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CustomNPC-Plus/src/main/java/kamkeel/npcs/entity/EntityEnergyProjectile.java
T

1013 lines
36 KiB
Java

package kamkeel.npcs.entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import kamkeel.npcs.controllers.AbilityController;
import kamkeel.npcs.controllers.data.ability.AbilityPotionEffect;
import kamkeel.npcs.controllers.data.ability.AnchorPoint;
import kamkeel.npcs.controllers.data.ability.data.EnergyAnchorData;
import kamkeel.npcs.controllers.data.ability.data.EnergyCombatData;
import kamkeel.npcs.controllers.data.ability.data.EnergyDisplayData;
import kamkeel.npcs.controllers.data.ability.data.EnergyHomingData;
import kamkeel.npcs.controllers.data.ability.data.EnergyLifespanData;
import kamkeel.npcs.controllers.data.ability.data.EnergyLightningData;
import kamkeel.npcs.controllers.data.ability.data.EnergyTrajectoryData;
import kamkeel.npcs.util.AnchorPointHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import noppes.npcs.EventHooks;
import noppes.npcs.NpcDamageSource;
import noppes.npcs.api.entity.IEntity;
import noppes.npcs.controllers.PartyController;
import noppes.npcs.controllers.data.Party;
import noppes.npcs.controllers.data.PlayerData;
import noppes.npcs.entity.EntityNPCInterface;
import noppes.npcs.scripted.NpcAPI;
import java.lang.ref.WeakReference;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
/**
* Base class for all ability projectiles (Orb, Disc, Beam, Laser, Slicer).
* Provides common functionality for combat, effects, homing, and interpolation.
* Extends EntityEnergyAbility for shared visual/owner/charging state.
* <p>
* Design inspired by LouisXIV's energy attack system.
*/
public abstract class EntityEnergyProjectile extends EntityEnergyAbility {
// ==================== ACTIVE PROJECTILE TRACKING ====================
private static final Map<Integer, List<WeakReference<EntityEnergyProjectile>>> activeProjectiles = new HashMap<>();
public static void trackProjectile(EntityEnergyProjectile projectile) {
int ownerId = projectile.getOwnerEntityId();
if (ownerId < 0) return;
List<WeakReference<EntityEnergyProjectile>> refs = activeProjectiles.get(ownerId);
if (refs == null) {
refs = new ArrayList<>();
activeProjectiles.put(ownerId, refs);
}
refs.add(new WeakReference<>(projectile));
}
public static void clearAllProjectiles() {
activeProjectiles.clear();
}
public static List<EntityEnergyProjectile> getActiveProjectiles(int ownerEntityId) {
List<WeakReference<EntityEnergyProjectile>> refs = activeProjectiles.get(ownerEntityId);
if (refs == null) return Collections.emptyList();
List<EntityEnergyProjectile> result = new ArrayList<>();
Iterator<WeakReference<EntityEnergyProjectile>> it = refs.iterator();
while (it.hasNext()) {
EntityEnergyProjectile p = it.next().get();
if (p == null || p.isDead) {
it.remove();
} else {
result.add(p);
}
}
if (refs.isEmpty()) activeProjectiles.remove(ownerEntityId);
return result;
}
// ==================== VISUAL PROPERTIES ====================
protected float size = 1.0f;
// ==================== COMBAT PROPERTIES ====================
protected EnergyCombatData combatData = new EnergyCombatData();
// ==================== EFFECT PROPERTIES ====================
protected List<AbilityPotionEffect> effects = new ArrayList<>();
// ==================== ANCHOR PROPERTIES ====================
protected EnergyAnchorData anchorData = new EnergyAnchorData(AnchorPoint.FRONT);
// ==================== LIFESPAN PROPERTIES ====================
protected EnergyLifespanData lifespanData = new EnergyLifespanData();
protected long deathWorldTime = -1; // World time when entity should die (-1 = not set)
// ==================== HOMING PROPERTIES ====================
protected EnergyHomingData homingData = new EnergyHomingData();
// ==================== TRAJECTORY PROPERTIES ====================
protected EnergyTrajectoryData trajectoryData = new EnergyTrajectoryData();
protected Map<Integer, Integer> pathDelays;
// ==================== TRACKING ====================
protected double startX, startY, startZ;
protected int targetEntityId = -1;
// ==================== STATE ====================
protected boolean hasHit = false;
// ==================== CHARGING STATE (projectile-specific) ====================
protected float targetSize = 1.0f;
// ==================== ROTATION INTERPOLATION ====================
public float prevRotationValX, prevRotationValY, prevRotationValZ;
public float rotationValX, rotationValY, rotationValZ;
// ==================== SIZE INTERPOLATION ====================
protected float renderCurrentSize;
protected float prevRenderSize;
// ==================== POSITION INTERPOLATION ====================
protected double interpTargetX, interpTargetY, interpTargetZ;
protected double interpTargetMotionX, interpTargetMotionY, interpTargetMotionZ;
protected int interpSteps;
public EntityEnergyProjectile(World world) {
super(world);
this.setSize(0.5f, 0.5f);
this.noClip = false;
}
/**
* Initialize common properties using data classes. Call from subclass constructors.
