;
private static final int Y_SHIFT = NUM_Z_BITS;
private static final int X_SHIFT = Y_SHIFT + NUM_Y_BITS;
private static final long Z_MASK = (1L << NUM_Z_BITS) - 1L;
private static final long X_MASK = (1L << NUM_X_BITS) - 1L;
public BlockPos(int x, int y, int z) {
super(x, y, z);
}
public BlockPos(double x, double y, double z) {
super(x, y, z);
}
public BlockPos(Entity source) {
this(source.posX, source.posY, source.posZ);
}
public BlockPos(Vec3 vec) {
this(vec.xCoord, vec.yCoord, vec.zCoord);
}
public BlockPos(Vec3i source) {
this(source.getX(), source.getY(), source.getZ());
}
/**
* Create a BlockPos from a serialized long value (created by toLong)
*/
public static BlockPos fromLong(long serialized) {
int i = (int) (serialized << 64 - X_SHIFT - NUM_X_BITS >> 64 - NUM_X_BITS);
int j = (int) (serialized << 64 - Y_SHIFT - NUM_Y_BITS >> 64 - NUM_Y_BITS);
int k = (int) (serialized << 64 - NUM_Z_BITS >> 64 - NUM_Z_BITS);
return new BlockPos(i, j, k);
}
/**
* Create an Iterable that returns all positions in the box specified by the given corners. There is no requirement
* that one corner is greater than the other; individual coordinates will be swapped as needed.
*
* In situations where it is usable, prefer {@link #getAllInBoxMutable(BlockPos, BlockPos) instead as it has better
* performance (fewer allocations)
*
* @param from One corner of the box
* @param to Another corner of the box
* @see #getAllInBox(int, int, int, int, int, int)
* @see #getAllInBoxMutable(BlockPos, BlockPos)
*/
public static Iterable getAllInBox(BlockPos from, BlockPos to) {
return getAllInBox(Math.min(from.getX(), to.getX()), Math.min(from.getY(), to.getY()), Math.min(from.getZ(), to.getZ()), Math.max(from.getX(), to.getX()), Math.max(from.getY(), to.getY()), Math.max(from.getZ(), to.getZ()));
}
/**
* Create an Iterable that returns all positions in the box specified by the coordinates. Coordinates must
* be in order; e.g. x1 <= x2.
*
* In situations where it is usable, prefer {@link #getAllInBoxMutable(BlockPos, BlockPos) instead as it has better
* performance (fewer allocations)
*
* @param x1 The lower x coordinate
* @param y1 The lower y coordinate
* @param z1 The lower z coordinate
* @param x2 The upper x coordinate
* @param y2 The upper y coordinate
* @param z2 The upper z coordinate
* @see #getAllInBox(BlockPos, BlockPos)
* @see #getAllInBoxMutable(BlockPos, BlockPos)
*/
public static Iterable getAllInBox(final int x1, final int y1, final int z1, final int x2, final int y2, final int z2) {
return new Iterable() {
public Iterator iterator() {
return new AbstractIterator() {
private boolean first = true;
private int lastPosX;
private int lastPosY;
private int lastPosZ;
protected BlockPos computeNext() {
if (this.first) {
this.first = false;
this.lastPosX = x1;
this.lastPosY = y1;
this.lastPosZ = z1;
return new BlockPos(x1, y1, z1);
} else if (this.lastPosX == x2 && this.lastPosY == y2 && this.lastPosZ == z2) {
return this.endOfData();
} else {
if (this.lastPosX < x2) {
++this.lastPosX;
} else if (this.lastPosY < y2) {
this.lastPosX = x1;
++this.lastPosY;
} else if (this.lastPosZ < z2) {
this.lastPosX = x1;
this.lastPosY = y1;
++this.lastPosZ;
}
return new BlockPos(this.lastPosX, this.lastPosY, this.lastPosZ);
}
}
};
}
};
}
/**
* Creates an Iterable that returns all positions in the box specified by the given corners. There is no requirement
* that one corner is greater than the other; individual coordinates will be swapped as needed.
