mirror of
https://github.com/GTNewHorizons/Electro-Magic-Tools.git
synced 2026-11-13 17:04:02 +00:00
343 lines
13 KiB
Java
343 lines
13 KiB
Java
package emt.entity;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.IProjectile;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityArrow;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import java.util.List;
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public class EntityLaser extends Entity implements IProjectile {
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private int xTile = -1;
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private int yTile = -1;
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private int zTile = -1;
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private Block inTile;
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private int inData;
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private boolean inGround;
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public Entity shootingEntity;
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private int ticksInGround;
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private int ticksInAir;
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private float explosionStrength = 2f;
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public EntityLaser(World par1World) {
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super(par1World);
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this.renderDistanceWeight = 10.0D;
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this.setSize(0.5F, 0.5F);
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}
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public EntityLaser(World par1World, double par2, double par4, double par6) {
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super(par1World);
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this.renderDistanceWeight = 10.0D;
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this.setSize(0.5F, 0.5F);
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this.setPosition(par2, par4, par6);
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this.yOffset = 0.0F;
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}
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public EntityLaser(World world, EntityLivingBase entity, EntityLivingBase par3EntityLivingBase, float par4, float par5) {
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super(world);
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this.renderDistanceWeight = 10.0D;
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this.shootingEntity = entity;
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this.posY = entity.posY + (double) entity.getEyeHeight() - 0.10000000149011612D;
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double d0 = par3EntityLivingBase.posX - entity.posX;
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double d1 = par3EntityLivingBase.boundingBox.minY + (double) (par3EntityLivingBase.height / 3.0F) - this.posY;
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double d2 = par3EntityLivingBase.posZ - entity.posZ;
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double d3 = (double) MathHelper.sqrt_double(d0 * d0 + d2 * d2);
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if (d3 >= 1.0E-7D) {
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float f2 = (float) (Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
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float f3 = (float) (-(Math.atan2(d1, d3) * 180.0D / Math.PI));
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double d4 = d0 / d3;
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double d5 = d2 / d3;
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this.setLocationAndAngles(entity.posX + d4, this.posY, entity.posZ + d5, f2, f3);
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this.yOffset = 0.0F;
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float f4 = (float) d3 * 0.2F;
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this.setThrowableHeading(d0, d1 + (double) f4, d2, par4, par5);
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}
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}
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public EntityLaser(World world, EntityLivingBase entity, float par3) {
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super(world);
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this.renderDistanceWeight = 10.0D;
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this.shootingEntity = entity;
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this.setSize(0.5F, 0.5F);
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this.setLocationAndAngles(entity.posX, entity.posY + (double) entity.getEyeHeight(), entity.posZ, entity.rotationYaw, entity.rotationPitch);
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this.posX -= (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F);
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this.posY -= 0.10000000149011612D;
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this.posZ -= (double) (MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F);
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this.setPosition(this.posX, this.posY, this.posZ);
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this.yOffset = 0.0F;
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this.motionX = (double) (-MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI));
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this.motionZ = (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI));
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this.motionY = (double) (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI));
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this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F);
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}
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public void setExplosionStrengthModifier(float f)
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{
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explosionStrength = f;
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}
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protected void entityInit() {
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}
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public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8) {
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float f2 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
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par1 /= (double) f2;
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par3 /= (double) f2;
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par5 /= (double) f2;
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par1 += this.rand.nextGaussian() * (double) (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double) par8;
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par3 += this.rand.nextGaussian() * (double) (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double) par8;
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par5 += this.rand.nextGaussian() * (double) (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double) par8;
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par1 *= (double) par7;
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par3 *= (double) par7;
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par5 *= (double) par7;
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this.motionX = par1;
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this.motionY = par3;
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this.motionZ = par5;
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float f3 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
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this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(par1, par5) * 180.0D / Math.PI);
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this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(par3, (double) f3) * 180.0D / Math.PI);
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this.ticksInGround = 0;
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}
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@SideOnly(Side.CLIENT)
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public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9) {
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this.setPosition(par1, par3, par5);
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this.setRotation(par7, par8);
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}
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@SideOnly(Side.CLIENT)
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public void setVelocity(double par1, double par3, double par5) {
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this.motionX = par1;
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this.motionY = par3;
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this.motionZ = par5;
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if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
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float f = MathHelper.sqrt_double(par1 + par5);
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this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(par1, par5) / Math.PI);
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this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(par3, (double) f) / Math.PI);
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this.prevRotationPitch = this.rotationPitch;
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this.prevRotationYaw = this.rotationYaw;
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this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
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this.ticksInGround = 0;
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}
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}
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public void onUpdate() {
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super.onUpdate();
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if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
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float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
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this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
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this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(this.motionY, (double) f) * 180.0D / Math.PI);
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}
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Block block = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile);
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if (block.getMaterial() != Material.air) {
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block.setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
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AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);
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if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ))) {
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this.inGround = true;
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}
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}
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Block i = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile);
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i.setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
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AxisAlignedBB axisalignedbb = i.getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);
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if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ))) {
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this.inGround = true;
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}
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if (this.inGround) {
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Block j = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile);
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int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
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if (!this.worldObj.isRemote) {
