package com.falsepattern.lib.compat; import com.falsepattern.lib.StableAPI; import com.google.common.collect.AbstractIterator; import com.google.common.collect.Lists; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; import net.minecraft.util.EnumFacing; import net.minecraft.util.MathHelper; import net.minecraft.util.Vec3; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import javax.annotation.concurrent.Immutable; import java.util.Iterator; import java.util.List; @Immutable @StableAPI(since = "0.6.0") public class BlockPos extends Vec3i { /** * An immutable block pos with zero as all coordinates. */ public static final BlockPos ORIGIN = new BlockPos(0, 0, 0); private static final Logger LOGGER = LogManager.getLogger(); private static final int NUM_X_BITS = 1 + MathHelper.calculateLogBaseTwo(MathHelper.roundUpToPowerOfTwo(30000000)); private static final int NUM_Z_BITS = NUM_X_BITS; private static final int NUM_Y_BITS = 64 - NUM_X_BITS - NUM_Z_BITS; private static final long Y_MASK = (1L << NUM_Y_BITS) - 1L; private static final int Y_SHIFT = NUM_Z_BITS; private static final int X_SHIFT = Y_SHIFT + NUM_Y_BITS; private static final long Z_MASK = (1L << NUM_Z_BITS) - 1L; private static final long X_MASK = (1L << NUM_X_BITS) - 1L; public BlockPos(int x, int y, int z) { super(x, y, z); } public BlockPos(double x, double y, double z) { super(x, y, z); } public BlockPos(Entity source) { this(source.posX, source.posY, source.posZ); } public BlockPos(Vec3 vec) { this(vec.xCoord, vec.yCoord, vec.zCoord); } public BlockPos(Vec3i source) { this(source.getX(), source.getY(), source.getZ()); } /** * Create a BlockPos from a serialized long value (created by toLong) */ public static BlockPos fromLong(long serialized) { int i = (int) (serialized << 64 - X_SHIFT - NUM_X_BITS >> 64 - NUM_X_BITS); int j = (int) (serialized << 64 - Y_SHIFT - NUM_Y_BITS >> 64 - NUM_Y_BITS); int k = (int) (serialized << 64 - NUM_Z_BITS >> 64 - NUM_Z_BITS); return new BlockPos(i, j, k); } /** * Create an Iterable that returns all positions in the box specified by the given corners. There is no requirement * that one corner is greater than the other; individual coordinates will be swapped as needed. *

* In situations where it is usable, prefer {@link #getAllInBoxMutable(BlockPos, BlockPos) instead as it has better * performance (fewer allocations) * * @param from One corner of the box * @param to Another corner of the box * @see #getAllInBox(int, int, int, int, int, int) * @see #getAllInBoxMutable(BlockPos, BlockPos) */ public static Iterable getAllInBox(BlockPos from, BlockPos to) { return getAllInBox(Math.min(from.getX(), to.getX()), Math.min(from.getY(), to.getY()), Math.min(from.getZ(), to.getZ()), Math.max(from.getX(), to.getX()), Math.max(from.getY(), to.getY()), Math.max(from.getZ(), to.getZ())); } /** * Create an Iterable that returns all positions in the box specified by the coordinates. Coordinates must * be in order; e.g. x1 <= x2. *

* In situations where it is usable, prefer {@link #getAllInBoxMutable(BlockPos, BlockPos) instead as it has better * performance (fewer allocations) * * @param x1 The lower x coordinate * @param y1 The lower y coordinate * @param z1 The lower z coordinate * @param x2 The upper x coordinate * @param y2 The upper y coordinate * @param z2 The upper z coordinate * @see #getAllInBox(BlockPos, BlockPos) * @see #getAllInBoxMutable(BlockPos, BlockPos) */ public static Iterable getAllInBox(final int x1, final int y1, final int z1, final int x2, final int y2, final int z2) { return new Iterable() { public Iterator iterator() { return new AbstractIterator() { private boolean first = true; private int lastPosX; private int lastPosY; private int lastPosZ; protected BlockPos computeNext() { if (this.first) { this.first = false; this.lastPosX = x1; this.lastPosY = y1; this.lastPosZ = z1; return new BlockPos(x1, y1, z1); } else if (this.lastPosX == x2 && this.lastPosY == y2 && this.lastPosZ == z2) { return this.endOfData(); } else { if (this.lastPosX < x2) { ++this.lastPosX; } else if (this.lastPosY < y2) { this.lastPosX = x1; ++this.lastPosY; } else if (this.lastPosZ < z2) { this.lastPosX = x1; this.lastPosY = y1; ++this.lastPosZ; } return new BlockPos(this.lastPosX, this.lastPosY, this.lastPosZ); } } }; } }; } /** * Creates an Iterable that returns all positions in the box specified by the given corners. There is no requirement * that one corner is greater than the other; individual coordinates will be swapped as needed. *