*/
protected void initProjectile(EntityLivingBase owner, EntityLivingBase target,
double x, double y, double z, float size,
EnergyDisplayData display, EnergyCombatData combat,
EnergyLightningData lightning, EnergyLifespanData lifespan,
EnergyTrajectoryData trajectory) {
this.setPosition(x, y, z);
this.startX = x;
this.startY = y;
this.startZ = z;
this.ownerEntityId = owner.getEntityId();
this.targetEntityId = target != null ? target.getEntityId() : -1;
// Visual
this.size = size;
this.displayData = display;
this.combatData = combat;
this.lifespanData = lifespan; // deathWorldTime will be set on first tick when world is available
this.lightningData = lightning;
this.trajectoryData = trajectory;
// Initialize render size
this.renderCurrentSize = size;
this.prevRenderSize = size;
}
@Override
@SideOnly(Side.CLIENT)
public boolean isInRangeToRenderDist(double distance) {
double d1 = this.boundingBox.getAverageEdgeLength() * 4.0D;
d1 *= 128.0D;
return distance < d1 * d1;
}
@Override
public void onUpdate() {
// Store previous values for interpolation
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
this.prevRotationValX = this.rotationValX;
this.prevRotationValY = this.rotationValY;
this.prevRotationValZ = this.rotationValZ;
this.prevRenderSize = this.renderCurrentSize;
// Skip super.onUpdate() in preview mode to avoid world checks
if (!previewMode) {
super.onUpdate();
// Track on first server tick
if (ticksExisted == 1 && !worldObj.isRemote) {
trackProjectile(this);
}
}
// Update rotation
updateRotation();
// Lerp render size toward actual size
this.renderCurrentSize = this.renderCurrentSize + (this.size - this.renderCurrentSize) * 0.15f;
// Skip lifetime/distance checks in preview mode
if (!previewMode) {
// Only self-destruct if the owner is confirmed dead/killed.
// A null owner (unloaded/out of chunk) is NOT treated as dead —
// the projectile keeps acting normally and deathWorldTime handles lifetime.
