scatter the default biome IDs a bit, should avoid some more conflicts.

This commit is contained in:
FalsePattern committed 2022-07-14 23:27:24 +02:00
1 parent 6892b59e4d
commit ad330ec622
2 files changed
+21

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@@ -10,6 +10,13 @@ import org.spongepowered.asm.mixin.injection.ModifyConstant;
@Mixin(value = BOPBiomeManager.class,
remap = false)
public abstract class BOPBiomeManagerMixin {
@ModifyConstant(method = "<clinit>",
constant = @Constant(intValue = 40),
require = 1)
private static int shiftBiomeIDsUp(int id) {
return id + 14000;
}
@ModifyConstant(method = "getNextFreeBiomeId",
constant = @Constant(intValue = VanillaConstants.biomeIDCount),
require = 1)
@@ -47,6 +47,20 @@ public abstract class ModBiomesMixin {
@Shadow
public static int savannahSubSteppeID;
@ModifyConstant(method = "<clinit>",
constant = {@Constant(intValue = 100),
@Constant(intValue = 101),
@Constant(intValue = 102),
@Constant(intValue = 103),
@Constant(intValue = 104),
@Constant(intValue = 105),
@Constant(intValue = 106),
@Constant(intValue = 107)},
require = 8)
private static int shiftBiomeIDsUp(int id) {
return id + 13000;
}
@ModifyConstant(method = "init",
constant = @Constant(intValue = 128),
require = 1)