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Refactor Vec3i
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@@ -1,121 +1,107 @@
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package com.falsepattern.lib.compat;
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import com.falsepattern.lib.StableAPI;
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import lombok.*;
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import net.minecraft.util.MathHelper;
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import javax.annotation.concurrent.Immutable;
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import java.util.Objects;
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/**
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* A functional equivalent to Vec3i present in Minecraft 1.12
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*/
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@Getter
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@Immutable
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@EqualsAndHashCode
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@AllArgsConstructor
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@StableAPI(since = "0.6.0")
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public class Vec3i implements Comparable<Vec3i> {
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/**
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* An immutable vector with zero as all coordinates.
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* A static zero vector
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*/
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public static final Vec3i NULL_VECTOR = new Vec3i(0, 0, 0);
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/**
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* X coordinate
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*/
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private final int x;
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/**
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* Y coordinate
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*/
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private final int y;
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/**
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* Z coordinate
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*/
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private final int z;
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public Vec3i(int xIn, int yIn, int zIn) {
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this.x = xIn;
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this.y = yIn;
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this.z = zIn;
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protected final int x;
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protected final int y;
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protected final int z;
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/**
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* Instantiates a new vector.
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*
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* @param x the x
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* @param y the y
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* @param z the z
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*/
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public Vec3i(double x, double y, double z) {
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this(MathHelper.floor_double(x), MathHelper.floor_double(y), MathHelper.floor_double(z));
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}
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public Vec3i(double xIn, double yIn, double zIn) {
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this(MathHelper.floor_double(xIn), MathHelper.floor_double(yIn), MathHelper.floor_double(zIn));
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}
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public int compareTo(Vec3i p_compareTo_1_) {
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if (this.getY() == p_compareTo_1_.getY()) {
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return this.getZ() == p_compareTo_1_.getZ() ? this.getX() - p_compareTo_1_.getX() : this.getZ() - p_compareTo_1_.getZ();
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} else {
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return this.getY() - p_compareTo_1_.getY();
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}
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public int compareTo(@NonNull Vec3i vec) {
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return y == vec.getY() ? z == vec.getZ() ? x - vec.getX() : z - vec.getZ() : y - vec.getY();
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}
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/**
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* Gets the X coordinate.
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* Cross product between two vectors.
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*
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* @param vec the other vector
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* @return the new resulting vector
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*/
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public int getX() {
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return this.x;
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public Vec3i crossProduct(@NonNull Vec3i vec) {
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return new Vec3i(
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y * vec.getZ() - z * vec.getY(),
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z * vec.getX() - x * vec.getZ(),
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x * vec.getY() - y * vec.getX()
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);
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}
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/**
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* Gets the Y coordinate.
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* Gets distance to the vector.
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*
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* @param x the other x
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* @param y the other y
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* @param z the other z
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* @return the distance
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*/
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public int getY() {
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return this.y;
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public double getDistance(int x, int y, int z) {
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return Math.sqrt(distanceSq(x, y, z));
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}
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/**
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* Gets the Z coordinate.
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* Square distance between vectors.
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*
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* @param vec the other vector
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* @return the square distance
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*/
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public int getZ() {
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return this.z;
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public double distanceSq(@NonNull Vec3i vec) {
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return distanceSq(vec.getX(), vec.getY(), vec.getZ());
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}
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/**
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* Calculate the cross product of this and the given Vector
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* Square root distance to a point.
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*
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* @param x the other x
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* @param y the other y
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* @param z the other z
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* @return the square distance
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*/
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public Vec3i crossProduct(Vec3i vec) {
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return new Vec3i(this.getY() * vec.getZ() - this.getZ() * vec.getY(), this.getZ() * vec.getX() - this.getX() * vec.getZ(), this.getX() * vec.getY() - this.getY() * vec.getX());
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}
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public double getDistance(int xIn, int yIn, int zIn) {
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double d0 = (this.getX() - xIn);
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double d1 = (this.getY() - yIn);
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double d2 = (this.getZ() - zIn);
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return Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
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public double distanceSq(int x, int y, int z) {
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val dX = this.x - x;
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val dY = this.y - y;
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val dZ = this.z - z;
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return dX * dX + dY * dY + dZ * dZ;
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}
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/**
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* Calculate squared distance to the given coordinates
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* Square distance between point to center of this Block.
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*
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* @param x the other x
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* @param y the other y
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* @param z the other z
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* @return the square distance to center
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*/
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public double distanceSq(double toX, double toY, double toZ) {
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double d0 = (double) this.getX() - toX;
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double d1 = (double) this.getY() - toY;
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double d2 = (double) this.getZ() - toZ;
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return d0 * d0 + d1 * d1 + d2 * d2;
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}
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/**
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* Compute square of distance from point x, y, z to center of this Block
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*/
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public double distanceSqToCenter(double xIn, double yIn, double zIn) {
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double d0 = (double) this.getX() + 0.5D - xIn;
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double d1 = (double) this.getY() + 0.5D - yIn;
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double d2 = (double) this.getZ() + 0.5D - zIn;
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return d0 * d0 + d1 * d1 + d2 * d2;
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}
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/**
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* Calculate squared distance to the given Vector
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*/
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public double distanceSq(Vec3i to) {
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return this.distanceSq(to.getX(), to.getY(), to.getZ());
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}
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@Override
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public boolean equals(Object o) {
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if (this == o) return true;
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if (o == null || getClass() != o.getClass()) return false;
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Vec3i vec3i = (Vec3i) o;
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return getX() == vec3i.getX() && getY() == vec3i.getY() && getZ() == vec3i.getZ();
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}
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@Override
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public int hashCode() {
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return Objects.hash(getX(), getY(), getZ());
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public double distanceSqToCenter(double x, double y, double z) {
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val dX = this.x + 0.5D - x;
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val dY = this.y + 0.5D - y;
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val dZ = this.z + 0.5D - z;
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return dX * dX + dY * dY + dZ * dZ;
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}
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}
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