if (ownerEntityId >= 0 && ticksExisted > 5) {
Entity owner = worldObj.getEntityByID(ownerEntityId);
if (owner != null) {
if (owner.isDead) {
this.setDead();
return;
}
if (owner instanceof EntityNPCInterface && ((EntityNPCInterface) owner).isKilled()) {
this.setDead();
return;
}
}
}
// Charging timeout - if charge phase exceeded with grace period, force kill
if (isCharging() && chargeTick > chargeDuration + CHARGE_TIMEOUT_GRACE) {
this.setDead();
return;
}
// Absolute hard lifetime cap (safety net for any stuck state)
if (ticksExisted > HARD_LIFETIME_CAP) {
this.setDead();
return;
}
// Set death time on first tick if not already set (handles chunk load/unload)
// Skip during charging phase - lifetime starts when the entity actually fires
if (deathWorldTime < 0 && worldObj != null && !isCharging()) {
deathWorldTime = worldObj.getTotalWorldTime() + getMaxLifetime();
}
// Check lifespan using world time (survives chunk unload/reload)
if (deathWorldTime > 0 && worldObj.getTotalWorldTime() >= deathWorldTime) {
if (!worldObj.isRemote) {
EventHooks.onEnergyProjectileExpired(this);
}
this.setDead();
return;
}
// Check max distance (subclass can override if needed)
if (checkMaxDistance()) {
if (!worldObj.isRemote) {
EventHooks.onEnergyProjectileExpired(this);
}
this.setDead();
return;
}
if (hasHit) {
this.setDead();
return;
}
}
// Check barrier collisions (server-side, non-preview, non-charging)
if (!previewMode && !worldObj.isRemote && !isCharging()) {
if (checkBarrierCollision()) {
return; // Projectile was absorbed by a barrier
}
}
// Subclass-specific update
updateProjectile();
// Fire tick event (server-side, non-preview only)
if (!previewMode && !worldObj.isRemote) {
EventHooks.onEnergyProjectileTick(this);
}
}
/**
* Update rotation values. Override for custom rotation behavior.
*/
protected void updateRotation() {
this.rotationValX += getRotationSpeed() * 0.7f;
this.rotationValY += getRotationSpeed();
this.rotationValZ += getRotationSpeed() * 0.5f;
if (this.rotationValX > 360.0f) this.rotationValX -= 360.0f;
if (this.rotationValY > 360.0f) this.rotationValY -= 360.0f;
if (this.rotationValZ > 360.0f) this.rotationValZ -= 360.0f;
}
/**
* Check if projectile has exceeded max distance.
*
* @return true if should die
*/
protected boolean checkMaxDistance() {
double distTraveled = Math.sqrt(
(posX - startX) * (posX - startX) +
(posY - startY) * (posY - startY) +
(posZ - startZ) * (posZ - startZ)
);
return distTraveled >= getMaxDistance();
}
/**
* Subclass-specific update logic. Called every tick.
*/
protected abstract void updateProjectile();
// ==================== BARRIER COLLISION ====================
/**
* Check for collision with energy barrier entities.
* Barriers only block incoming projectiles from enemies.
*
* @return true if projectile was absorbed (caller should stop processing)
*/
protected boolean checkBarrierCollision() {
// Search range must cover the largest possible barrier (dome radius up to MAX_ENTITY_RADIUS)
double searchRange = MAX_ENTITY_RADIUS + 5;
AxisAlignedBB searchBox = AxisAlignedBB.getBoundingBox(
posX - searchRange, posY - searchRange, posZ - searchRange,
posX + searchRange, posY + searchRange, posZ + searchRange
);
@SuppressWarnings("unchecked")
List<EntityEnergyBarrier> barriers = worldObj.getEntitiesWithinAABB(EntityEnergyBarrier.class, searchBox);
for (EntityEnergyBarrier barrier : barriers) {
if (barrier.isDead) continue;
if (barrier.isIncomingProjectile(this)) {
if (barrier.onProjectileHit(this, getDamage())) {
hasHit = true;
this.setDead();
return true;
}
}
}
return false;
}
// ==================== POSITION INTERPOLATION ====================
@Override
public void setPositionAndRotation2(double x, double y, double z, float yaw, float pitch, int posRotationIncrements) {
this.interpTargetX = x;
this.interpTargetY = y;
this.interpTargetZ = z;
this.interpSteps = posRotationIncrements;
}
@Override
public void setVelocity(double motionX, double motionY, double motionZ) {
this.interpTargetMotionX = motionX;
this.interpTargetMotionY = motionY;
this.interpTargetMotionZ = motionZ;
this.motionX = motionX;
this.motionY = motionY;
this.motionZ = motionZ;
}
/**
* Handle client-side position interpolation.