* This method uses {@link BlockPos.MutableBlockPos MutableBlockPos} instead of regular BlockPos, which grants * better performance. However, the resulting BlockPos instances can only be used inside the iteration loop (as * otherwise the value will change), unless {@link #toImmutable()} is called. This method is ideal for searching * large areas and only storing a few locations. * * @param from One corner of the box * @param to Another corner of the box * @see #getAllInBox(BlockPos, BlockPos) * @see #getAllInBox(int, int, int, int, int, int) * @see #getAllInBoxMutable(BlockPos, BlockPos) */ public static Iterable getAllInBoxMutable(BlockPos from, BlockPos to) { return getAllInBoxMutable(Math.min(from.getX(), to.getX()), Math.min(from.getY(), to.getY()), Math.min(from.getZ(), to.getZ()), Math.max(from.getX(), to.getX()), Math.max(from.getY(), to.getY()), Math.max(from.getZ(), to.getZ())); } /** * Creates an Iterable that returns all positions in the box specified by the given corners. Coordinates * must be in order; e.g. x1 <= x2. *

* This method uses {@link BlockPos.MutableBlockPos MutableBlockPos} instead of regular BlockPos, which grants * better performance. However, the resulting BlockPos instances can only be used inside the iteration loop (as * otherwise the value will change), unless {@link #toImmutable()} is called. This method is ideal for searching * large areas and only storing a few locations. * * @param x1 The lower x coordinate * @param y1 The lower y coordinate * @param z1 The lower z coordinate * @param x2 The upper x coordinate * @param y2 The upper y coordinate * @param z2 The upper z coordinate * @see #getAllInBox(BlockPos, BlockPos) * @see #getAllInBox(int, int, int, int, int, int) * @see #getAllInBoxMutable(BlockPos, BlockPos) */ public static Iterable getAllInBoxMutable(final int x1, final int y1, final int z1, final int x2, final int y2, final int z2) { return new Iterable() { public Iterator iterator() { return new AbstractIterator() { private BlockPos.MutableBlockPos pos; protected BlockPos.MutableBlockPos computeNext() { if (this.pos == null) { this.pos = new BlockPos.MutableBlockPos(x1, y1, z1); return this.pos; } else if (this.pos.x == x2 && this.pos.y == y2 && this.pos.z == z2) { return this.endOfData(); } else { if (this.pos.x < x2) { ++this.pos.x; } else if (this.pos.y < y2) { this.pos.x = x1; ++this.pos.y; } else if (this.pos.z < z2) { this.pos.x = x1; this.pos.y = y1; ++this.pos.z; } return this.pos; } } }; } }; } /** * Add the given coordinates to the coordinates of this BlockPos */ public BlockPos add(double x, double y, double z) { return x == 0.0D && y == 0.0D && z == 0.0D ? this : new BlockPos((double) this.getX() + x, (double) this.getY() + y, (double) this.getZ() + z); } /** * Add the given coordinates to the coordinates of this BlockPos */ public BlockPos add(int x, int y, int z) { return x == 0 && y == 0 && z == 0 ? this : new BlockPos(this.getX() + x, this.getY() + y, this.getZ() + z); } /** * Add the given Vector to this BlockPos */ public BlockPos add(Vec3i