Files
DummyCore/DummyCore/Utils/IDummyMultiBlock.java
T

69 lines
2.9 KiB
Java
Executable File

package DummyCore.Utils;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
/**
*
* @author Modbder
* @version From DummyCore 1.1
* Please remember to check your item's unlocalized name before any actions using MultiBlock.getUnlocalisedNameByMetadata(meta), otherwise every multiblock will function the same!
* @warning Will get removed due to 1.7.2 changes
*/
@Deprecated
public interface IDummyMultiBlock {
public boolean canPlaceItemBlockOnSide(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer, ItemStack par7ItemStack);
public void onItemBlockUpdate(ItemStack par1ItemStack, World par2World, Entity par3Entity, int par4, boolean par5);
public List addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4);
public EnumRarity getRarity(ItemStack par1ItemStack);
public float getBlockHardness(Block b, World par1World, int par2, int par3, int par4);
public float getBlockBrightness(Block b, IBlockAccess par1IBlockAccess, int par2, int par3, int par4);
public void registerIcons(IIconRegister reg);
public IIcon getBlockTexture(Block b, IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5);
public AxisAlignedBB getCollisionBoundingBoxFromPool(Block b, World par1World, int par2, int par3, int par4);
public AxisAlignedBB getSelectedBoundingBoxFromPool(Block b, World par1World, int par2, int par3, int par4);
public void randomDisplayTick(Block b, World par1World, int par2, int par3, int par4, Random par5Random);
public void onBlockDestroyedByPlayer(Block b, World par1World, int par2, int par3, int par4, int par5);
public void onNeighborBlockChange(Block b, World par1World, int par2, int par3, int par4, Block par5);
public void onBlockAdded(Block b, World par1World, int par2, int par3, int par4);
public boolean onBlockActivated(Block b, World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9);
public void setBlockBoundsBasedOnState(Block b, IBlockAccess par1IBlockAccess, int par2, int par3, int par4);
public IIcon getIcon(int par1, int par2);
public int getRenderColor(int par1);
public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune);
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random);
}