*/
protected void handleClientInterpolation() {
if (this.interpSteps > 0) {
double newX = this.posX + (this.interpTargetX - this.posX) / this.interpSteps;
double newY = this.posY + (this.interpTargetY - this.posY) / this.interpSteps;
double newZ = this.posZ + (this.interpTargetZ - this.posZ) / this.interpSteps;
this.motionX = this.motionX + (this.interpTargetMotionX - this.motionX) / this.interpSteps;
this.motionY = this.motionY + (this.interpTargetMotionY - this.motionY) / this.interpSteps;
this.motionZ = this.motionZ + (this.interpTargetMotionZ - this.motionZ) / this.interpSteps;
this.setPosition(newX, newY, newZ);
this.interpSteps--;
} else {
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
this.setPosition(this.posX, this.posY, this.posZ);
}
}
// ==================== DAMAGE & EFFECTS ====================
protected void applyDamage(EntityLivingBase target) {
if (previewMode) return; // Skip damage in preview mode
applyDamage(target, this.getDamage(), this.getKnockback());
}
protected void applyDamage(EntityLivingBase target, float dmg, float kb) {
if (previewMode) return; // Skip damage in preview mode
// Fire entity impact event (may cancel or modify damage)
if (!worldObj.isRemote) {
float result = EventHooks.onEnergyProjectileEntityImpact(this, target, dmg);
if (result < 0) return; // Event was cancelled
dmg = result;
}
Entity owner = getOwnerEntity();
// Check for ability extenders (e.g., DBC Addon damage routing)
boolean handled = false;
if (sourceAbility != null && owner instanceof EntityLivingBase) {
double dx = target.posX - posX;
double dz = target.posZ - posZ;
float kbUp = getKnockbackUp() > 0 ? getKnockbackUp() : 0.1f;
handled = AbilityController.Instance.fireOnAbilityDamage(
sourceAbility, (EntityLivingBase) owner, target,
dmg, kb, kbUp, dx, dz);
}
if (!handled) {
// Default damage path
if (owner instanceof EntityNPCInterface) {
target.attackEntityFrom(new NpcDamageSource("npc_ability", (EntityNPCInterface) owner), dmg);
} else if (owner instanceof EntityPlayer) {
target.attackEntityFrom(DamageSource.causePlayerDamage((EntityPlayer) owner), dmg);
} else if (owner instanceof EntityLivingBase) {
target.attackEntityFrom(DamageSource.causeMobDamage((EntityLivingBase) owner), dmg);
} else {
target.attackEntityFrom(new NpcDamageSource("npc_ability", null), dmg);
}
}
if (kb > 0) {
double dx = target.posX - posX;
double dz = target.posZ - posZ;
double len = Math.sqrt(dx * dx + dz * dz);
if (len > 0) {
double kbX = (dx / len) * kb * 0.5;
double kbZ = (dz / len) * kb * 0.5;
double kbY = getKnockbackUp() > 0 ? getKnockbackUp() : 0.1;
target.addVelocity(kbX, kbY, kbZ);
target.velocityChanged = true;
}
}
applyEffects(target);
}
protected void applyEffects(EntityLivingBase target) {
for (AbilityPotionEffect effect : effects) {
effect.apply(target);
}
}
/**
* Set the effects list from the ability's configured effects.
*/
public void setEffects(List<AbilityPotionEffect> effects) {
this.effects = effects != null ? effects : new ArrayList<>();
}
protected void doExplosion() {
if (previewMode) return; // Skip explosion in preview mode
float explosionRad = getExplosionRadius();
if (Float.isNaN(explosionRad) || explosionRad <= 0) return;
worldObj.playSoundEffect(posX, posY, posZ, "random.explode", 1.0f, 1.0f);
Entity owner = getOwnerEntity();
AxisAlignedBB explosionBox = AxisAlignedBB.getBoundingBox(
posX - explosionRad, posY - explosionRad, posZ - explosionRad,
posX + explosionRad, posY + explosionRad, posZ + explosionRad
);
@SuppressWarnings("unchecked")
List<EntityLivingBase> targets = worldObj.getEntitiesWithinAABB(EntityLivingBase.class, explosionBox);
for (EntityLivingBase target : targets) {
if (target == owner) continue;
double dist = Math.sqrt(
Math.pow(target.posX - posX, 2) +
Math.pow(target.posY - posY, 2) +
Math.pow(target.posZ - posZ, 2)
);
if (dist <= explosionRad) {
float falloff = 1.0f - (float) (dist / explosionRad) * getExplosionDamageFalloff();
applyDamage(target, getDamage() * falloff, getKnockback() * falloff);
}
}
}
// ==================== LAUNCH HELPERS ====================
/**
* For player casters, snap the projectile to a position along the player's look vector.