*
* This method uses {@link BlockPos.MutableBlockPos MutableBlockPos} instead of regular BlockPos, which grants
* better performance. However, the resulting BlockPos instances can only be used inside the iteration loop (as
* otherwise the value will change), unless {@link #toImmutable()} is called. This method is ideal for searching
* large areas and only storing a few locations.
*
* @param from One corner of the box
* @param to Another corner of the box
* @see #getAllInBox(BlockPos, BlockPos)
* @see #getAllInBox(int, int, int, int, int, int)
* @see #getAllInBoxMutable(BlockPos, BlockPos)
*/
public static Iterable getAllInBoxMutable(BlockPos from, BlockPos to) {
return getAllInBoxMutable(Math.min(from.getX(), to.getX()), Math.min(from.getY(), to.getY()), Math.min(from.getZ(), to.getZ()), Math.max(from.getX(), to.getX()), Math.max(from.getY(), to.getY()), Math.max(from.getZ(), to.getZ()));
}
/**
* Creates an Iterable that returns all positions in the box specified by the given corners. Coordinates
* must be in order; e.g. x1 <= x2.
*
* This method uses {@link BlockPos.MutableBlockPos MutableBlockPos} instead of regular BlockPos, which grants
* better performance. However, the resulting BlockPos instances can only be used inside the iteration loop (as
* otherwise the value will change), unless {@link #toImmutable()} is called. This method is ideal for searching
* large areas and only storing a few locations.
*
* @param x1 The lower x coordinate
* @param y1 The lower y coordinate
* @param z1 The lower z coordinate
* @param x2 The upper x coordinate
* @param y2 The upper y coordinate
* @param z2 The upper z coordinate
* @see #getAllInBox(BlockPos, BlockPos)
* @see #getAllInBox(int, int, int, int, int, int)
* @see #getAllInBoxMutable(BlockPos, BlockPos)
*/
public static Iterable getAllInBoxMutable(final int x1, final int y1, final int z1, final int x2, final int y2, final int z2) {
return new Iterable() {
public Iterator iterator() {
return new AbstractIterator() {
private BlockPos.MutableBlockPos pos;
protected BlockPos.MutableBlockPos computeNext() {
if (this.pos == null) {
this.pos = new BlockPos.MutableBlockPos(x1, y1, z1);
return this.pos;
} else if (this.pos.x == x2 && this.pos.y == y2 && this.pos.z == z2) {
return this.endOfData();
} else {
if (this.pos.x < x2) {
++this.pos.x;
} else if (this.pos.y < y2) {
this.pos.x = x1;
++this.pos.y;
} else if (this.pos.z < z2) {
this.pos.x = x1;
this.pos.y = y1;
++this.pos.z;
}
return this.pos;
}
}
};
}
};
}
/**
* Add the given coordinates to the coordinates of this BlockPos
*/
public BlockPos add(double x, double y, double z) {
return x == 0.0D && y == 0.0D && z == 0.0D ? this : new BlockPos((double) this.getX() + x, (double) this.getY() + y, (double) this.getZ() + z);
}
/**
* Add the given coordinates to the coordinates of this BlockPos
*/
public BlockPos add(int x, int y, int z) {
return x == 0 && y == 0 && z == 0 ? this : new BlockPos(this.getX() + x, this.getY() + y, this.getZ() + z);
}
/**
* Add the given Vector to this BlockPos
*/
public BlockPos add(Vec3i vec) {
return this.add(vec.getX(), vec.getY(), vec.getZ());
}
/**
* Subtract the given Vector from this BlockPos
*/
public BlockPos subtract(Vec3i vec) {
return this.add(-vec.getX(), -vec.getY(), -vec.getZ());
}
/**
* Offset this BlockPos 1 block up
*/
public BlockPos up() {
return this.up(1);
}
/**
* Offset this BlockPos n blocks up
*/
public BlockPos up(int n) {
return this.offset(EnumFacing.UP, n);
}
/**
* Offset this BlockPos 1 block down
*/
public BlockPos down() {
return this.down(1);
}
/**
* Offset this BlockPos n blocks down
*/
public BlockPos down(int n) {
return this.offset(EnumFacing.DOWN, n);
}
/**
