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changes
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170a499cab
commit
8a0861589b
2 files changed
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-21
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@@ -31,7 +31,7 @@ public class EntityLaser extends Entity implements IProjectile {
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private int ticksInGround;
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private int ticksInAir;
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private float explosionStrengthMod = 1.f;
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private float explosionStrength = 2f;
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public EntityLaser(World par1World) {
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super(par1World);
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@@ -90,7 +90,7 @@ public class EntityLaser extends Entity implements IProjectile {
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public void setExplosionStrengthModifier(float f)
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{
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explosionStrengthMod = f;
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explosionStrength = f;
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}
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protected void entityInit() {
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@@ -171,7 +171,7 @@ public class EntityLaser extends Entity implements IProjectile {
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Block j = this.worldObj.getBlock(this.xTile, this.yTile, this.zTile);
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int k = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
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if (!this.worldObj.isRemote) {
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this.worldObj.createExplosion(this, (int) this.posX, (int) this.posY, (int) this.posZ, 3 * explosionStrengthMod, true);
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this.worldObj.createExplosion(this, (int) this.posX, (int) this.posY, (int) this.posZ, explosionStrength, true);
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this.setDead();
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}
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@@ -246,14 +246,9 @@ public class EntityLaser extends Entity implements IProjectile {
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if (movingobjectposition != null) {
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if (movingobjectposition.entityHit != null) {
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f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
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{
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this.motionX *= -0.10000000149011612D;
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this.motionY *= -0.10000000149011612D;
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this.motionZ *= -0.10000000149011612D;
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this.rotationYaw += 180.0F;
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this.prevRotationYaw += 180.0F;
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this.ticksInAir = 0;
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if (!this.worldObj.isRemote) {
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this.worldObj.createExplosion(this, (int) this.posX, (int) this.posY, (int) this.posZ, explosionStrength, true);
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this.setDead();
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}
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}
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else {
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@@ -269,7 +264,6 @@ public class EntityLaser extends Entity implements IProjectile {
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this.posX -= this.motionX / (double) f2 * 0.05000000074505806D;
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this.posY -= this.motionY / (double) f2 * 0.05000000074505806D;
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this.posZ -= this.motionZ / (double) f2 * 0.05000000074505806D;
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this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
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this.inGround = true;
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}
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}
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@@ -280,9 +274,7 @@ public class EntityLaser extends Entity implements IProjectile {
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f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
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this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
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for (this.rotationPitch = (float) (Math.atan2(this.motionY, (double) f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) {
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;
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}
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for (this.rotationPitch = (float) (Math.atan2(this.motionY, (double) f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F);
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while (this.rotationPitch - this.prevRotationPitch >= 180.0F) {
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this.prevRotationPitch += 360.0F;
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@@ -325,7 +317,7 @@ public class EntityLaser extends Entity implements IProjectile {
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nbt.setByte("inTile", (byte) Block.getIdFromBlock(this.inTile));
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nbt.setByte("inData", (byte) this.inData);
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nbt.setBoolean("inGround", this.inGround);
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nbt.setFloat("explosionStrengthMod", this.explosionStrengthMod);
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nbt.setFloat("explosionStrength", this.explosionStrength);
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}
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public void readEntityFromNBT(NBTTagCompound nbt) {
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@@ -335,14 +327,13 @@ public class EntityLaser extends Entity implements IProjectile {
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this.inTile = Block.getBlockById(nbt.getByte("inTile") & 255);
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this.inData = nbt.getByte("inData") & 255;
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this.inGround = nbt.getBoolean("inGround");
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this.explosionStrengthMod = nbt.getFloat("explosionStrengthMod");
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this.explosionStrength = nbt.getFloat("explosionStrength");
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}
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public void onCollide(Entity par1Entity) {
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if (!this.worldObj.isRemote)
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;
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{
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this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 3*explosionStrengthMod, true);
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this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, explosionStrength, true);
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}
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}
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@@ -109,8 +109,8 @@ public class EntityShield extends Entity implements IProjectile {
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ePosZ *= 0.05000000074505806D;
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ePosX *= (double) (1.0F - this.entityCollisionReduction);
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ePosZ *= (double) (1.0F - this.entityCollisionReduction);
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this.addVelocity(-ePosX * 100, 0.0D, -ePosZ * 100);
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entity.addVelocity(ePosX * 100, 0.0D, ePosZ * 100);
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this.addVelocity(-ePosX * 100, 0.0D, -ePosZ * 10);
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entity.addVelocity(ePosX * 100, 0.0D, ePosZ * 10);
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}
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}
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