* This ensures projectiles launch aligned with the crosshair rather than from the hand anchor.
* Only affects player casters; NPC projectiles launch from their anchor position as configured.
* Should be called in startMoving/startFiring BEFORE setting startX/Y/Z.
*/
protected void snapToPlayerLookVector() {
Entity owner = getOwnerEntity();
if (!(owner instanceof EntityPlayer)) return;
Vec3 look = owner.getLookVec();
double eyeY = owner.posY + owner.getEyeHeight();
float frontDist = Math.max(0.5f, size * 0.5f);
double newX = owner.posX + look.xCoord * frontDist;
double newY = eyeY + look.yCoord * frontDist;
double newZ = owner.posZ + look.zCoord * frontDist;
setPosition(newX, newY, newZ);
prevPosX = newX;
prevPosY = newY;
prevPosZ = newZ;
}
// ==================== CHARGING METHODS (projectile-specific) ====================
/**
* Setup this entity in charging mode (for windup phase).
* Grows from 0 to current size over chargeDuration ticks.
* Subclasses with different charging behavior should override or use their own method.
*/
public void setupCharging(EnergyAnchorData anchor, int chargeDuration) {
setCharging(true);
this.chargeDuration = chargeDuration;
this.chargeTick = 0;
this.anchorData = anchor;
this.targetSize = this.size;
this.size = 0.01f;
this.renderCurrentSize = 0.01f;
this.prevRenderSize = 0.01f;
this.motionX = 0;
this.motionY = 0;
this.motionZ = 0;
}
/**
* Update during charging state - grow size and follow anchor.
* Default implementation grows {@code size} from 0 to {@code targetSize}.
* Override in subclasses for type-specific charging (Disc, Beam).
* <p>
* Note: Owner death checks are handled by onUpdate() before this is called.
*/
protected void updateCharging() {
chargeTick++;
float progress = getChargeProgress();
this.size = targetSize * progress;
Entity owner = getOwnerEntity();
if (owner instanceof EntityLivingBase) {
Vec3 pos = AnchorPointHelper.calculateAnchorPosition((EntityLivingBase) owner, anchorData);
setPosition(pos.xCoord, pos.yCoord, pos.zCoord);
}
}
// ==================== HOMING ====================
/**
* Update homing toward target. Uses position-based homing with distance-scaled strength.
* Override in subclasses for type-specific homing (e.g. Beam uses head offset).
*/
protected void updateHoming() {
if (!isHoming()) return;
Entity target = getTargetEntity();
if (target == null || !target.isEntityAlive()) return;
double dx = target.posX - posX;
double dy = (target.posY + target.getEyeHeight()) - posY;
double dz = target.posZ - posZ;
double dist = Math.sqrt(dx * dx + dy * dy + dz * dz);
if (dist <= getHomingRange() && dist > 0) {
float effectiveStrength = getHomingStrength();
if (dist < getHomingRange() * 0.3) {
effectiveStrength = Math.min(1.0f, getHomingStrength() * 2.5f);
} else if (dist < getHomingRange() * 0.6) {
effectiveStrength = Math.min(0.8f, getHomingStrength() * 1.5f);
}
double desiredVX = (dx / dist) * getSpeed();
double desiredVY = (dy / dist) * getSpeed();
double desiredVZ = (dz / dist) * getSpeed();
motionX += (desiredVX - motionX) * effectiveStrength;
motionY += (desiredVY - motionY) * effectiveStrength;
motionZ += (desiredVZ - motionZ) * effectiveStrength;
double vLen = Math.sqrt(motionX * motionX + motionY * motionY + motionZ * motionZ);
if (vLen > 0) {
motionX = (motionX / vLen) * getSpeed();
motionY = (motionY / vLen) * getSpeed();
motionZ = (motionZ / vLen) * getSpeed();
}
}
}
// ==================== VELOCITY HELPERS ====================
/**
* Calculate initial velocity toward target or forward based on owner facing.