* Offset this BlockPos 1 block in northern direction
*/
public BlockPos north() {
return this.north(1);
}
/**
* Offset this BlockPos n blocks in northern direction
*/
public BlockPos north(int n) {
return this.offset(EnumFacing.NORTH, n);
}
/**
* Offset this BlockPos 1 block in southern direction
*/
public BlockPos south() {
return this.south(1);
}
/**
* Offset this BlockPos n blocks in southern direction
*/
public BlockPos south(int n) {
return this.offset(EnumFacing.SOUTH, n);
}
/**
* Offset this BlockPos 1 block in western direction
*/
public BlockPos west() {
return this.west(1);
}
/**
* Offset this BlockPos n blocks in western direction
*/
public BlockPos west(int n) {
return this.offset(EnumFacing.WEST, n);
}
/**
* Offset this BlockPos 1 block in eastern direction
*/
public BlockPos east() {
return this.east(1);
}
/**
* Offset this BlockPos n blocks in eastern direction
*/
public BlockPos east(int n) {
return this.offset(EnumFacing.EAST, n);
}
/**
* Offset this BlockPos 1 block in the given direction
*/
public BlockPos offset(EnumFacing facing) {
return this.offset(facing, 1);
}
/**
* Offsets this BlockPos n blocks in the given direction
*/
public BlockPos offset(EnumFacing facing, int n) {
return n == 0 ? this : new BlockPos(this.getX() + facing.getFrontOffsetX() * n, this.getY() + facing.getFrontOffsetY() * n, this.getZ() + facing.getFrontOffsetZ() * n);
}
public BlockPos rotate(Rotation rotationIn) {
switch (rotationIn) {
case NONE:
default:
return this;
case CLOCKWISE_90:
return new BlockPos(-this.getZ(), this.getY(), this.getX());
case CLOCKWISE_180:
return new BlockPos(-this.getX(), this.getY(), -this.getZ());
case COUNTERCLOCKWISE_90:
return new BlockPos(this.getZ(), this.getY(), -this.getX());
}
}
/**
* Calculate the cross product of this and the given Vector
*/
public BlockPos crossProduct(Vec3i vec) {
return new BlockPos(this.getY() * vec.getZ() - this.getZ() * vec.getY(), this.getZ() * vec.getX() - this.getX() * vec.getZ(), this.getX() * vec.getY() - this.getY() * vec.getX());
}
/**
* Serialize this BlockPos into a long value
*/
public long toLong() {
return ((long) this.getX() & X_MASK) << X_SHIFT | ((long) this.getY() & Y_MASK) << Y_SHIFT | ((long) this.getZ() & Z_MASK);
}
/**
* Returns a version of this BlockPos that is guaranteed to be immutable.
*
* When storing a BlockPos given to you for an extended period of time, make sure you
* use this in case the value is changed internally.
*/
public BlockPos toImmutable() {
return this;
}
public static class MutableBlockPos extends BlockPos {
/**
* Mutable X Coordinate
*/
protected int x;
/**
* Mutable Y Coordinate
*/
protected int y;
/**
* Mutable Z Coordinate
*/
protected int z;
public MutableBlockPos() {
this(0, 0, 0);
}
public MutableBlockPos(BlockPos pos) {
this(pos.getX(), pos.getY(), pos.getZ());
}
public MutableBlockPos(int x_, int y_, int z_) {
super(0, 0, 0);
this.x = x_;
this.y = y_;
this.z = z_;
}
/**
* Add the given coordinates to the coordinates of this BlockPos
*/
public BlockPos add(double x, double y, double z) {
return super.add(x, y, z).toImmutable();
}
/**
* Add the given coordinates to the coordinates of this BlockPos
*/
public BlockPos add(int x, int y, int z) {
return super.add(x, y, z).toImmutable();
}
/**
* Offsets this BlockPos n blocks in the given direction
*/
public BlockPos offset(EnumFacing facing, int n) {
return super.offset(facing, n).toImmutable();
}
public BlockPos rotate(Rotation rotationIn) {
return super.rotate(rotationIn).toImmutable();
}
/**
* Gets the X coordinate.
*/
public int getX() {
return this.x;
}
/**
* Gets the Y coordinate.
*/
public int getY() {
return this.y;
}
public void setY(int yIn) {
this.y = yIn;
}
/**
* Gets the Z coordinate.