vec) { return this.add(vec.getX(), vec.getY(), vec.getZ()); } /** * Subtract the given Vector from this BlockPos */ public BlockPos subtract(Vec3i vec) { return this.add(-vec.getX(), -vec.getY(), -vec.getZ()); } /** * Offset this BlockPos 1 block up */ public BlockPos up() { return this.up(1); } /** * Offset this BlockPos n blocks up */ public BlockPos up(int n) { return this.offset(EnumFacing.UP, n); } /** * Offset this BlockPos 1 block down */ public BlockPos down() { return this.down(1); } /** * Offset this BlockPos n blocks down */ public BlockPos down(int n) { return this.offset(EnumFacing.DOWN, n); } /** * Offset this BlockPos 1 block in northern direction */ public BlockPos north() { return this.north(1); } /** * Offset this BlockPos n blocks in northern direction */ public BlockPos north(int n) { return this.offset(EnumFacing.NORTH, n); } /** * Offset this BlockPos 1 block in southern direction */ public BlockPos south() { return this.south(1); } /** * Offset this BlockPos n blocks in southern direction */ public BlockPos south(int n) { return this.offset(EnumFacing.SOUTH, n); } /** * Offset this BlockPos 1 block in western direction */ public BlockPos west() { return this.west(1); } /** * Offset this BlockPos n blocks in western direction */ public BlockPos west(int n) { return this.offset(EnumFacing.WEST, n); } /** * Offset this BlockPos 1 block in eastern direction */ public BlockPos east() { return this.east(1); } /** * Offset this BlockPos n blocks in eastern direction */ public BlockPos east(int n) { return this.offset(EnumFacing.EAST, n); } /** * Offset this BlockPos 1 block in the given direction */ public BlockPos offset(EnumFacing facing) { return this.offset(facing, 1); } /** * Offsets this BlockPos n blocks in the given direction */ public BlockPos offset(EnumFacing facing, int n) { return n == 0 ? this : new BlockPos(this.getX() + facing.getFrontOffsetX() * n, this.getY() + facing.getFrontOffsetY() * n, this.getZ() + facing.getFrontOffsetZ() * n); } public BlockPos rotate(Rotation rotationIn) { switch (rotationIn) { case NONE: default: return this; case CLOCKWISE_90: return new BlockPos(-this.getZ(), this.getY(), this.getX()); case CLOCKWISE_180: return new BlockPos(-this.getX(), this.getY(), -this.getZ()); case COUNTERCLOCKWISE_90: return new BlockPos(this.getZ(), this.getY(), -this.getX()); } } /** * Calculate the cross product of this and the given Vector */ public BlockPos crossProduct(Vec3i vec) { return new BlockPos(this.getY() * vec.getZ() - this.getZ() * vec.getY(), this.getZ() * vec.getX() - this.getX() * vec.getZ(), this.getX() * vec.getY() - this.getY() * vec.getX()); } /** * Serialize this BlockPos into a long value */ public long toLong() { return ((long) this.getX() & X_MASK) << X_SHIFT | ((long) this.getY() & Y_MASK) << Y_SHIFT | ((long) this.getZ() & Z_MASK); } /** * Returns a version of this BlockPos that is guaranteed to be immutable. * *

When storing a BlockPos given to you for an extended period of time, make sure you * use this in case the value is changed internally.