* Call from subclass constructors after initProjectile().
*/
protected void calculateInitialVelocity(EntityLivingBase owner, EntityLivingBase target,
double x, double y, double z) {
if (target != null) {
double dx = target.posX - x;
double dy = (target.posY + target.getEyeHeight()) - y;
double dz = target.posZ - z;
double len = Math.sqrt(dx * dx + dy * dy + dz * dz);
if (len > 0) {
this.motionX = (dx / len) * getSpeed();
this.motionY = (dy / len) * getSpeed();
this.motionZ = (dz / len) * getSpeed();
}
} else {
float yaw = (float) Math.toRadians(owner.rotationYaw);
float pitch = (float) Math.toRadians(owner.rotationPitch);
this.motionX = -Math.sin(yaw) * Math.cos(pitch) * getSpeed();
this.motionY = -Math.sin(pitch) * getSpeed();
this.motionZ = Math.cos(yaw) * Math.cos(pitch) * getSpeed();
}
}
// ==================== CHARGING NBT ====================
/**
* Read common charging state from NBT. Call from subclass readProjectileNBT().
*/
protected void readChargingNBT(NBTTagCompound nbt) {
boolean isChargingVal = nbt.hasKey("Charging") && nbt.getBoolean("Charging");
this.charging = isChargingVal;
this.dataWatcher.updateObject(DW_CHARGING, (byte) (isChargingVal ? 1 : 0));
this.chargeDuration = nbt.hasKey("ChargeDuration") ? nbt.getInteger("ChargeDuration") : 40;
this.chargeTick = nbt.hasKey("ChargeTick") ? nbt.getInteger("ChargeTick") : 0;
this.targetSize = nbt.hasKey("TargetSize") ? nbt.getFloat("TargetSize") : this.size;
}
/**
* Write common charging state to NBT. Call from subclass writeProjectileNBT().
*/
protected void writeChargingNBT(NBTTagCompound nbt) {
nbt.setBoolean("Charging", isCharging());
nbt.setInteger("ChargeDuration", chargeDuration);
nbt.setInteger("ChargeTick", chargeTick);
nbt.setFloat("TargetSize", targetSize);
}
// ==================== ENTITY HELPERS ====================
public IEntity getOwner() {
if (previewMode) return null;
if (getOwnerEntity() == null) return null;
return NpcAPI.Instance().getIEntity(getOwnerEntity());
}
public int getTargetEntityId() {
return targetEntityId;
}
public void setTargetEntityId(int id) {
this.targetEntityId = id;
}
public Entity getTargetEntity() {
if (targetEntityId == -1) return null;
return worldObj.getEntityByID(targetEntityId);
}
public IEntity getTarget() {
if (getTargetEntity() == null) return null;
return NpcAPI.Instance().getIEntity(getTargetEntity());
}
/**
* Check if an entity should be ignored for collision.
* Ignores: the owner, same-faction NPCs, passive NPCs, NPCs friendly to player owner,
* party members (if friendly fire is off), and other projectiles from the same caster.
