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https://github.com/GTNewHorizons/Electro-Magic-Tools.git
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Say no to radiation!
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051b799fe8
commit
bcc09e1a0e
1 file changed
+19
-6
+19
-6
@@ -23,6 +23,7 @@ import ic2.core.util.ConfigUtil;
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import ic2.core.util.Keyboard;
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import ic2.core.util.StackUtil;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.LinkedList;
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import java.util.List;
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@@ -79,7 +80,7 @@ public class ItemInfusedQuantumChestplate extends ItemArmorElectric {
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public final byte NANO = 3;
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public final byte QUANTUM = 4;
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protected static final Map<Integer, Integer> potionRemovalCost = new HashMap();
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protected static ArrayList<Integer> potionRemovalCost = new ArrayList<Integer>();
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public static AudioSource audioSource;
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private static boolean lastJetpackUsed = false;
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@@ -87,11 +88,10 @@ public class ItemInfusedQuantumChestplate extends ItemArmorElectric {
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super(internalName, InternalName.quantum, armorType, 2000000, 12000.0D, 4);
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MinecraftForge.EVENT_BUS.register(this);
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this.setCreativeTab(ElectroMagicTools.tabEMT);
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potionRemovalCost.put(Potion.poison.id, 10000);
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potionRemovalCost.put(IC2Potion.radiation.id, 10000);
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potionRemovalCost.put(Potion.wither.id, 25000);
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potionRemovalCost.add(Potion.poison.id);
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potionRemovalCost.add(IC2Potion.radiation.id);
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potionRemovalCost.add(Potion.wither.id);
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rnd = new Random();
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}
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@SideOnly(Side.CLIENT)
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@@ -157,6 +157,18 @@ public class ItemInfusedQuantumChestplate extends ItemArmorElectric {
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byte wing = nbt.getByte("wing");
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if (!world.isRemote) {
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for (PotionEffect effect : new LinkedList<PotionEffect>(player.getActivePotionEffects())) {
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//for(Integer potionID : potionRemovalCost){
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// if(effect.getPotionID() == potionID.intValue()){
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//
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// }
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//}
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if(potionRemovalCost.contains(new Integer(effect.getPotionID()))){
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IC2.platform.removePotion(player, effect.getPotionID());
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}
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}
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if (nbt.hasKey("useother")) {
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String useother = nbt.getString("useother");
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if (useother.equals("Jetpack")) {
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@@ -501,7 +513,8 @@ public class ItemInfusedQuantumChestplate extends ItemArmorElectric {
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byte f = nbtData.getByte("f");
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nbtData.setBoolean("isHolding", false);
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player.motionY = motionY * f;
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ElectricItem.manager.use(stack, ((motionY * f) * 10) * amount, player);
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if(isElectric)
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ElectricItem.manager.use(stack, ((motionY * f) * 10) * amount, player);
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if (player.motionX < 0.5 && player.motionZ < 0.5 && player.motionX > -0.5 && player.motionZ > -0.5) {
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player.motionX /= motionXZ;
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player.motionZ /= motionXZ;
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