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/*
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* Copyright (C) 2022 FalsePattern
* All Rights Reserved
*
* The above copyright notice, this permission notice and the word "SNEED"
* shall be included in all copies or substantial portions of the Software.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
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package com.falsepattern.lib.util ;
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import com.falsepattern.lib.StableAPI ;
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import com.falsepattern.lib.internal.render.ClampedIcon ;
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import com.falsepattern.lib.internal.render.FullTextureIcon ;
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import lombok.SneakyThrows ;
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import lombok.experimental.UtilityClass ;
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import lombok.val ;
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import net.minecraft.client.Minecraft ;
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import net.minecraft.client.renderer.RenderBlocks ;
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import net.minecraft.util.IIcon ;
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import net.minecraft.util.Timer ;
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import cpw.mods.fml.relauncher.ReflectionHelper ;
import cpw.mods.fml.relauncher.SideOnly ;
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import org.lwjgl.opengl.GL11 ;
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import java.util.Collections ;
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import static cpw.mods.fml.relauncher.Side.CLIENT ;
import static net.minecraft.client.Minecraft.getMinecraft ;
@SideOnly ( CLIENT )
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@UtilityClass
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@StableAPI ( since = "0.8.0" )
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public final class RenderUtil {
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private static final Timer MINECRAFT_TIMER = getMinecraftTimer ();
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/**
* Sets the OpenGL translation, relative to the player's position.
* <p>
* This is useful for rendering things that are not part of the world mesh, but should be rendered as if they were.
* <p>
* It's good practice to make this call inside a {@link GL11#glPushMatrix() push}/{@link GL11#glPopMatrix() pop} matrix block.
*/
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@StableAPI.Expose ( since = "0.12.0" )
public static void setGLTranslationRelativeToPlayer () {
val player = getMinecraft (). thePlayer ;
val partialTick = partialTick ();
val offsetX = ( float ) ( player . lastTickPosX + ( player . posX - player . lastTickPosX ) * partialTick );
val offsetY = ( float ) ( player . lastTickPosY + ( player . posY - player . lastTickPosY ) * partialTick );
val offsetZ = ( float ) ( player . lastTickPosZ + ( player . posZ - player . lastTickPosZ ) * partialTick );
GL11 . glTranslatef ( - offsetX , - offsetY , - offsetZ );
}
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/**
* Provides a texture icon with the given name and dimensions.
* <p>
* This is useful for rendering textures that are not part of the Minecraft texture atlas.
*
* @param iconName The icon name
* @param width The icon width in pixels
* @param height The icon height in pixels
* @return The full resolution texture icon.
*/
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@StableAPI.Expose ( since = "0.10.0" )
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public static IIcon getFullTextureIcon ( String iconName , int width , int height ) {
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return new FullTextureIcon ( iconName , width , height );
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}
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/**
* Wraps the given icon as a clamped icon.
* <p>
* A clamped icon will clamp the coordinates given to {@link IIcon#getInterpolatedU(double)} and {@link IIcon#getInterpolatedV(double)} to the range of 0 to 16.
* <p>
* This is helpful when using {@link RenderBlocks} but having different bounds.
*
* @param icon The icon to clamp
*/
@StableAPI.Expose ( since = "0.10.0" )
public static IIcon wrapAsClampedIcon ( IIcon icon ) {
return new ClampedIcon ( icon );
}
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/**
* Provides the partial tick between the last and next client tick, in the range of 0 to 1.
* <p>
* Sometimes referred to as 'subTick', it is used mostly for interpolation in rendering.
*
* @return The current partial tick
*/
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@StableAPI.Expose
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public static float partialTick () {
return MINECRAFT_TIMER . renderPartialTicks ;
}
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@StableAPI.Expose
@SneakyThrows
private static Timer getMinecraftTimer () {
val timerField = ReflectionHelper . findField ( Minecraft . class , "timer" , "field_71428_T" );
timerField . setAccessible ( true );
return ( Timer ) timerField . get ( getMinecraft ());
}
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}