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modularize all the mixins
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@@ -9,25 +9,55 @@ public class GeneralConfig {
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static {
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ConfigurationManager.selfInit();
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}
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@Config.Comment("WARNING: THIS CONFIG IS EXTREMELY SENSITIVE TO CHANGES, DISABLING STUFF ONCE THEY HAVE BEEN ENABLED\n" +
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"CAN CORRUPT YOUR WORLD! ONLY TOUCH THIS FILE IF YOU KNOW WHAT YOU'RE DOING!\n" +
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"This file should only be edited by modpack developers to finetune it for the modpack. Once an option\n" +
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"has been enabled, it modifies the chunk save data format, which is (partially) compatible with\n" +
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"vanilla, but removing the mod might cause block/item corruption for higher IDs.\n" +
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"Additional note: Every client and server must have the exact same config, this also affects netcode.")
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@Config.DefaultString("")
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public static String __NOTICE__;
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@Config.Comment("Throw an exception when an invalid block is registered. FOR DEBUGGING PURPOSES")
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@Config.DefaultBoolean(false)
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public static boolean catchUnregisteredBlocks;
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@Config.Comment("Remove invalid (corrupted) blocks from the game.")
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@Config.Comment("Remove invalid (corrupted) blocks from the game. FOR DEBUGGING PURPOSES")
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@Config.DefaultBoolean(false)
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public static boolean removeInvalidBlocks;
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@Config.Comment("Extend DataWatcher IDs. Vanilla limit is 31, new limit is 127.")
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@Config.Comment("Extend Biome IDs. Vanilla limit is 256, new limit is 65536.")
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@Config.DefaultBoolean(true)
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public static boolean extendBiome;
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@Config.Comment("Extend Block and Item IDs. Vanilla limit is 4096/32000, new limit is 16777216 for both.\n" +
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"See also: countCorrectionBits")
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@Config.DefaultBoolean(true)
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public static boolean extendBlockItem;
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@Config.Comment("Extend DataWatcher IDs. Vanilla limit is 31, new limit is 127.\n" +
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"Disabled by default because of uncertain/weak implementation (taken from NotEnoughIDs)")
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@Config.DefaultBoolean(false)
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public static boolean extendDataWatcher;
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@Config.Comment("Extend Enchantment IDs. Vanilla limit is 256, new limit is 32768.")
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@Config.DefaultBoolean(true)
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public static boolean extendEnchantment;
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@Config.Comment("Extend Potion IDs. Vanilla limit is 32, new limit is 65536.")
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@Config.DefaultBoolean(true)
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public static boolean extendPotion;
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@Config.Comment(
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"Setting this value greater than 0 will reduce RAM usage, at the cost of less available Block IDs.\n" +
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"Use this to tune the amount of available block IDs.\n" +
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"Minecraft contains some internal code that uses a HUGE amount of RAM with too many block IDs available.\n" +
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"Notice: This does not affect ITEM IDs.\n" +
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"By default, block IDs can also go up to 16 Million, and each additional bit in this setting halves\n" +
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"this value.\n" +
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"The vanilla default is 4k block IDs, while the maximum is 16 million.\n" +
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"The default setting sets it to 4k (vanilla).\n" +
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"increase if necessary (when running out of BLOCK IDs in your modpack)\n" +
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"Only effective if extendBlockItem is enabled.\n" +
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"(0: 16M, 1: 8M, 2: 4M, 3: 2M, 4: 1M, 5: 512K, 6: 256K, 7: 128K, 8: 64K, 9: 32K, 10: 16K, 11: 8K, 12: 4K)\n")
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@Config.RangeInt(min = 0,
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max = 12)
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@Config.DefaultInt(0)
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@Config.DefaultInt(12)
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public static int countCorrectionBits;
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}
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