/* * This file is part of FalsePatternLib. * * Copyright (C) 2022-2024 FalsePattern * All Rights Reserved * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * FalsePatternLib is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * FalsePatternLib is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with FalsePatternLib. If not, see . */ package com.falsepattern.lib.internal.config; import com.falsepattern.lib.config.Config; import com.falsepattern.lib.config.ConfigurationManager; import com.falsepattern.lib.internal.Tags; @Config.Comment("Miscellaneous FalsePatternLib settings") @Config.LangKey @Config(modid = Tags.MODID, category = "misc", categoryMigrations = "general") public class MiscConfig { @Config.Comment({"Fixes the mod options menu in-game.", "By default, the mod options when in already in a game will show \"Test1, Test2, DISABLED\" in bright red.", "This replaces that interface with the one from the main menu."}) @Config.LangKey @Config.DefaultBoolean(true) @Config.Name(value = "inGameModOptionsFix", migrations = "") public static boolean IN_GAME_MOD_OPTIONS_FIX; static { ConfigurationManager.selfInit(); } }