*/
public int getZ() {
return this.z;
}
/**
* None
*/
public BlockPos.MutableBlockPos setPos(int xIn, int yIn, int zIn) {
this.x = xIn;
this.y = yIn;
this.z = zIn;
return this;
}
public BlockPos.MutableBlockPos setPos(double xIn, double yIn, double zIn) {
return this.setPos(MathHelper.floor_double(xIn), MathHelper.floor_double(yIn), MathHelper.floor_double(zIn));
}
@SideOnly(Side.CLIENT)
public BlockPos.MutableBlockPos setPos(Entity entityIn) {
return this.setPos(entityIn.posX, entityIn.posY, entityIn.posZ);
}
public BlockPos.MutableBlockPos setPos(Vec3i vec) {
return this.setPos(vec.getX(), vec.getY(), vec.getZ());
}
public BlockPos.MutableBlockPos move(EnumFacing facing) {
return this.move(facing, 1);
}
public BlockPos.MutableBlockPos move(EnumFacing facing, int n) {
return this.setPos(this.x + facing.getFrontOffsetX() * n, this.y + facing.getFrontOffsetY() * n, this.z + facing.getFrontOffsetZ() * n);
}
/**
* Returns a version of this BlockPos that is guaranteed to be immutable.
*
* When storing a BlockPos given to you for an extended period of time, make sure you
* use this in case the value is changed internally.
*/
public BlockPos toImmutable() {
return new BlockPos(this);
}
}
public static final class PooledMutableBlockPos extends BlockPos.MutableBlockPos {
private static final List POOL = Lists.newArrayList();
private boolean released;
private PooledMutableBlockPos(int xIn, int yIn, int zIn) {
super(xIn, yIn, zIn);
}
public static BlockPos.PooledMutableBlockPos retain() {
return retain(0, 0, 0);
}
public static BlockPos.PooledMutableBlockPos retain(double xIn, double yIn, double zIn) {
return retain(MathHelper.floor_double(xIn), MathHelper.floor_double(yIn), MathHelper.floor_double(zIn));
}
@SideOnly(Side.CLIENT)
public static BlockPos.PooledMutableBlockPos retain(Vec3i vec) {
return retain(vec.getX(), vec.getY(), vec.getZ());
}
public static BlockPos.PooledMutableBlockPos retain(int xIn, int yIn, int zIn) {
synchronized (POOL) {
if (!POOL.isEmpty()) {
BlockPos.PooledMutableBlockPos pos = POOL.remove(POOL.size() - 1);
if (pos != null && pos.released) {
pos.released = false;
pos.setPos(xIn, yIn, zIn);
return pos;
}
}
}
return new BlockPos.PooledMutableBlockPos(xIn, yIn, zIn);
}
public void release() {
synchronized (POOL) {
if (POOL.size() < 100) {
POOL.add(this);
}
this.released = true;
}
}
/**
* None
*/
public BlockPos.PooledMutableBlockPos setPos(int xIn, int yIn, int zIn) {
if (this.released) {
BlockPos.LOGGER.error("PooledMutableBlockPosition modified after it was released.", new Throwable());
this.released = false;
}
return (BlockPos.PooledMutableBlockPos) super.setPos(xIn, yIn, zIn);
}
@SideOnly(Side.CLIENT)
public BlockPos.PooledMutableBlockPos setPos(Entity entityIn) {
return (BlockPos.PooledMutableBlockPos) super.setPos(entityIn);
}
public BlockPos.PooledMutableBlockPos setPos(double xIn, double yIn, double zIn) {
return (BlockPos.PooledMutableBlockPos) super.setPos(xIn, yIn, zIn);
}
public BlockPos.PooledMutableBlockPos setPos(Vec3i vec) {
return (BlockPos.PooledMutableBlockPos) super.setPos(vec);
}
public BlockPos.PooledMutableBlockPos move(EnumFacing facing) {
return (BlockPos.PooledMutableBlockPos) super.move(facing);
}
public BlockPos.PooledMutableBlockPos move(EnumFacing facing, int n) {
return (BlockPos.PooledMutableBlockPos) super.move(facing, n);
}
}
}