/* * This file is part of FalsePatternLib. * * Copyright (C) 2022-2024 FalsePattern * All Rights Reserved * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * FalsePatternLib is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * FalsePatternLib is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with FalsePatternLib. If not, see . */ package com.falsepattern.lib.util; import com.falsepattern.lib.StableAPI; import com.falsepattern.lib.internal.Tags; import com.falsepattern.lib.internal.render.ClampedIcon; import com.falsepattern.lib.internal.render.FullTextureIcon; import lombok.SneakyThrows; import lombok.experimental.UtilityClass; import lombok.val; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.util.IIcon; import net.minecraft.util.Timer; import cpw.mods.fml.relauncher.ReflectionHelper; import cpw.mods.fml.relauncher.SideOnly; import static cpw.mods.fml.relauncher.Side.CLIENT; import static net.minecraft.client.Minecraft.getMinecraft; @SideOnly(CLIENT) @UtilityClass @StableAPI(since = "0.8.0") public final class RenderUtil { private static final Timer MINECRAFT_TIMER = getMinecraftTimer(); private static final ResourceLocation EMPTY_TEXTURE = new ResourceLocation(Tags.MODID, "textures/empty_texture.png"); /** * Sets the OpenGL translation, relative to the player's position. *

* This is useful for rendering things that are not part of the world mesh, but should be rendered as if they were. *

* It's good practice to make this call inside a {@link GL11#glPushMatrix() push}/{@link GL11#glPopMatrix() pop} matrix block. */ @StableAPI.Expose(since = "0.12.0") public static void setGLTranslationRelativeToPlayer() { val player = getMinecraft().thePlayer; val partialTick = partialTick(); val offsetX = (float) (player.lastTickPosX + (player.posX - player.lastTickPosX) * partialTick); val offsetY = (float) (player.lastTickPosY + (player.posY - player.lastTickPosY) * partialTick); val offsetZ = (float) (player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * partialTick); GL11.glTranslatef(-offsetX, -offsetY, -offsetZ); } /** * Provides a texture icon with the given name and dimensions. *

* This is useful for rendering textures that are not part of the Minecraft texture atlas. * * @param iconName The icon name * @param width The icon width in pixels * @param height The icon height in pixels * * @return The full resolution texture icon. */ @StableAPI.Expose(since = "0.10.0") public static IIcon getFullTextureIcon(String iconName, int width, int height) { return new FullTextureIcon(iconName, width, height); } /** * Wraps the given icon as a clamped icon. *

* A clamped icon will clamp the coordinates given to {@link IIcon#getInterpolatedU(double)} and {@link IIcon#getInterpolatedV(double)} to the range of 0 to 16. *

* This is helpful when using {@link RenderBlocks} but having different bounds. * * @param icon The icon to clamp */ @StableAPI.Expose(since = "0.12.0") public static IIcon wrapAsClampedIcon(IIcon icon) { return new ClampedIcon(icon); } /** * Binds an empty texture. *

* When rendering without shaders, using {@link GL11#glDisable(int)} with {@link GL11#GL_TEXTURE_2D} * is sufficient to achieve the same effect. *

* However, when shaders are enabled, disabling textures using this method will have no effect. Therefore this method can be used as a workaround. */ @StableAPI.Expose(since = "1.3.0") public static void bindEmptyTexture() { getMinecraft().renderEngine.bindTexture(EMPTY_TEXTURE); } /** * Provides the partial tick between the last and next client tick, in the range of 0 to 1. *

* Sometimes referred to as 'subTick', it is used mostly for interpolation in rendering. * * @return The current partial tick */ @StableAPI.Expose public static float partialTick() { return MINECRAFT_TIMER.renderPartialTicks; } @StableAPI.Expose @SneakyThrows private static Timer getMinecraftTimer() { val timerField = ReflectionHelper.findField(Minecraft.class, "timer", "field_71428_T"); timerField.setAccessible(true); return (Timer) timerField.get(getMinecraft()); } }