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https://github.com/GTNewHorizons/Electro-Magic-Tools.git
synced 2026-11-13 17:04:02 +00:00
Fixed the wand charging station texture, moved the baubles API to package it, and using the @API annotation for it. Added the Config GUIs existing in MinecraftForge for EMT! Awesome!
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@@ -1,7 +0,0 @@
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package baubles.api;
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public enum BaubleType {
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RING,
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AMULET,
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BELT
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}
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@@ -1,34 +0,0 @@
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package baubles.api;
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import java.lang.reflect.Method;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import cpw.mods.fml.common.FMLLog;
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/**
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* @author Azanor
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*/
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public class BaublesApi {
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static Method getBaubles;
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/**
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* Retrieves the baubles inventory for the supplied player
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*/
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public static IInventory getBaubles(EntityPlayer player) {
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IInventory ot = null;
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try {
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if(getBaubles == null) {
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Class fake = Class.forName("baubles.common.lib.PlayerHandler");
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getBaubles = fake.getMethod("getPlayerBaubles", EntityPlayer.class);
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}
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ot = (IInventory) getBaubles.invoke(null, player);
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} catch(Exception ex) {
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FMLLog.warning("[Baubles API] Could not invoke baubles.common.lib.PlayerHandler method getPlayerBaubles");
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}
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return ot;
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}
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}
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@@ -1,46 +0,0 @@
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package baubles.api;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.item.ItemStack;
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/**
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*
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* @author Azanor
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*
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* This interface should be extended by items that can be worn in bauble slots
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*
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*/
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public interface IBauble {
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/**
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* This method return the type of bauble this is.
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* Type is used to determine the slots it can go into.
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*/
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public BaubleType getBaubleType(ItemStack itemstack);
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/**
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* This method is called once per tick if the bauble is being worn by a player
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*/
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public void onWornTick(ItemStack itemstack, EntityLivingBase player);
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/**
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* This method is called when the bauble is equipped by a player
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*/
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public void onEquipped(ItemStack itemstack, EntityLivingBase player);
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/**
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* This method is called when the bauble is unequipped by a player
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*/
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public void onUnequipped(ItemStack itemstack, EntityLivingBase player);
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/**
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* can this bauble be placed in a bauble slot
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*/
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public boolean canEquip(ItemStack itemstack, EntityLivingBase player);
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/**
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* Can this bauble be removed from a bauble slot
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*/
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public boolean canUnequip(ItemStack itemstack, EntityLivingBase player);
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}
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@@ -7,7 +7,7 @@ package ic2.api.energy;
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* The old EnergyNet methods missing in IEnergyNet have been migrated to events (load, unload) or
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* removed (tiles no longer emit energy actively, the energy net implementation requests it).
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*
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* See ic2/api/energy/usage.txt for an overall description of the energy net api.
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* See ic2/baubles.api/energy/usage.txt for an overall description of the energy net baubles.api.
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*/
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public final class EnergyNet {
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/**
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@@ -8,7 +8,7 @@ import net.minecraftforge.common.util.ForgeDirection;
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/**
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* Interface representing the methods provided by the global EnergyNet class.
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*
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* See ic2/api/energy/usage.txt for an overall description of the energy net api.
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* See ic2/baubles.api/energy/usage.txt for an overall description of the energy net baubles.api.
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*/
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public interface IEnergyNet {
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/**
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@@ -9,7 +9,7 @@ import ic2.api.energy.tile.IEnergyTile;
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/**
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* Base class for energy net events, don't use it directly.
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*
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* See ic2/api/energy/usage.txt for an overall description of the energy net api.
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* See ic2/baubles.api/energy/usage.txt for an overall description of the energy net baubles.api.
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*/
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public class EnergyTileEvent extends WorldEvent {
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public final IEnergyTile energyTile;
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@@ -16,7 +16,7 @@ import ic2.api.energy.tile.IEnergyTile;
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* your own energy grid implementation if you need to. It's not required if you
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* always lookup energy paths on demand.
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*
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* See ic2/api/energy/usage.txt for an overall description of the energy net api.
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* See ic2/baubles.api/energy/usage.txt for an overall description of the energy net baubles.api.
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*/
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public class EnergyTileLoadEvent extends EnergyTileEvent {
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public EnergyTileLoadEvent(IEnergyTile energyTile1) {
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@@ -17,7 +17,7 @@ import ic2.api.energy.tile.IEnergyTile;
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* your own energy grid implementation if you need to. It's not required if you
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* always lookup energy paths on demand.
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*
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* See ic2/api/energy/usage.txt for an overall description of the energy net api.