*/
protected boolean shouldIgnoreEntity(Entity entity) {
Entity owner = getOwnerEntity();
if (entity == owner) return true;
// Ignore other projectiles from the same caster (e.g. multi-projectile abilities)
if (entity instanceof EntityEnergyProjectile) {
EntityEnergyProjectile other = (EntityEnergyProjectile) entity;
if (other.ownerEntityId == this.ownerEntityId) return true;
}
// NPC target checks
if (entity instanceof EntityNPCInterface) {
EntityNPCInterface targetNpc = (EntityNPCInterface) entity;
// Ignore passive NPCs
if (targetNpc.faction.isPassive) return true;
// NPC owner: ignore same-faction NPCs
if (owner instanceof EntityNPCInterface) {
EntityNPCInterface ownerNpc = (EntityNPCInterface) owner;
if (ownerNpc.faction.id == targetNpc.faction.id) return true;
}
// Player owner: ignore NPCs whose faction is friendly to the player
if (owner instanceof EntityPlayer) {
if (targetNpc.faction.isFriendlyToPlayer((EntityPlayer) owner)) return true;
}
}
// Party friendly fire check: player owner hitting another player
if (owner instanceof EntityPlayer && entity instanceof EntityPlayer) {
EntityPlayer ownerPlayer = (EntityPlayer) owner;
EntityPlayer targetPlayer = (EntityPlayer) entity;
PlayerData ownerData = PlayerData.get(ownerPlayer);
PlayerData targetData = PlayerData.get(targetPlayer);
if (ownerData.partyUUID != null && ownerData.partyUUID.equals(targetData.partyUUID)) {
Party party = PartyController.Instance().getParty(ownerData.partyUUID);
if (party != null && !party.friendlyFire()) return true;
}
}
return false;
}
// ==================== VISUAL GETTERS & SETTERS ====================
public float getSize() {
return size;
}
public void setProjectileSize(float size) {
this.size = size;
this.renderCurrentSize = size;
this.prevRenderSize = size;
}
/**
* Set the start position for distance calculations.
* Used by factory methods when creating projectiles without the full constructor.
*/
public void setStartPosition(double x, double y, double z) {
this.startX = x;
this.startY = y;
this.startZ = z;
}
// ==================== ROTATION GETTERS ====================
public float getInterpolatedRotationX(float partialTicks) {
return this.prevRotationValX + (this.rotationValX - this.prevRotationValX) * partialTicks;
}
public float getInterpolatedRotationY(float partialTicks) {
return this.prevRotationValY + (this.rotationValY - this.prevRotationValY) * partialTicks;
}
public float getInterpolatedRotationZ(float partialTicks) {
return this.prevRotationValZ + (this.rotationValZ - this.prevRotationValZ) * partialTicks;
}
public float getInterpolatedSize(float partialTicks) {
return this.prevRenderSize + (this.renderCurrentSize - this.prevRenderSize) * partialTicks;
}
// ==================== LIFESPAN GETTERS & SETTERS ====================
public float getMaxDistance() {
return lifespanData.getMaxDistance();
}
public void setMaxDistance(float distance) {
lifespanData.setMaxDistance(distance);
}
public int getMaxLifetime() {
return lifespanData.getMaxLifetime();
}
public void setMaxLifetime(int ticks) {
lifespanData.setMaxLifetime(ticks);
}
// ==================== COMBAT GETTERS & SETTERS ====================
public float getDamage() {
return combatData.getDamage();
}
public void setCombatDamage(float damage) {
combatData.setDamage(damage);
}
public float getKnockback() {
return combatData.knockback;
}
public void setCombatKnockback(float knockback) {
combatData.setKnockback(knockback);
}
public float getKnockbackUp() {
return combatData.knockbackUp;
}
public void setCombatKnockbackUp(float knockbackUp) {
combatData.setKnockbackUp(knockbackUp);
}
public boolean isExplosive() {
return combatData.isExplosive();
}
public void setExplosive(boolean explosive) {
combatData.setExplosive(explosive);
}
public float getExplosionRadius() {
return combatData.explosionRadius;
}
public void setExplosionRadius(float radius) {
combatData.setExplosionRadius(radius);
}
public float getExplosionDamageFalloff() {
return combatData.explosionDamageFalloff;
}
public void setExplosionDamageFalloff(float falloff) {
combatData.setExplosionDamageFalloff(falloff);
}
// ==================== HOMING GETTERS & SETTERS ====================
public boolean isHoming() {
return homingData.isHoming();
}
public void setHomingEnabled(boolean homing) {
homingData.setHoming(homing);
}
public float getHomingStrength() {
return homingData.getHomingStrength();
}
public void setHomingStrength(float strength) {
homingData.setHomingStrength(strength);
}
public float getHomingRange() {
return homingData.getHomingRange();
}
public void setHomingRange(float range) {
homingData.setHomingRange(range);
}
// ==================== SPEED & ANCHOR GETTERS & SETTERS ====================
public float getSpeed() {
return homingData.getSpeed();
}
public void setSpeed(float speed) {
homingData.setSpeed(speed);
}
public AnchorPoint getAnchorPoint() {
return anchorData.getAnchorPoint();
}
public int getAnchor() {
return anchorData.getAnchor();
}
public float getAnchorOffsetX() {
return anchorData.getAnchorOffsetX();
}
public float getAnchorOffsetY() {
return anchorData.getAnchorOffsetY();
}
public float getAnchorOffsetZ() {
return anchorData.getAnchorOffsetZ();
}
// ==================== MOVEMENT GETTERS ====================
public double getStartX() {
return startX;
}
public double getStartY() {
return startY;
}
public double getStartZ() {
return startZ;
}
// ==================== STATE GETTERS ====================
public boolean getHasHit() {
return hasHit;
}
// ==================== NBT ====================
@Override
protected void readEntityFromNBT(NBTTagCompound nbt) {
readBaseNBT(nbt);
readProjectileNBT(nbt);
}
@Override
protected void writeEntityToNBT(NBTTagCompound nbt) {
writeBaseNBT(nbt);
writeProjectileNBT(nbt);
}
/**
* Read base projectile properties from NBT.