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this.worldObj.createExplosion(this, (int) this.posX, (int) this.posY, (int) this.posZ, explosionStrength, true);
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this.setDead();
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}
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if (j == this.inTile && k == this.inData) {
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++this.ticksInGround;
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if (this.ticksInGround == 1200) {
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this.setDead();
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}
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}
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else {
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this.inGround = false;
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this.motionX *= (double) (this.rand.nextFloat() * 0.2F);
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this.motionY *= (double) (this.rand.nextFloat() * 0.2F);
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this.motionZ *= (double) (this.rand.nextFloat() * 0.2F);
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this.ticksInGround = 0;
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this.ticksInAir = 0;
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}
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}
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else {
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++this.ticksInAir;
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Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
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Vec3 vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
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MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false);
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vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
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vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
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if (movingobjectposition != null) {
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vec3 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
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}
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Entity entity = null;
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List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
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double d0 = 0.0D;
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int l;
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float f1;
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for (l = 0; l < list.size(); ++l) {
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Entity entity1 = (Entity) list.get(l);
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if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) {
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f1 = 0.3F;
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AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double) f1, (double) f1, (double) f1);
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MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec3, vec31);
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if (movingobjectposition1 != null) {
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double d1 = vec3.distanceTo(movingobjectposition1.hitVec);
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if (d1 < d0 || d0 == 0.0D) {
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entity = entity1;
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d0 = d1;
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}
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}
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}
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}
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if (entity != null) {
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movingobjectposition = new MovingObjectPosition(entity);
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}
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if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) {
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EntityPlayer entityplayer = (EntityPlayer) movingobjectposition.entityHit;
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if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer) this.shootingEntity).canAttackPlayer(entityplayer)) {
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movingobjectposition = null;
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}
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}
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float f2;
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float f3;
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if (movingobjectposition != null) {
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if (movingobjectposition.entityHit != null) {
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f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
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if (!this.worldObj.isRemote) {
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this.worldObj.createExplosion(this, (int) this.posX, (int) this.posY, (int) this.posZ, explosionStrength, true);
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this.setDead();
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}
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}
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else {
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this.xTile = movingobjectposition.blockX;
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this.yTile = movingobjectposition.blockY;
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this.zTile = movingobjectposition.blockZ;
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this.inTile = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile);
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this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
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this.motionX = movingobjectposition.hitVec.xCoord - this.posX;
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this.motionY = movingobjectposition.hitVec.yCoord - this.posY;
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this.motionZ = movingobjectposition.hitVec.zCoord - this.posZ;
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f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
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this.posX -= this.motionX / (double) f2 * 0.05000000074505806D;
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this.posY -= this.motionY / (double) f2 * 0.05000000074505806D;
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this.posZ -= this.motionZ / (double) f2 * 0.05000000074505806D;
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this.inGround = true;
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}
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}
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this.posX += this.motionX;
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this.posY += this.motionY;
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this.posZ += this.motionZ;
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f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
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this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
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for (this.rotationPitch = (float) (Math.atan2(this.motionY, (double) f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F);
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while (this.rotationPitch - this.prevRotationPitch >= 180.0F) {
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this.prevRotationPitch += 360.0F;
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}
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while (this.rotationYaw - this.prevRotationYaw < -180.0F) {
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this.prevRotationYaw -= 360.0F;
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}
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while (this.rotationYaw - this.prevRotationYaw >= 180.0F) {
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this.prevRotationYaw += 360.0F;
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}
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this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
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this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
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float f4 = 0.99F;
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f1 = 0.05F;
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if (this.isInWater()) {
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for (int j1 = 0; j1 < 4; ++j1) {
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f3 = 0.25F;
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this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double) f3, this.posY - this.motionY * (double) f3, this.posZ - this.motionZ * (double) f3, this.motionX, this.motionY, this.motionZ);
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}
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f4 = 0.8F;
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}
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this.motionX *= (double) f4;
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this.motionY *= (double) f4;
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this.motionZ *= (double) f4;
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this.motionY -= (double) f1;
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this.setPosition(this.posX, this.posY, this.posZ);
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}
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}
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public void writeEntityToNBT(NBTTagCompound nbt) {
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nbt.setShort("xTile", (short) this.xTile);
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nbt.setShort("yTile", (short) this.yTile);
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nbt.setShort("zTile", (short) this.zTile);
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nbt.setByte("inTile", (byte) Block.getIdFromBlock(this.inTile));
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nbt.setByte("inData", (byte) this.inData);
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nbt.setBoolean("inGround", this.inGround);
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nbt.setFloat("explosionStrength", this.explosionStrength);
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}
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public void readEntityFromNBT(NBTTagCompound nbt) {
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this.xTile = nbt.getShort("xTile");
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this.yTile = nbt.getShort("yTile");
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this.zTile = nbt.getShort("zTile");
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this.inTile = Block.getBlockById(nbt.getByte("inTile") & 255);
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this.inData = nbt.getByte("inData") & 255;
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this.inGround = nbt.getBoolean("inGround");
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this.explosionStrength = nbt.getFloat("explosionStrength");
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}
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public void onCollide(Entity par1Entity) {
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if (!this.worldObj.isRemote)
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{
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this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, explosionStrength, true);
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}
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}
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@SideOnly(Side.CLIENT)
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public float getShadowSize() {
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return 0.0F;
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}
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} |