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* See ic2/baubles.api/energy/usage.txt for an overall description of the energy net baubles.api.
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*/
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public class EnergyTileUnloadEvent extends EnergyTileEvent {
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public EnergyTileUnloadEvent(IEnergyTile energyTile1) {
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@@ -10,7 +10,7 @@ import net.minecraftforge.common.util.ForgeDirection;
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* @see IEnergySink
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* @see IEnergyConductor
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*
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* See ic2/api/energy/usage.txt for an overall description of the energy net api.
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* See ic2/baubles.api/energy/usage.txt for an overall description of the energy net baubles.api.
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*/
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public interface IEnergyAcceptor extends IEnergyTile {
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/**
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@@ -4,7 +4,7 @@ package ic2.api.energy.tile;
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* Tile entities which conduct energy pulses without buffering (mostly cables) have to implement this
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* interface.
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*
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* See ic2/api/energy/usage.txt for an overall description of the energy net api.
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* See ic2/baubles.api/energy/usage.txt for an overall description of the energy net baubles.api.
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*/
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public interface IEnergyConductor extends IEnergyAcceptor, IEnergyEmitter {
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/**
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@@ -10,7 +10,7 @@ import net.minecraftforge.common.util.ForgeDirection;
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* @see IEnergySource
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* @see IEnergyConductor
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*
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* See ic2/api/energy/usage.txt for an overall description of the energy net api.
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* See ic2/baubles.api/energy/usage.txt for an overall description of the energy net baubles.api.
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*/
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public interface IEnergyEmitter extends IEnergyTile {
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/**
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@@ -5,7 +5,7 @@ import net.minecraftforge.common.util.ForgeDirection;
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/**
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* Allows a tile entity (mostly a machine) to receive energy.
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*
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* See ic2/api/energy/usage.txt for an overall description of the energy net api.
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* See ic2/baubles.api/energy/usage.txt for an overall description of the energy net baubles.api.
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*/
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public interface IEnergySink extends IEnergyAcceptor {
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/**
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@@ -3,7 +3,7 @@ package ic2.api.energy.tile;
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/**
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* Allows a tile entity (mostly a generator) to emit energy.
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*
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* See ic2/api/energy/usage.txt for an overall description of the energy net api.
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* See ic2/baubles.api/energy/usage.txt for an overall description of the energy net baubles.api.
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*/
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public interface IEnergySource extends IEnergyEmitter {
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/**
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@@ -7,7 +7,7 @@ package ic2.api.energy.tile;
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* @see IEnergySource
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* @see IEnergyConductor
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*
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* See ic2/api/energy/usage.txt for an overall description of the energy net api.
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* See ic2/baubles.api/energy/usage.txt for an overall description of the energy net baubles.api.
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*/
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public interface IEnergyTile {
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//
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@@ -20,7 +20,7 @@ import net.minecraft.tileentity.TileEntity;
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* IEnergyEmitter) and mandatory position (x, y, z, World) data.
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* If the connectivity data on the sub tile is missing, the meta delegate is queried instead.
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*
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* See ic2/api/energy/usage.txt for an overall description of the energy net api.
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* See ic2/baubles.api/energy/usage.txt for an overall description of the energy net baubles.api.
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*/
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public interface IMetaDelegate extends IEnergyTile {
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/**
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@@ -139,6 +139,6 @@ distribution rules or to use energy networks provided by other mods, you can reg
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tile events and use the interfaces to handle the energy distribution yourself. It's no longer
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required to use conversion blocks.
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IC2's EnergyNet itself is built on top of the api events and interfaces, providing their default
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IC2's EnergyNet itself is built on top of the baubles.api events and interfaces, providing their default
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use case.
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@@ -588,7 +588,7 @@ public final class IC2Items {
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if (pkg != null) {
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String packageName = pkg.getName();
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return packageName.substring(0, packageName.length() - ".api.item".length());
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return packageName.substring(0, packageName.length() - ".baubles.api.item".length());
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}
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return "ic2";
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@@ -165,7 +165,7 @@ public final class NetworkHelper {
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if (pkg != null) {
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String packageName = pkg.getName();
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return packageName.substring(0, packageName.length() - ".api.network".length());
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return packageName.substring(0, packageName.length() - ".baubles.api.network".length());
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}
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return "ic2";
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@@ -26,7 +26,7 @@ public class IC2Reactor {
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if (pkg != null) {
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String packageName = pkg.getName();
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return packageName.substring(0, packageName.length() - ".api.reactor".length());
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return packageName.substring(0, packageName.length() - ".baubles.api.reactor".length());
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}
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return "ic2";
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