*/
protected void readBaseNBT(NBTTagCompound nbt) {
readEnergyBaseNBT(nbt);
this.size = sanitize(nbt.getFloat("Size"), 1.0f, MAX_ENTITY_SIZE);
// Read effects list
this.effects.clear();
if (nbt.hasKey("Effects")) {
NBTTagList effectsList = nbt.getTagList("Effects", 10); // 10 = compound tag
for (int i = 0; i < effectsList.tagCount(); i++) {
effects.add(AbilityPotionEffect.fromNBT(effectsList.getCompoundTagAt(i)));
}
}
this.deathWorldTime = nbt.hasKey("DeathWorldTime") ? nbt.getLong("DeathWorldTime") : -1;
this.startX = nbt.getDouble("StartX");
this.startY = nbt.getDouble("StartY");
this.startZ = nbt.getDouble("StartZ");
this.targetEntityId = nbt.getInteger("TargetId");
this.motionX = nbt.getDouble("MotionX");
this.motionY = nbt.getDouble("MotionY");
this.motionZ = nbt.getDouble("MotionZ");
// Always initialize render size from NBT size so entities
// loading in from outside render distance render correctly
this.renderCurrentSize = this.size;
this.prevRenderSize = this.size;
anchorData.readNBT(nbt);
combatData.readNBT(nbt);
homingData.readNBT(nbt);
lifespanData.readNBT(nbt);
trajectoryData.readNBT(nbt);
}
/**
* Write base projectile properties to NBT.
*/
protected void writeBaseNBT(NBTTagCompound nbt) {
writeEnergyBaseNBT(nbt);
nbt.setFloat("Size", size);
// Write effects list (always write, even if empty, so readBaseNBT finds the key)
NBTTagList effectsList = new NBTTagList();
for (AbilityPotionEffect effect : effects) {
effectsList.appendTag(effect.writeNBT());
}
nbt.setTag("Effects", effectsList);
nbt.setLong("DeathWorldTime", deathWorldTime);
nbt.setDouble("StartX", startX);
nbt.setDouble("StartY", startY);
nbt.setDouble("StartZ", startZ);
nbt.setInteger("TargetId", targetEntityId);
nbt.setDouble("MotionX", motionX);
nbt.setDouble("MotionY", motionY);
nbt.setDouble("MotionZ", motionZ);
anchorData.writeNBT(nbt);
combatData.writeNBT(nbt);
homingData.writeNBT(nbt);
lifespanData.writeNBT(nbt);
trajectoryData.writeNBT(nbt);
}
/**
* Subclass-specific NBT reading.
*/
protected abstract void readProjectileNBT(NBTTagCompound nbt);
/**
* Subclass-specific NBT writing.
*/
protected abstract void writeProjectileNBT(NBTTagCompound nbt);
// ==================== COLLISION SETTINGS ====================
@Override
public boolean canBeCollidedWith() {
return false;
}
}