*/ public BlockPos toImmutable() { return this; } public static class MutableBlockPos extends BlockPos { /** * Mutable X Coordinate */ protected int x; /** * Mutable Y Coordinate */ protected int y; /** * Mutable Z Coordinate */ protected int z; public MutableBlockPos() { this(0, 0, 0); } public MutableBlockPos(BlockPos pos) { this(pos.getX(), pos.getY(), pos.getZ()); } public MutableBlockPos(int x_, int y_, int z_) { super(0, 0, 0); this.x = x_; this.y = y_; this.z = z_; } /** * Add the given coordinates to the coordinates of this BlockPos */ public BlockPos add(double x, double y, double z) { return super.add(x, y, z).toImmutable(); } /** * Add the given coordinates to the coordinates of this BlockPos */ public BlockPos add(int x, int y, int z) { return super.add(x, y, z).toImmutable(); } /** * Offsets this BlockPos n blocks in the given direction */ public BlockPos offset(EnumFacing facing, int n) { return super.offset(facing, n).toImmutable(); } public BlockPos rotate(Rotation rotationIn) { return super.rotate(rotationIn).toImmutable(); } /** * Gets the X coordinate. */ public int getX() { return this.x; } /** * Gets the Y coordinate. */ public int getY() { return this.y; } public void setY(int yIn) { this.y = yIn; } /** * Gets the Z coordinate. */ public int getZ() { return this.z; } /** * None */ public BlockPos.MutableBlockPos setPos(int xIn, int yIn, int zIn) { this.x = xIn; this.y = yIn; this.z = zIn; return this; } public BlockPos.MutableBlockPos setPos(double xIn, double yIn, double zIn) { return this.setPos(MathHelper.floor_double(xIn), MathHelper.floor_double(yIn), MathHelper.floor_double(zIn)); } @SideOnly(Side.CLIENT) public BlockPos.MutableBlockPos setPos(Entity entityIn) { return this.setPos(entityIn.posX, entityIn.posY, entityIn.posZ); } public BlockPos.MutableBlockPos setPos(Vec3i vec) { return this.setPos(vec.getX(), vec.getY(), vec.getZ()); } public BlockPos.MutableBlockPos move(EnumFacing facing) { return this.move(facing, 1); } public BlockPos.MutableBlockPos move(EnumFacing facing, int n) { return this.setPos(this.x + facing.getFrontOffsetX() * n, this.y + facing.getFrontOffsetY() * n, this.z + facing.getFrontOffsetZ() * n); } /** * Returns a version of this BlockPos that is guaranteed to be immutable. * *

When storing a BlockPos given to you for an extended period of time, make sure you * use this in case the value is changed internally.

*/ public BlockPos toImmutable() { return new BlockPos(this); } } public static final class PooledMutableBlockPos extends BlockPos.MutableBlockPos { private static final List POOL = Lists.newArrayList(); private boolean released; private PooledMutableBlockPos(int xIn, int yIn, int zIn) { super(xIn, yIn, zIn); } public static BlockPos.PooledMutableBlockPos retain() { return retain(0, 0, 0); } public static BlockPos.PooledMutableBlockPos retain(double xIn, double yIn, double zIn) { return retain(MathHelper.floor_double(xIn), MathHelper.floor_double(yIn), MathHelper.floor_double(zIn)); } @SideOnly(Side.CLIENT) public static BlockPos.PooledMutableBlockPos retain(Vec3i vec) { return retain(vec.getX(), vec.getY(), vec.getZ()); } public static BlockPos.PooledMutableBlockPos retain(int xIn, int yIn, int zIn) { synchronized (POOL) { if (!POOL.isEmpty()) { BlockPos.PooledMutableBlockPos pos = POOL.remove(POOL.size() - 1); if (pos != null && pos.released) { pos.released = false; pos.setPos(xIn, yIn, zIn); return pos; } } } return new BlockPos.PooledMutableBlockPos(xIn, yIn, zIn); } public void release() { synchronized (POOL) { if (POOL.size() < 100) { POOL.add(this); } this.released = true; } } /** * None */ public BlockPos.PooledMutableBlockPos setPos(int xIn, int yIn, int zIn) { if (this.released) { BlockPos.LOGGER.error("PooledMutableBlockPosition modified after it was released.", new Throwable()); this.released = false; } return (BlockPos.PooledMutableBlockPos) super.setPos(xIn, yIn, zIn); } @SideOnly(Side.CLIENT) public BlockPos.PooledMutableBlockPos setPos(Entity entityIn) { return (BlockPos.PooledMutableBlockPos) super.setPos(entityIn); } public BlockPos.PooledMutableBlockPos setPos(double xIn, double yIn, double zIn) { return (BlockPos.PooledMutableBlockPos) super.setPos(xIn, yIn, zIn); } public BlockPos.PooledMutableBlockPos setPos(Vec3i vec) { return (BlockPos.PooledMutableBlockPos) super.setPos(vec); } public BlockPos.PooledMutableBlockPos move(EnumFacing facing) { return (BlockPos.PooledMutableBlockPos) super.move(facing); } public BlockPos.PooledMutableBlockPos move(EnumFacing facing, int n) { return (BlockPos.PooledMutableBlockPos) super.move(facing, n); } } }